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fgdata/Shaders/HDR/stars.vert

17 lines
286 B
GLSL
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#version 330 core
layout(location = 0) in vec4 pos;
layout(location = 2) in vec4 vertex_color;
out VS_OUT {
vec4 color;
} vs_out;
uniform mat4 osg_ModelViewProjectionMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
vs_out.color = vertex_color;
}