Tweak area names and orders.
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1 changed files with 46 additions and 43 deletions
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@ -37,54 +37,57 @@ FG_USING_STD(string);
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// smaller the number, the higher the priority.
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// smaller the number, the higher the priority.
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enum AreaType {
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enum AreaType {
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SomeSortOfArea = 0,
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SomeSortOfArea = 0,
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HoleArea = 1,
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HoleArea, // Leave area completely empty
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PondArea = 2,
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PondArea,
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LakeArea = 3,
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LakeArea,
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DryLakeArea = 4,
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DryLakeArea,
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IntLakeArea = 5,
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IntLakeArea,
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ReservoirArea = 6,
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ReservoirArea,
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IntReservoirArea = 7,
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IntReservoirArea,
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StreamArea = 8,
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StreamArea,
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CanalArea = 9,
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CanalArea,
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GlacierArea = 10,
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GlacierArea,
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OceanArea = 11,
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OceanArea,
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UrbanArea = 12,
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UrbanArea,
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// USGS Land Covers
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// USGS Land Covers
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// These are low-priority, since known polygons should always win.
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// These are low-priority, since known polygons should always win.
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BuiltUpCover = 13, // Urban and Built-Up Land
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BuiltUpCover, // Urban and Built-Up Land
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DryCropPastureCover = 14, // Dryland Cropland and Pasture
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DryCropPastureCover, // Dryland Cropland and Pasture
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IrrCropPastureCover = 15, // Irrigated Cropland and Pasture
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IrrCropPastureCover, // Irrigated Cropland and Pasture
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MixedCropPastureCover = 16, // Mixed Dryland/Irrigated Cropland and Pasture
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MixedCropPastureCover, // Mixed Dryland/Irrigated Cropland and Pasture
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CropGrassCover = 17, // Cropland/Grassland Mosaic
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CropGrassCover, // Cropland/Grassland Mosaic
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CropWoodCover = 18, // Cropland/Woodland Mosaic
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CropWoodCover, // Cropland/Woodland Mosaic
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GrassCover = 19, // Grassland
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GrassCover, // Grassland
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ShrubCover = 20, // Shrubland
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ShrubCover, // Shrubland
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ShrubGrassCover = 21, // Mixed Shrubland/Grassland
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ShrubGrassCover, // Mixed Shrubland/Grassland
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SavannaCover = 22, // Savanna
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SavannaCover, // Savanna
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DeciduousBroadCover = 23, // Deciduous Broadleaf Forest
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DeciduousBroadCover, // Deciduous Broadleaf Forest
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DeciduousNeedleCover = 24, // Deciduous Needleleaf Forest
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DeciduousNeedleCover, // Deciduous Needleleaf Forest
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EvergreenBroadCover = 25, // Evergreen Broadleaf Forest
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EvergreenBroadCover, // Evergreen Broadleaf Forest
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EvergreenNeedleCover = 26, // Evergreen Needleleaf Forest
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EvergreenNeedleCover, // Evergreen Needleleaf Forest
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MixedForestCover = 27, // Mixed Forest
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MixedForestCover, // Mixed Forest
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WaterBodyCover = 28, // Water Bodies
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WaterBodyCover, // Water Bodies
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HerbWetlandCover = 29, // Herbaceous Wetland
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HerbWetlandCover, // Herbaceous Wetland
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WoodedWetlandCover = 30, // Wooded Wetland
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WoodedWetlandCover, // Wooded Wetland
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BarrenCover = 31, // Barren or Sparsely Vegetated
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BarrenCover, // Barren or Sparsely Vegetated
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HerbTundraCover = 32, // Herbaceous Tundra
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HerbTundraCover, // Herbaceous Tundra
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WoodedTundraCover = 33, // Wooded Tundra
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WoodedTundraCover, // Wooded Tundra
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MixedTundraCover = 34, // Mixed Tundra
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MixedTundraCover, // Mixed Tundra
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BareTundraCover = 35, // Bare Ground Tundra
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BareTundraCover, // Bare Ground Tundra
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SnowCover = 36, // Snow or Ice
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SnowCover, // Snow or Ice
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MarshArea = 37,
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MarshArea, // this is put at the end because I'd
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// rather have the USGS land cover data than
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// large expansive marshes
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IslandArea = 38,
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IslandArea, // any remaining land area not covered otherwise
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DefaultArea = 39,
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DefaultArea, // any land area not covered otherwise
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VoidArea = 9997,
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NullArea = 9998,
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VoidArea,
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UnknownArea = 9999
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NullArea,
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UnknownArea
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};
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};
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