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Tweak area names and orders.

This commit is contained in:
curt 2000-11-15 20:23:32 +00:00
parent d280af2cea
commit fdd4bd6864

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@ -37,54 +37,57 @@ FG_USING_STD(string);
// smaller the number, the higher the priority. // smaller the number, the higher the priority.
enum AreaType { enum AreaType {
SomeSortOfArea = 0, SomeSortOfArea = 0,
HoleArea = 1, HoleArea, // Leave area completely empty
PondArea = 2, PondArea,
LakeArea = 3, LakeArea,
DryLakeArea = 4, DryLakeArea,
IntLakeArea = 5, IntLakeArea,
ReservoirArea = 6, ReservoirArea,
IntReservoirArea = 7, IntReservoirArea,
StreamArea = 8, StreamArea,
CanalArea = 9, CanalArea,
GlacierArea = 10, GlacierArea,
OceanArea = 11, OceanArea,
UrbanArea = 12, UrbanArea,
// USGS Land Covers // USGS Land Covers
// These are low-priority, since known polygons should always win. // These are low-priority, since known polygons should always win.
BuiltUpCover = 13, // Urban and Built-Up Land BuiltUpCover, // Urban and Built-Up Land
DryCropPastureCover = 14, // Dryland Cropland and Pasture DryCropPastureCover, // Dryland Cropland and Pasture
IrrCropPastureCover = 15, // Irrigated Cropland and Pasture IrrCropPastureCover, // Irrigated Cropland and Pasture
MixedCropPastureCover = 16, // Mixed Dryland/Irrigated Cropland and Pasture MixedCropPastureCover, // Mixed Dryland/Irrigated Cropland and Pasture
CropGrassCover = 17, // Cropland/Grassland Mosaic CropGrassCover, // Cropland/Grassland Mosaic
CropWoodCover = 18, // Cropland/Woodland Mosaic CropWoodCover, // Cropland/Woodland Mosaic
GrassCover = 19, // Grassland GrassCover, // Grassland
ShrubCover = 20, // Shrubland ShrubCover, // Shrubland
ShrubGrassCover = 21, // Mixed Shrubland/Grassland ShrubGrassCover, // Mixed Shrubland/Grassland
SavannaCover = 22, // Savanna SavannaCover, // Savanna
DeciduousBroadCover = 23, // Deciduous Broadleaf Forest DeciduousBroadCover, // Deciduous Broadleaf Forest
DeciduousNeedleCover = 24, // Deciduous Needleleaf Forest DeciduousNeedleCover, // Deciduous Needleleaf Forest
EvergreenBroadCover = 25, // Evergreen Broadleaf Forest EvergreenBroadCover, // Evergreen Broadleaf Forest
EvergreenNeedleCover = 26, // Evergreen Needleleaf Forest EvergreenNeedleCover, // Evergreen Needleleaf Forest
MixedForestCover = 27, // Mixed Forest MixedForestCover, // Mixed Forest
WaterBodyCover = 28, // Water Bodies WaterBodyCover, // Water Bodies
HerbWetlandCover = 29, // Herbaceous Wetland HerbWetlandCover, // Herbaceous Wetland
WoodedWetlandCover = 30, // Wooded Wetland WoodedWetlandCover, // Wooded Wetland
BarrenCover = 31, // Barren or Sparsely Vegetated BarrenCover, // Barren or Sparsely Vegetated
HerbTundraCover = 32, // Herbaceous Tundra HerbTundraCover, // Herbaceous Tundra
WoodedTundraCover = 33, // Wooded Tundra WoodedTundraCover, // Wooded Tundra
MixedTundraCover = 34, // Mixed Tundra MixedTundraCover, // Mixed Tundra
BareTundraCover = 35, // Bare Ground Tundra BareTundraCover, // Bare Ground Tundra
SnowCover = 36, // Snow or Ice SnowCover, // Snow or Ice
MarshArea = 37, MarshArea, // this is put at the end because I'd
// rather have the USGS land cover data than
// large expansive marshes
IslandArea = 38, IslandArea, // any remaining land area not covered otherwise
DefaultArea = 39, DefaultArea, // any land area not covered otherwise
VoidArea = 9997,
NullArea = 9998, VoidArea,
UnknownArea = 9999 NullArea,
UnknownArea
}; };