Eliminate some debugging output.
Fix some warnings.
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cffdd093ea
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3 changed files with 6 additions and 6 deletions
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@ -163,7 +163,7 @@ TGArray::parse( SGBucket& b ) {
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for ( int i = 0; i < fitted_size; ++i ) {
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for ( int i = 0; i < fitted_size; ++i ) {
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*fitted_in >> x >> y >> z;
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*fitted_in >> x >> y >> z;
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fitted_list.push_back( Point3D(x, y, z) );
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fitted_list.push_back( Point3D(x, y, z) );
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cout << " loading fitted = " << Point3D(x, y, z) << endl;
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// cout << " loading fitted = " << Point3D(x, y, z) << endl;
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}
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}
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}
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}
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@ -1233,7 +1233,7 @@ static point_list remove_contour_cycles( const point_list& contour ) {
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if ( contour[i] == contour[j] && i + 2 > j ) {
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if ( contour[i] == contour[j] && i + 2 > j ) {
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cout << "detected a small cycle: i = "
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cout << "detected a small cycle: i = "
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<< i << " j = " << j << endl;
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<< i << " j = " << j << endl;
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for ( int k = i; k <= j; ++k ) {
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for ( unsigned int k = i; k <= j; ++k ) {
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cout << " " << contour[k] << endl;
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cout << " " << contour[k] << endl;
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}
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}
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// i = j;
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// i = j;
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@ -73,8 +73,8 @@ void TGPolygon::inherit_elevations( const TGPolygon &source ) {
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// traverse the dest polygon and build a mirror image but with
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// traverse the dest polygon and build a mirror image but with
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// elevations from the source polygon
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// elevations from the source polygon
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for ( i = 0; i < poly.size(); ++i ) {
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for ( i = 0; i < (int)poly.size(); ++i ) {
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for ( j = 0; j < poly[i].size(); ++j ) {
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for ( j = 0; j < (int)poly[i].size(); ++j ) {
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Point3D p = poly[i][j];
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Point3D p = poly[i][j];
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int index = nodes.find( p );
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int index = nodes.find( p );
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if ( index >= 0 ) {
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if ( index >= 0 ) {
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@ -89,10 +89,10 @@ void TGPolygon::inherit_elevations( const TGPolygon &source ) {
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// weren't in the original.)
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// weren't in the original.)
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double last = -9999.0;
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double last = -9999.0;
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for ( i = 0; i < poly.size(); ++i ) {
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for ( i = 0; i < (int)poly.size(); ++i ) {
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// go front ways
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// go front ways
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last = -9999.0;
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last = -9999.0;
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for ( j = 0; j < poly[i].size(); ++j ) {
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for ( j = 0; j < (int)poly[i].size(); ++j ) {
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Point3D p = poly[i][j];
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Point3D p = poly[i][j];
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if ( p.z() > -9000 ) {
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if ( p.z() > -9000 ) {
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last = p.z();
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last = p.z();
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