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fgdata/Shaders/HDR
Fernando García Liñán 7b0211031a HDR: Improve stars rendering
Previously we did not take into account the atmospheric transmittance
to render the stars, leading to stars being incorrectly rendered in
low visibility conditions.

Also place the stars in the correct render bin.
2024-01-07 16:18:55 +01:00
..
3dcloud.frag HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
3dcloud.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
3dcloud_common.frag HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
3dcloud_common.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
3dcloud_envmap.frag HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
3dcloud_envmap.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
aces.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
aerial_perspective.glsl HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
aerial_perspective_envmap.glsl HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
atmos.glsl HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
atmos_aerial_perspective.frag HDR: Add remaining aerosol types 2023-04-16 07:19:22 +02:00
atmos_sky_view.frag HDR: Fix aerial perspective banding 2023-04-13 05:57:01 +02:00
atmos_spectral.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
atmos_transmittance.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
bloom_downsample.frag HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
bloom_upsample.frag HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
cloud_static.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
cloud_static_common.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
cloud_static_envmap.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
clustered.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
color.glsl HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
copy_prev_luminance.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
debug_gbuffer_clear.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
debug_gbuffer_color.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
debug_gbuffer_depth.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
debug_gbuffer_matid.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
debug_gbuffer_normal.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
debug_gbuffer_orm.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
envmap.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
envmap_copy.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
envmap_prefilter.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
exposure.glsl HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
fxaa.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
fxaa.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gbuffer_pack.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gbuffer_unpack.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gtao.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gtao.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gtao_denoiser.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
histogram.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
histogram_aggregate.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
histogram_column.frag HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
histogram_luminance.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
ibl.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
math.glsl HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
model_building.vert HDR: Fix building vertex attributes 2023-04-28 23:02:42 +02:00
model_chrome.frag HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_chrome.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_combined.frag HDR: Add support for random and OSG buildings 2023-04-23 21:26:26 +02:00
model_combined.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_default.frag HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_default.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_pbr.frag HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_pbr.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_pbr_transparent.frag HDR: Add support for glTF emissive objects 2023-05-04 06:09:36 +02:00
model_pbr_transparent.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
model_shadow.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
model_shadow.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
model_transparent.frag HDR: Add support for glTF emissive objects 2023-05-04 06:09:36 +02:00
model_transparent.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
moon.frag HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
moon.vert HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
noise.glsl HDR: Add tree shaders 2023-04-23 23:11:51 +02:00
normal_encoding.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
normalmap.glsl HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
pos_from_depth.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
postprocess.frag HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
quad.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
quad.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
quad_cubemap.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
quad_matrix.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
quad_notexcoord.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
shading_opaque.frag HDR: Add support for glTF emissive objects 2023-05-04 06:09:36 +02:00
shading_opaque.glsl HDR: Render the Moon, stars and planets 2023-11-06 14:56:45 +01:00
shading_transparent.glsl HDR: Add support for glTF emissive objects 2023-05-04 06:09:36 +02:00
shadows.glsl HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
skydome.frag HDR: Add remaining aerosol types 2023-04-16 07:19:22 +02:00
skydome.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa_blending_weight_calculation.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa_blending_weight_calculation.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa_edge_detection.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa_edge_detection.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa_neighborhood_blending.frag HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa_neighborhood_blending.vert HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
stars.frag HDR: Improve stars rendering 2024-01-07 16:18:55 +01:00
stars.vert HDR: Improve stars rendering 2024-01-07 16:18:55 +01:00
sun.glsl HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
surface.glsl HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
terrain_default.frag HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
terrain_default.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
terrain_envmap.frag HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
terrain_envmap.vert HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00
terrain_lfeat.frag HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
terrain_lfeat.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
terrain_runway.frag HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
terrain_runway.vert HDR: Normal mapping without precomputed tangents 2023-04-17 05:09:24 +02:00
tree.frag HDR: Add tree shaders 2023-04-23 23:11:51 +02:00
tree.vert HDR: Add tree shaders 2023-04-23 23:11:51 +02:00
water.frag HDR: Simplify water shader 2023-04-28 04:58:24 +02:00
water.vert HDR: Simplify water shader 2023-04-28 04:58:24 +02:00
water_shading.frag HDR: Simplify water shader 2023-04-28 04:58:24 +02:00
ws30.frag WS30 HDR: Use interface blocks 2023-05-08 19:44:37 +01:00