1
0
Fork 0
Commit graph

662 commits

Author SHA1 Message Date
curt
b51914707d Initial revision. This is a little util that can fill SRTM voids with data
from another DEM source.
2005-11-08 16:30:10 +00:00
curt
ed22267dd9 Ralf Gerlich:
This patch for TerraGear extends the shape-decode and noaa-decode tools to also handle shapefiles containing point- and line-data.
2005-11-08 16:27:36 +00:00
curt
507e78357b Handle another possible case of degenerate output from our polygon clipping
code.
2005-10-31 18:53:13 +00:00
curt
b78684b6dd Add an important build note. 2005-10-31 18:47:46 +00:00
curt
13cf4600c7 One small additional bit of sanity checking and cleanup. 2005-10-31 18:45:19 +00:00
curt
a00eb22170 Make the course grid a bit finer. 2005-10-31 18:43:27 +00:00
curt
13e1be6c06 Fix a bug with possible missing skirt nodes. 2005-10-31 18:43:02 +00:00
curt
a42d16fb01 Fix some small bugs. 2005-10-31 18:42:37 +00:00
curt
e78b14e052 Fix glide slope angle parsing for newest x-plane data. 2005-09-28 17:27:07 +00:00
curt
b6b0033859 Remove gts dependency but save the code for algorithmic reference. 2005-09-28 17:24:35 +00:00
curt
75e7fabecb Fix debugging output error. 2005-09-28 17:24:09 +00:00
curt
23aa8a468f Add Win32 directory to the distribution. 2005-09-28 17:23:51 +00:00
curt
f120c59bf8 Remove dependency on gts. 2005-09-28 17:22:06 +00:00
curt
9e1e0881c3 Removed forced dependencies on gts/glib. 2005-09-28 17:17:13 +00:00
curt
02de050a9b Add a small bit of structure to assist in debugging two crashes near the poles. 2005-09-28 16:44:05 +00:00
curt
8524cf7e76 - Fix a bug in the tile chopper that could lead to infinite recursion for
polygons near the poles.
- Fix a bug in the code that would insert dividing nodes in a long seam which
  could lead to infinite recursion for lines on the poles.
- Change airport area clipping semantics to reduce cracks in scenery.
2005-09-28 16:43:18 +00:00
curt
a63f0cfbdf Update the layers used to build scenery (my defaults.) 2005-09-28 16:41:11 +00:00
curt
238d87c2a2 Increase resource limits for the tile builder. 2005-09-28 16:40:32 +00:00
curt
25f1e2b22b Very slightly tweak clipping semantics to try to reduce artifacts and cracks
in the scenery.
2005-09-28 16:39:58 +00:00
curt
c131a2c572 Fix a small bug that left a missing triangle in airport skirts. 2005-09-28 16:38:50 +00:00
curt
d4ffe52562 Do all the numerical work for surface fitting around 0,0,0 to reduce problems
with floating point roundoff.
2005-09-09 20:47:04 +00:00
curt
3b879d29c2 Fix some bugs in my first attempt at a new airport surface fitting scheme.
The code is now workable but needs some fine tuning.
2005-09-09 20:16:10 +00:00
curt
b8948faf58 This is a first pass at removing the nurbs++ dependency from TerraGear (in
favor of newmat11 which is much simpler, and seems to compile well on modern
OS's.)  I need to do some further testing of genapts and until then, don't
assume the new mechanism is working perfectly.
2005-09-09 15:05:15 +00:00
curt
662bdd4ace Fix some warnings generated by recent versions of autotools. 2005-09-09 14:49:19 +00:00
curt
ade941fb6f Support Robin's new data field in the runway record that lists the glideslope
angle for each end of the runway (affects vasi/papi alignment.)
2005-04-20 18:20:15 +00:00
curt
e9eb9f2797 Make sure the nurbs++-3.0.11 with gcc-3.4.x patch is included in the tarball
distribution.
2005-04-20 15:44:57 +00:00
curt
5d259e5e46 Include a patch for gcc-3.4.x users so we can continue to use nurbs++.
For what it's worth, I'm open to using a simpler, more currently maintained
nurbs library, but at last check, I couldn't find one.
2005-04-20 15:44:08 +00:00
curt
a51e31d6c7 Remove a depricated option from the usage() display. 2005-01-31 21:54:44 +00:00
curt
0f3f0ef126 gcc-3.4 fix. 2005-01-22 12:55:45 +00:00
curt
168b41e4a2 Updates for 0.9.8 release. 2005-01-11 21:11:27 +00:00
curt
71c793f9b1 Handle Robin Peel's apt database with dos or unix line endings. 2004-12-10 17:58:18 +00:00
curt
fd8f816ee1 Fix a bug that could put the same airport object in the final .stg file twice,
doesn't affect rendering, but could affect render performance.
2004-12-06 22:25:56 +00:00
curt
650bbd7e51 Update my mailing address. 2004-11-19 22:25:49 +00:00
curt
cac8c6bda0 Various miscellaneous script and code tweaks. 2004-11-11 15:08:03 +00:00
curt
06978b3cc4 Fix a logical bug in the routine which strips out holes from a multi-contour
polygon.
2004-11-11 15:07:14 +00:00
curt
fb71b5876c - Chased down a bug that caused threshold lighting to be omitted in some
situations

