Fix a segfault caused by Ocean not being flagged correctly
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@ -1472,6 +1472,7 @@ bool TGConstruct::ClipLandclassPolys( void ) {
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sp.set_material( material );
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sp.set_poly( remains );
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shape.SetMask( remains );
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shape.textured = false;
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shape.sps.push_back( sp );
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polys_clipped.add_shape( (int)get_sliver_target_area_type(), shape );
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