1
0
Fork 0
fgdata/Shaders/HDR/stars.vert

20 lines
400 B
GLSL
Raw Normal View History

#version 330 core
layout(location = 0) in vec4 pos;
layout(location = 2) in vec4 vertex_color;
out VS_OUT {
vec4 color;
vec3 view_vector;
} vs_out;
uniform mat4 osg_ModelViewMatrix;
uniform mat4 osg_ModelViewProjectionMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
vs_out.color = vertex_color;
vs_out.view_vector = (osg_ModelViewMatrix * pos).xyz;
}