2012-05-09 21:50:08 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<parameters>
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<blurOffset_x>0.0</blurOffset_x>
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<blurOffset_y>0.0</blurOffset_y>
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<buffer-name></buffer-name>
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</parameters>
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<technique n="11">
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<pass>
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<texture-unit>
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<unit>0</unit>
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<type>buffer</type>
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<name><use>buffer-name</use></name>
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</texture-unit>
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<program>
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2012-05-12 09:47:18 +00:00
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<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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2012-05-09 21:50:08 +00:00
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<fragment-shader>Shaders/blur.frag</fragment-shader>
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</program>
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<uniform>
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<name>input_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>blurOffset_x</name>
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<type>float</type>
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<value type="float"><use>blurOffset_x</use></value>
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</uniform>
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<uniform>
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<name>blurOffset_y</name>
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<type>float</type>
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<value type="float"><use>blurOffset_y</use></value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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