Convert get_bounding_box to SGVec3d
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4 changed files with 9 additions and 9 deletions
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@ -39,7 +39,7 @@ void TGConstruct::TesselatePolys( void )
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{
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// tesselate the polygons and prepair them for final output
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point_list poly_extra;
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Point3D min, max;
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SGVec3d min, max;
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for (unsigned int area = 0; area < TG_MAX_AREA_TYPES; area++) {
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for (unsigned int shape = 0; shape < polys_clipped.area_size(area); shape++ ) {
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@ -53,7 +53,7 @@ void TGConstruct::TesselatePolys( void )
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TGPolygon poly = polys_clipped.get_poly(area, shape, segment);
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poly.get_bounding_box(min, max);
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poly_extra = nodes.get_geod_inside( min, max );
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poly_extra = nodes.get_geod_inside( Point3D::fromSGVec3(min), Point3D::fromSGVec3(max) );
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SG_LOG( SG_CLIPPER, SG_INFO, "Tesselating " << get_area_name( (AreaType)area ) << "(" << area << "): " <<
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shape+1 << "-" << segment << " of " << (int)polys_clipped.area_size(area) <<
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@ -111,14 +111,14 @@ TGPolygon add_nodes_to_poly( const TGPolygon& poly,
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TGPolygon add_tgnodes_to_poly( const TGPolygon& poly,
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const TGNodes* nodes ) {
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TGPolygon result; result.erase();
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Point3D min, max;
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SGVec3d min, max;
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Point3D p0, p1;
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point_list poly_points;
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poly.get_bounding_box(min, max);
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SG_LOG(SG_GENERAL, SG_DEBUG, "add_tgnodes_to_poly : min " << min << " max " << max );
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poly_points = nodes->get_geod_inside( min, max );
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poly_points = nodes->get_geod_inside( Point3D::fromSGVec3(min), Point3D::fromSGVec3(max) );
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for ( int i = 0; i < poly.contours(); ++i ) {
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SG_LOG(SG_GENERAL, SG_DEBUG, "contour = " << i);
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@ -55,7 +55,7 @@ TGPolygon::TGPolygon( void )
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TGPolygon::~TGPolygon( void ) {
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}
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void TGPolygon::get_bounding_box( Point3D& min, Point3D& max ) const
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void TGPolygon::get_bounding_box( SGVec3d& min, SGVec3d& max ) const
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{
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double minx = std::numeric_limits<double>::infinity();
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double miny = std::numeric_limits<double>::infinity();
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@ -64,7 +64,7 @@ void TGPolygon::get_bounding_box( Point3D& min, Point3D& max ) const
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for ( int i = 0; i < contours(); i++ ) {
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for (unsigned int j = 0; j < poly[i].size(); j++) {
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Point3D pt = poly[i][j];
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SGVec3d pt = poly[i][j].toSGVec3d();
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if ( pt.x() < minx ) { minx = pt.x(); }
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if ( pt.x() > maxx ) { maxx = pt.x(); }
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if ( pt.y() < miny ) { miny = pt.y(); }
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@ -72,8 +72,8 @@ void TGPolygon::get_bounding_box( Point3D& min, Point3D& max ) const
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}
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}
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min = Point3D( minx, miny, 0.0 );
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max = Point3D( maxx, maxy, 0.0 );
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min = SGVec3d( minx, miny, 0.0 );
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max = SGVec3d( maxx, maxy, 0.0 );
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}
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@ -140,7 +140,7 @@ public:
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poly[contour][i] = p;
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}
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void get_bounding_box( Point3D& min, Point3D& max ) const;
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void get_bounding_box( SGVec3d& min, SGVec3d& max ) const;
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// get and set an arbitrary point inside the specified polygon contour
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inline Point3D get_point_inside( const int contour ) const
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