Lower the light nodes above the terrain. This needs to be tested
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1 changed files with 3 additions and 1 deletions
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@ -422,6 +422,8 @@ void build_airport( string airport_id, float alt_m,
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SG_LOG( SG_GENERAL, SG_DEBUG, " dspth2= " << rwy.disp_thresh2);
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SG_LOG( SG_GENERAL, SG_DEBUG, " dspth2= " << rwy.disp_thresh2);
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SG_LOG( SG_GENERAL, SG_DEBUG, " stop1 = " << rwy.stopway1);
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SG_LOG( SG_GENERAL, SG_DEBUG, " stop1 = " << rwy.stopway1);
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SG_LOG( SG_GENERAL, SG_DEBUG, " stop2 = " << rwy.stopway2);
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SG_LOG( SG_GENERAL, SG_DEBUG, " stop2 = " << rwy.stopway2);
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SG_LOG( SG_GENERAL, SG_DEBUG, " edge = " << rwy.edge_lights);
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SG_LOG( SG_GENERAL, SG_DEBUG, " center = " << rwy.centre_lights);
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}
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}
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if (rwy.type == 102) /*Helipad*/{
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if (rwy.type == 102) /*Helipad*/{
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@ -1218,7 +1220,7 @@ void build_airport( string airport_id, float alt_m,
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// calculate light node elevations
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// calculate light node elevations
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point_list geod_light_nodes
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point_list geod_light_nodes
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= calc_elevations( apt_surf, light_nodes.get_node_list(), 0.5 );
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= calc_elevations( apt_surf, light_nodes.get_node_list(), 0.0 );
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TGPolygon p;
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TGPolygon p;
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p.add_contour( geod_light_nodes, 0 );
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p.add_contour( geod_light_nodes, 0 );
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TGSuperPoly s;
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TGSuperPoly s;
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