- Made the code a bit more robust and able to handle the handful of rare
  occasions when the least squares nurbs interpolator fails.

- Add airport surface bases for towers, windsocks, beacons, and vasi/papi
  lighting so they never are buried and never float.  (I'm considering the
  idea of doing this for the approach lighting too ...)
2004-11-11 15:05:13 +00:00
curt
696fa632b4 A few tweaks to better handle newest airport data. 2004-11-09 15:17:52 +00:00
curt
2df4726f33 Do a least squares nurbs approximation to coarse grid when deriving airport
surface.  I think I have this working robustly.

A few miscellaneous tweaks to handle latest X-Plane data (with a few new
runway surface codes we hadn't seen before.)
2004-11-08 21:59:04 +00:00
curt
e711b18d20 Make sure taxiways get generated. 2004-10-15 20:38:56 +00:00
curt
27cfc32e4e First stab at code changes to support the X-Plane data format directly. 2004-10-15 20:14:38 +00:00
curt
86d985a131 Script tweaks. 2004-08-03 13:25:17 +00:00
curt
f69c072f3a Most recent changes. 2004-07-30 20:02:20 +00:00
curt
10a818e0ae Debugging ... 2004-05-19 18:47:25 +00:00
curt
d5689be4e7 Fix an "unfortunate" bug in the binary polygon partitioning scheme that
caused missing output (and thus missing scenery features.)  This could
also lead to cracks in the scenery because of the nature of the underlying
edge matching system.
2004-05-19 18:47:00 +00:00
curt
08f9a12765 Various changes to match changes in supporting Lib API(s). 2004-05-17 20:43:31 +00:00
curt
7de22d8ef2 tgChopPolygon() called a really simplistic polygon partitioner for large
polygons.  This was to bail us out of the overwhelming memory requirments
when using the default polygon clipping routines on really large polygons.
However, the simplistic polygon partitioner did not handle holes.
Unfortunately, several TG utilities were calling this function with polygons
that did contain holes with potentially mixed results.

I renamed this function tgChopBigSimplePolygon() and created a new
tgChopNormalPolygon() which should be used by most utilities unless you
really know what you are doing.

This has some performance implications, but achieves more correct results.
2004-05-17 20:42:42 +00:00
curt
7358eb3f09 Don't use a parameter with a default value, calling code is clearer when the
value is specified explicitely.
2004-05-17 20:39:29 +00:00
curt
d723504e94 Curt's script for processing VMAP0 data. 2004-05-17 20:12:19 +00:00
curt
cd7ee31c7e Frequently our beloved polygon clipper will generate polygons with a wierd
branch.  Kind of an out and back.  node[n] == node[n+2] where there is some unique point in between.  Our triangulator is usually robust to this, but not in
100% of all cases.  So I had some code to catch and eliminate this weirdness.
However, a key piece of code was commented out (?!?) rendering it a no-op.
I fixed this and tile building is more robust now.
2004-05-13 21:34:25 +00:00
curt
341079f103 Fiddle with some debugging output temporarily.
Remove some #ifdef'd out code.
Reduce verbosity.
2004-05-13 21:29:17 +00:00