.. |
ambient.eff
|
Allow to adjust ambient occlusion strength
|
2012-05-18 09:00:48 +02:00 |
bloom-blur-1.eff
|
Bloom effect for the Rembrandt renderer
|
2012-05-12 13:06:45 +02:00 |
bloom-blur-2.eff
|
Bloom effect for the Rembrandt renderer
|
2012-05-12 13:06:45 +02:00 |
bloom-combine.eff
|
Bloom effect for the Rembrandt renderer
|
2012-05-12 13:06:45 +02:00 |
blur.eff
|
Avoid duplication of fullscreen vertex shader
|
2012-05-12 11:47:18 +02:00 |
bowwave.eff
|
Change default effects attached to terrain and models
|
2012-03-25 19:03:52 +02:00 |
building.eff
|
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
|
2012-07-16 14:17:16 +03:00 |
bumpspec.eff
|
Change default effects attached to terrain and models
|
2012-03-25 19:03:52 +02:00 |
chrome.eff
|
Provide some reasonable default textures
|
2009-11-17 06:23:12 +00:00 |
cloud-models.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
cloud-static.eff
|
Terrain haze bugfixes
|
2012-06-11 20:23:31 +02:00 |
cloud.eff
|
Terrain Haze v1.3
|
2012-04-26 17:22:58 +03:00 |
clouds-box.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
clouds-layered.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
clouds-thick.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
clouds-thin.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
clouds-thinlayer.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
crop.eff
|
make sure crop and landmass based effects turn off under Rembrandt
|
2012-06-29 18:57:03 +03:00 |
cropgrass.eff
|
Migrate to Gijs' new gui
|
2011-12-01 21:47:42 +00:00 |
default-pipeline.xml
|
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
|
2012-07-14 13:09:42 +02:00 |
display.eff
|
Cinema effects in the Rembrandt framework
|
2012-08-05 00:08:27 +01:00 |
flutter.eff
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
fog.eff
|
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
|
2012-07-14 13:09:42 +02:00 |
forest.eff
|
make sure crop and landmass based effects turn off under Rembrandt
|
2012-06-29 18:57:03 +03:00 |
glacier.eff
|
make sure crop and landmass based effects turn off under Rembrandt
|
2012-06-29 18:57:03 +03:00 |
herbtundra.eff
|
make sure crop and landmass based effects turn off under Rembrandt
|
2012-06-29 18:57:03 +03:00 |
landmass-nowood.eff
|
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
|
2010-04-11 08:36:36 +00:00 |
landmass-scrub.eff
|
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
|
2010-04-11 08:36:36 +00:00 |
landmass.eff
|
make sure crop and landmass based effects turn off under Rembrandt
|
2012-06-29 18:57:03 +03:00 |
lfeat.eff
|
Fix linear fetures effect.
|
2012-04-11 14:36:24 +03:00 |
light-cone.eff
|
Issue #203: fix white light cones. Still no fix for night-lighting though.
|
2011-09-22 16:53:47 +02:00 |
light-point.eff
|
Syntax change for deferred buffers
|
2012-05-12 09:19:58 +02:00 |
light-spot.eff
|
Syntax change for deferred buffers
|
2012-05-12 09:19:58 +02:00 |
lightmap.eff
|
Correct lightmap condition property
|
2012-03-21 23:04:06 +01:00 |
material-diffuse.eff
|
Issue 209: fix up inheritance of color mode uniform in material animation effect
|
2010-12-20 09:39:06 +01:00 |
material-off.eff
|
Issue 209: fix up inheritance of color mode uniform in material animation effect
|
2010-12-20 09:39:06 +01:00 |
model-combined-deferred.eff
|
remove unnecessary dependency on GL_EXT_gpu_shader4
|
2012-07-13 20:40:41 +03:00 |
model-combined.eff
|
remove GL_EXT_gpu_shader4 dependency
|
2012-07-13 20:58:02 +03:00 |
model-default.eff
|
Terrain haze bugfixes
|
2012-06-11 20:23:31 +02:00 |
model-transparent.eff
|
Effect for registering transparent surfaces
|
2012-03-30 22:12:27 +02:00 |
rain-layer.eff
|
Terrain Haze v1.3
|
2012-04-26 17:22:58 +03:00 |
reflect-bump-spec.eff
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect.eff
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
runway-dds.eff
|
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
|
2012-02-23 23:56:28 +02:00 |
runway.eff
|
Remove unneeded dependancy
|
2012-07-13 19:28:55 +02:00 |
skydome.eff
|
Terrain haze bugfixes
|
2012-06-11 20:23:31 +02:00 |
ssao-blur-1.eff
|
Screen space ambient occlusion effect
|
2012-05-12 09:20:07 +02:00 |
ssao-blur-2.eff
|
Screen space ambient occlusion effect
|
2012-05-12 09:20:07 +02:00 |
ssao.eff
|
SSAO: Special case for ATI owners
|
2012-07-14 11:48:08 +02:00 |
sunlight.eff
|
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
|
2012-06-27 21:04:51 +02:00 |
terrain-default.eff
|
Rmove stray .dds references in terrain-default.eff and non-dds materials file
|
2012-07-13 13:35:19 +03:00 |
test.eff
|
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
|
2011-12-12 17:04:36 +01:00 |
transition-base-dirt.eff
|
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
|
2012-06-30 14:55:52 +03:00 |
transition-base-grass-inverse.eff
|
cleanup and optimization of dds terrain textures
|
2012-07-07 23:43:53 +03:00 |
transition-base-grass-rock.eff
|
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
|
2012-06-30 14:55:52 +03:00 |
transition-base-rock.eff
|
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
|
2012-06-30 14:55:52 +03:00 |
transition.eff
|
remove unnecessary dependency on GL_EXT_gpu_shader4
|
2012-07-13 20:40:41 +03:00 |
tree.eff
|
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
|
2012-07-02 23:27:44 +01:00 |
urban.eff
|
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
|
2012-05-12 09:20:04 +02:00 |
water-dds.eff
|
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
|
2012-06-16 18:57:14 +03:00 |
water-inland.eff
|
remove unnecessary dependency on GL_EXT_gpu_shader4
|
2012-07-13 20:40:41 +03:00 |
water.eff
|
remove unnecessary dependency on GL_EXT_gpu_shader4
|
2012-07-13 20:40:41 +03:00 |