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fgdata/Aircraft/c172p/Models/Effects/interior/lm-pedals-copilot.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-pedals-copilot</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_pedals-copilot.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 1.01732 -0.24 0.8325 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">.2</irradiance-map-strength>
<residual-ambience-r type="float"><use>/sim/model/c172p/lighting/rgb-ra-r-factor</use></residual-ambience-r>
<residual-ambience-g type="float"><use>/sim/model/c172p/lighting/rgb-ra-g-factor</use></residual-ambience-g>
<residual-ambience-b type="float"><use>/sim/model/c172p/lighting/rgb-ra-b-factor</use></residual-ambience-b>
<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
<ra-irradiance-map-strength type="float">1</ra-irradiance-map-strength>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0">0</lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>