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terragear/src/Prep/GSHHS
curt 1399eb9de3 Rename tgSplitPolygon() -> tgChopPolygon() which is slightly more descriptive
and doesn't sound so much like the split long edges function.
2004-04-08 19:47:39 +00:00
..
.cvsignore Ignore files for autogenerated files. 2001-12-30 02:16:03 +00:00
debug.cxx Make a couple function calls a bit more "name space friendly". 2004-04-08 19:20:19 +00:00
gshhs.h Initial revision 2000-02-09 19:51:45 +00:00
gshhs_split.cxx Rename tgSplitPolygon() -> tgChopPolygon() which is slightly more descriptive 2004-04-08 19:47:39 +00:00
gshhs_split.hxx Rename: FGPolygon to TGPolygon 2003-02-26 20:59:34 +00:00
main.cxx Rename tgSplitPolygon() -> tgChopPolygon() which is slightly more descriptive 2004-04-08 19:47:39 +00:00
Makefile.am Make a couple function calls a bit more "name space friendly". 2004-04-08 19:20:19 +00:00
README.txt Add an example usage: 2003-12-15 16:34:09 +00:00

GSHHS - Global Self-consistant Hierarchical High-resolution Shorelines

http://www.soest.hawaii.edu/soest/gmt.html

This utility transforms the raw GSHHS data into TerraGear polygons and
chops them up according to our tiling scheme.

Usage: ./gshhs <gshhs_file> <work_dir> <level> [ area_type ]

level must be either 1 (land), 2 (lake), 3 (island), or 4 (pond)

This determines which feature of the data set to extract.  If you want
to extract all four feature types, you will need to run the utility 4
separate times.  I recommend you extract each feature into a separate
work directory.  This will ease managment issues if something get's
hosed during the run or if you want to go rerun a section.  This also
allows you to optionally build scenery with the land mass source, but
not the lakes/islands/ponds if you should decide to use a different
data souce for those.

Some of the initial large landmass processing can consume a large
amount of RAM if you are processing the highest res data set.

By default, this utility assigns the "DefaultArea" land cover type to
the land mass.  You can optionally override this if you want to use
something else.  TerraGear uses the land cover to assign textures in
the final scenery.

Example:

  ./gshhs $input $work/GSHHS-LandMass 1
  ./gshhs $input $work/GSHHS-Lakes 2 Lake
  ./gshhs $input $work/GSHHS-Islands 3
  ./gshhs $input $work/GSHHS-Ponds 4 Lake