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fgdata/Aircraft/c172p/Models/Effects/pontoon/pontoon.xml

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<?xml version="1.0"?>
<PropertyList>
<path>c172p-pontoon.ac</path>
<texture-path>../../../Models</texture-path>
<nopreview/>
<offsets>
<z-m>0.0</z-m>
<y-m>0.0</y-m>
<x-m>0.0</x-m>
<pitch-deg>0.0</pitch-deg>
</offsets>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-pontoon</inherits-from>
<object-name>FloatStruts</object-name>
<object-name>LRtarm</object-name>
<object-name>RRtarm</object-name>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>Ldamper</object-name>
<object-name>Rdamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-interior-panel-parts</inherits-from>
<object-name>RudderCatch</object-name>
<object-name>RudderHandle</object-name>
<object-name>RudderScrews</object-name>
<object-name>RudderTube</object-name>
<object-name>RudderCable</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-interior-panel</inherits-from>
<object-name>FloatReinforceLeft</object-name>
<object-name>FloatReinforceRight</object-name>
<object-name>FloatReinforceJoin</object-name>
</effect>
<animation>
<type>material</type>
<object-name>FloatReinforceLeft</object-name>
<object-name>FloatReinforceRight</object-name>
<object-name>FloatReinforceJoin</object-name>
<object-name>RudderCatch</object-name>
<object-name>RudderHandle</object-name>
<object-name>RudderScrews</object-name>
<object-name>RudderTube</object-name>
<object-name>RudderCable</object-name>
<condition>
<not>
<property>/sim/rendering/shaders/skydome</property>
</not>
</condition>
<emission>
<red-prop>/sim/model/c172p/lighting/rgb-ra-r-factor</red-prop>
<green-prop>/sim/model/c172p/lighting/rgb-ra-g-factor</green-prop>
<blue-prop>/sim/model/c172p/lighting/rgb-ra-b-factor</blue-prop>
</emission>
</animation>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<shininess>116</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>FloatStruts</object-name>
<object-name>LRAxle</object-name>
<object-name>RRAxle</object-name>
<object-name>LAxle</object-name>
<object-name>RAxle</object-name>
<object-name>LRtarm</object-name>
<object-name>RRtarm</object-name>
<object-name>Ldamper</object-name>
<object-name>Rdamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
</PropertyList>