Prevent date line wrap around due to creating an expanded polygon from a
line that might touch the dateline.
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99f280eb08
commit
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1 changed files with 61 additions and 6 deletions
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@ -15,18 +15,24 @@
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namespace tg {
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/*
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* Computer the intersection point of two lines. Reference:
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* http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/
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*/
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bool
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getIntersection (const Point3D &p0, const Point3D &p1,
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const Point3D &p2, const Point3D &p3,
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Point3D &intersection)
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{
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const double my_eps = 0.00000000000001;
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double u_num =
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((p3.x()-p2.x())*(p0.y()-p2.y()))-((p3.y()-p2.y())*(p0.x()-p2.x()));
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double u_den =
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((p3.y()-p2.y())*(p1.x()-p0.x()))-((p3.x()-p2.x())*(p1.y()-p0.y()));
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if (u_den == 0) {
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if (u_num == 0) {
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if ( fabs(u_den) < my_eps ) {
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if ( fabs(u_num) < my_eps ) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Intersection: coincident lines");
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "Intersection: parallel lines");
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@ -34,6 +40,7 @@ getIntersection (const Point3D &p0, const Point3D &p1,
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return false;
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} else {
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double u = u_num/u_den;
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// cout << "u = " << u << " u_num = " << u_num << " u_den = " << u_den << endl;
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intersection = Point3D((p0.x()+u*(p1.x()-p0.x())),
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(p0.y()+u*(p1.y()-p0.y())),
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0);
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@ -92,20 +99,57 @@ makePolygon (const Line &line, int width, TGPolygon &polygon)
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// Wind each rectangle counterclockwise
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// Corner 1
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// cout << "point = " << i << endl;
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geo_direct_wgs_84(0, p1.y(), p1.x(), CLAMP_ANGLE(angle1+90), width/2, &y, &x, &az);
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// Sometimes creating the new point can wrap the date line, even if the
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// original line does not. This can cause problems later, so lets just
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// clip the result to date line and hope that the typical error is very
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// small. FIXME: we should handle this more robustly in case larger
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// structures cross the date line, but that implies a much broader swath
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// of changes.
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if ( x - p1.x() > 180.0 ) x = -180.0;
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else if ( x - p1.x() < -180.0 ) x = 180.0;
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polygon.add_node(0, Point3D(x, y, 0));
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// cout << "corner 1 = " << Point3D(x, y, 0) << endl;
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// Corner 2
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geo_direct_wgs_84(0, p2.y(), p2.x(), CLAMP_ANGLE(angle1+90), width/2, &y, &x, &az);
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// Sometimes creating the new point can wrap the date line, even if the
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// original line does not. This can cause problems later, so lets just
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// clip the result to date line and hope that the typical error is very
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// small. FIXME: we should handle this more robustly in case larger
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// structures cross the date line, but that implies a much broader swath
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// of changes.
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if ( x - p2.x() > 180.0 ) x = -180.0;
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else if ( x - p2.x() < -180.0 ) x = 180.0;
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polygon.add_node(0, Point3D(x, y, 0));
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// cout << "corner 2 = " << Point3D(x, y, 0) << endl;
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// Corner 3
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geo_direct_wgs_84(0, p2.y(), p2.x(), CLAMP_ANGLE(angle1-90), width/2, &y, &x, &az);
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// Sometimes creating the new point can wrap the date line, even if the
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// original line does not. This can cause problems later, so lets just
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// clip the result to date line and hope that the typical error is very
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// small. FIXME: we should handle this more robustly in case larger
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// structures cross the date line, but that implies a much broader swath
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// of changes.
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if ( x - p2.x() > 180.0 ) x = -180.0;
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else if ( x - p2.x() < -180.0 ) x = 180.0;
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polygon.add_node(0, Point3D(x, y, 0));
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// cout << "corner 3 = " << Point3D(x, y, 0) << endl;
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// Corner 4
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geo_direct_wgs_84(0, p1.y(), p1.x(), CLAMP_ANGLE(angle1-90), width/2, &y, &x, &az);
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// Sometimes creating the new point can wrap the date line, even if the
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// original line does not. This can cause problems later, so lets just
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// clip the result to date line and hope that the typical error is very
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// small. FIXME: we should handle this more robustly in case larger
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// structures cross the date line, but that implies a much broader swath
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// of changes.
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if ( x - p1.x() > 180.0 ) x = -180.0;
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else if ( x - p1.x() < -180.0 ) x = 180.0;
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polygon.add_node(0, Point3D(x, y, 0));
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// cout << "corner 4 = " << Point3D(x, y, 0) << endl;
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// Save this rectangle
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segment_list.push_back(polygon);
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@ -120,31 +164,42 @@ makePolygon (const Line &line, int width, TGPolygon &polygon)
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int nSegments = segment_list.size();
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Point3D intersection;
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polygon.add_node(0, segment_list[0].get_pt(0, 0));
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// cout << "bnode = " << segment_list[0].get_pt(0, 0) << endl;
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for (i = 0; i < nSegments - 1; i++) {
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// cout << "point = " << i << endl;
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if (getIntersection(segment_list[i].get_pt(0, 0),
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segment_list[i].get_pt(0, 1),
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segment_list[i+1].get_pt(0, 0),
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segment_list[i+1].get_pt(0, 1),
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intersection))
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intersection)) {
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polygon.add_node(0, intersection);
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else
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// cout << "bnode (int) = " << intersection << endl;
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} else {
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polygon.add_node(0, segment_list[i].get_pt(0, 1));
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// cout << "bnode = " << segment_list[i].get_pt(0, 1) << endl;
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}
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}
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polygon.add_node(0, segment_list[nSegments-1].get_pt(0, 1));
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// cout << "bnode = " << segment_list[nSegments-1].get_pt(0, 1) << endl;
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// Connect the top part
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polygon.add_node(0, segment_list[nSegments-1].get_pt(0, 2));
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// cout << "tnode = " << segment_list[nSegments-1].get_pt(0, 2) << endl;
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for (i = nSegments - 1; i > 0; i--) {
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if (getIntersection(segment_list[i].get_pt(0, 2),
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segment_list[i].get_pt(0, 3),
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segment_list[i-1].get_pt(0, 2),
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segment_list[i-1].get_pt(0, 3),
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intersection))
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intersection)) {
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polygon.add_node(0, intersection);
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else
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// cout << "tnode (int) = " << intersection << endl;
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} else {
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polygon.add_node(0, segment_list[i].get_pt(0, 3));
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// cout << "tnode = " << segment_list[i].get_pt(0, 3) << endl;
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}
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}
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polygon.add_node(0, segment_list[0].get_pt(0, 3));
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// cout << "tnode = " << segment_list[0].get_pt(0, 3) << endl;
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}
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