1
0
Fork 0
fgdata/Nasal/canvas/map/VOR.symbol

134 lines
4.6 KiB
Text
Raw Normal View History

# See: http://wiki.flightgear.org/MapStructure
# Class things:
var name = 'VOR';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
var icon_vor = nil; # a handle to the cached icon
var range_vor = nil; # two elements that get drawn when needed
var radial_vor = nil; # if one is nil, the other has to be nil
var active = -1;
###
# this function returns a new function that renders the symbol
# into a canvas group
# the signature of the first func should contain all customizable
# parameters (such as color/width etc)
#
# you will typically have one such function for each cacheable symbol
# and only call it once during initialization (once for each cached style/variation)
# the signature of the 2nd func remains untouched, it's internally used
#
# NOTE: callbacks that create symbols for caching MUST render them using a
# transparent background !!
#
var drawVOR = func(color, width=3) return func(group) {
# init_calls += 1; # TODO: doing this here is too fragile, this should be done by MapStructure ...
# if( init_calls >= 2)
# print("Warning: draw() routine for a cached element has been called more than once, should only happen during reset/reinit");
# print("drawing vor");
var symbol = group.createChild("path")
.moveTo(-15,0)
.lineTo(-7.5,12.5)
.lineTo(7.5,12.5)
.lineTo(15,0)
.lineTo(7.5,-12.5)
.lineTo(-7.5,-12.5)
.close()
.setStrokeLineWidth(width)
.setColor( color );
return symbol; # make this explicit, not everybody knows Nasal internals inside/out ...
};
##
# a vector with pre-created symbols that are cached during initialization
# this needs to be done for each variation of each symbol, i.e. color/width etc
# note that scaling should not be done here, likewise for positioning via setGeoPosition()
#
# FIXME: We still need to encode styling information as part of the key/name lookup
# so that the cache entry's name contains styling info, or different maps/layers may
# overwrite their symbols
#
# icon_vor_cache[0] - inactive symbol
# icon_vor_cache[1] - active symbol
var icon_vor_cached = [
SymbolCache32x32.add(
name: "VOR-INACTIVE",
callback: drawVOR( color:[0, 0.6, 0.85], width:3 ),
draw_mode: SymbolCache.DRAW_CENTERED
),
SymbolCache32x32.add(
name: "VOR-ACTIVE",
callback: drawVOR( color:[0, 1, 0], width:3 ),
draw_mode: SymbolCache.DRAW_CENTERED
),
];
##
# TODO: make this a part of the framework, for use by other layers/symbols etc
#
var controller_check = func(layer, controller, arg...) {
var ret = call(compile("call(layer.controller."~controller~", arg, layer.controller)", "<test>"), arg, var err=[]);
if (size(err))
if (err[0] == "No such member: "~controller)
print("MapStructure Warning: Required controller not found: ", name, ":", controller);
else die(err[0]); # rethrow
return ret; # nil if not found
}
var draw = func {
# Init
if (0 and me.model.id == "SAC") # hack to test isActive() around KSMF
setprop("instrumentation/nav[0]/frequencies/selected-mhz", me.model.frequency/100);
var active = controller_check(me.layer, 'isActive', me.model);
#print(me.model.id,"/", me.model.frequency/100, " isActive:", active);
if (active != me.active) {
#print("VOR.symbol: active != me.active: del/render event triggered");
if (me.icon_vor != nil) me.icon_vor.del();
# look up the correct symbol from the cache and render it into the group as a raster image
me.icon_vor = icon_vor_cached[active or 0].render(me.element);
me.active = active; # update me.active flag
}
# Update (also handles non-cached stuff, such as text labels or animations)
# TODO: we can use a func generator to pre-create the callback/data structure for this
if (active) {
if (me.range_vor == nil) {
# initialize me.range and me.radial_vor
var rangeNm = me.layer.map.getRange();
# print("VOR is tuned:", me.model.id);
var radius = (me.model.range_nm/rangeNm)*345;
me.range_vor = me.element.createChild("path")
.moveTo(-radius,0)
.arcSmallCW(radius,radius,0,2*radius,0)
.arcSmallCW(radius,radius,0,-2*radius,0)
.setStrokeLineWidth(3)
.setStrokeDashArray([5, 15, 5, 15, 5])
.setColor(0,1,0);
var course = me.layer.map.controller.get_tuned_course(me.model.frequency/100);
me.radial_vor = me.element.createChild("path")
.moveTo(0,-radius)
.vert(2*radius)
.setStrokeLineWidth(3)
.setStrokeDashArray([15, 5, 15, 5, 15])
.setColor(0,1,0)
.setRotation(course*D2R);
}
me.range_vor.show();
me.radial_vor.show();
} else { # inactive station (not tuned)
if (me.range_vor != nil) {
me.range_vor.hide();
me.radial_vor.hide();
}
}
};