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fgdata/Effects/display.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/display</name>
<parameters>
<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
<bloom-strength type="float"><use>/sim/rendering/rembrandt/bloom-strength</use></bloom-strength>
<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>
<texture n="0">
<image>Textures\noise_tex.jpg</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<cinema>
<vignette><use>/sim/rendering/rembrandt/cinema/vignette</use></vignette>
<inner-circle><use>/sim/rendering/rembrandt/cinema/inner-circle</use></inner-circle>
<outer-circle><use>/sim/rendering/rembrandt/cinema/outer-circle</use></outer-circle>
<color-shift><use>/sim/rendering/rembrandt/cinema/color-shift</use></color-shift>
<red-shift><use>/sim/rendering/rembrandt/cinema/red-shift</use></red-shift>
<green-shift><use>/sim/rendering/rembrandt/cinema/green-shift</use></green-shift>
<blue-shift><use>/sim/rendering/rembrandt/cinema/blue-shift</use></blue-shift>
</cinema>
<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
<buffer-nw-name><use>/sim/rendering/rembrandt/debug-buffer[0]/name</use></buffer-nw-name>
<buffer-ne-enabled><use>/sim/rendering/rembrandt/debug-buffer[1]/enabled</use></buffer-ne-enabled>
<buffer-ne-name><use>/sim/rendering/rembrandt/debug-buffer[1]/name</use></buffer-ne-name>
<buffer-sw-enabled><use>/sim/rendering/rembrandt/debug-buffer[2]/enabled</use></buffer-sw-enabled>
<buffer-sw-name><use>/sim/rendering/rembrandt/debug-buffer[2]/name</use></buffer-sw-name>
<buffer-se-enabled><use>/sim/rendering/rembrandt/debug-buffer[3]/enabled</use></buffer-se-enabled>
<buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name>
</parameters>
<technique n="9">
<predicate>
<and>
<or>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</or>
<equal>
<value type="float">0.0</value>
<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
</equal>
</and>
</predicate>
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>buffer</type>
<name>lighting</name>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>buffer</type>
<name>bloom-3</name>
</texture-unit>
<program>
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
<fragment-shader>Shaders/cinema.frag</fragment-shader>
</program>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>bloom_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>bloomEnabled</name>
<type>bool</type>
<value type="bool"><use>bloom</use></value>
</uniform>
<uniform>
<name>bloomStrength</name>
<type>float</type>
<value><use>bloom-strength</use></value>
</uniform>
<uniform>
<name>bloomBuffers</name>
<type>bool</type>
<value><use>bloom-buffers</use></value>
</uniform>
<uniform>
<name>vignette</name>
<type>bool</type>
<value><use>cinema/vignette</use></value>
</uniform>
<uniform>
<name>innerCircle</name>
<type>float</type>
<value><use>cinema/inner-circle</use></value>
</uniform>
<uniform>
<name>outerCircle</name>
<type>float</type>
<value><use>cinema/outer-circle</use></value>
</uniform>
<uniform>
<name>colorShift</name>
<type>bool</type>
<value><use>cinema/color-shift</use></value>
</uniform>
<uniform>
<name>redShift</name>
<type>float-vec3</type>
<value><use>cinema/red-shift</use></value>
</uniform>
<uniform>
<name>greenShift</name>
<type>float-vec3</type>
<value><use>cinema/green-shift</use></value>
</uniform>
<uniform>
<name>blueShift</name>
<type>float-vec3</type>
<value><use>cinema/blue-shift</use></value>
</uniform>
</pass>
</technique>
<technique n="10">
<predicate>
<and>
<property>/sim/rendering/rembrandt/night-vision</property>
<equal>
<value type="float">0.0</value>
<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
</equal>
</and>
</predicate>
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>buffer</type>
<name>lighting</name>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>buffer</type>
<name>bloom-3</name>
</texture-unit>
<texture-unit>
<unit>2</unit>
<type>buffer</type>
<name>spec-emis</name>
</texture-unit>
<texture-unit>
<unit>3</unit>
<type>buffer</type>
<name>diffuse</name>
</texture-unit>
<texture-unit>
<unit>4</unit>
<image><use>texture[0]/image</use></image>
<filter><use>texture[0]/filter</use></filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format><use>texture[0]/internal-format</use></internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
<fragment-shader>Shaders/night-vision.frag</fragment-shader>
</program>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>bloom_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>spec_emis_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>color_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>noise_tex</name>
<type>sampler-2d</type>
<value type="int">4</value>
</uniform>
<uniform>
<name>bloomEnabled</name>
<type>bool</type>
<value type="bool"><use>bloom</use></value>
</uniform>
<uniform>
<name>bloomStrength</name>
<type>float</type>
<value><use>bloom-strength</use></value>
</uniform>
<uniform>
<name>bloomBuffers</name>
<type>bool</type>
<value><use>bloom-buffers</use></value>
</uniform>
</pass>
</technique>
<technique n="11">
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
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<type>buffer</type>
<name>lighting</name>
</texture-unit>
<texture-unit>
<unit>1</unit>
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<type>buffer</type>
<name>bloom-3</name>
</texture-unit>
<texture-unit>
<unit>2</unit>
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<type>buffer</type>
<name><use>buffer-nw-name</use></name>
</texture-unit>
<texture-unit>
<unit>3</unit>
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<type>buffer</type>
<name><use>buffer-ne-name</use></name>
</texture-unit>
<texture-unit>
<unit>4</unit>
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<type>buffer</type>
<name><use>buffer-sw-name</use></name>
</texture-unit>
<texture-unit>
<unit>5</unit>
<type>buffer</type>
<name><use>buffer-se-name</use></name>
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</texture-unit>
<program>
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
<fragment-shader>Shaders/display.frag</fragment-shader>
</program>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>bloom_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>bufferNW_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>bufferNE_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>bufferSW_tex</name>
<type>sampler-2d</type>
<value type="int">4</value>
</uniform>
<uniform>
<name>bufferSE_tex</name>
<type>sampler-2d</type>
<value type="int">5</value>
</uniform>
<uniform>
<name>showBuffers</name>
<type>bool</type>
<value type="bool"><use>show-buffers</use></value>
</uniform>
<uniform>
<name>bufferNW_enabled</name>
<type>bool</type>
<value type="bool"><use>buffer-nw-enabled</use></value>
</uniform>
<uniform>
<name>bufferNE_enabled</name>
<type>bool</type>
<value type="bool"><use>buffer-ne-enabled</use></value>
</uniform>
<uniform>
<name>bufferSW_enabled</name>
<type>bool</type>
<value type="bool"><use>buffer-sw-enabled</use></value>
</uniform>
<uniform>
<name>bufferSE_enabled</name>
<type>bool</type>
<value type="bool"><use>buffer-se-enabled</use></value>
</uniform>
<uniform>
<name>bloomEnabled</name>
<type>bool</type>
<value type="bool"><use>bloom</use></value>
</uniform>
<uniform>
<name>bloomStrength</name>
<type>float</type>
<value><use>bloom-strength</use></value>
</uniform>
<uniform>
<name>bloomBuffers</name>
<type>bool</type>
<value><use>bloom-buffers</use></value>
</uniform>
</pass>
</technique>
</PropertyList>