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fgdata/Models/Military/EHVK_shelter.xml

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<?xml version="1.0"?>
<PropertyList>
<path>EHVK_shelter.ac</path>
<nasal>
<load>
if (!contains(globals, "scenery")) globals["scenery"] = {};
if (!contains(scenery, "EHVK")) scenery["EHVK"] = {};
if (!contains(scenery.EHVK, "shelter")) scenery.EHVK["shelter"] = [nil];
scenery.EHVK.shelter[0] =
{ door :
[aircraft.door.new("/scenery/EHVK/shelter[0]/door[0]", 60)
]
};
</load>
</nasal>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<animation>
<type>rotate</type>
<object-name>door</object-name>
<property>/scenery/EHVK/shelter[0]/door[0]/position-norm</property>
<factor>90</factor>
<center>
<x-m>-1.250</x-m>
<y-m> 0.000</y-m>
<z-m> 0.000</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>door</object-name>
<visible>true</visible>
<action>
<name>click</name>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>scenery.EHVK.shelter[0].door[0].toggle();</script>
</binding>
</action>
</animation>
</PropertyList>