Better fix by Geoff McLane
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dab333f858
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1 changed files with 8 additions and 10 deletions
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@ -147,7 +147,7 @@ int_list TGGenOutput::calc_tex_coords( TGConstruct& c, point_list geod_nodes,
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// build the necessary output structures based on the triangulation
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// data
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int TGGenOutput::build( TGConstruct& c ) {
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int i, j;
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int i, j, k;
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TGTriNodes trinodes = c.get_tri_nodes();
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@ -183,7 +183,11 @@ int TGGenOutput::build( TGConstruct& c ) {
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cout << "calculating texture coordinates" << endl;
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cout << "c.get_useUKGrid() = " << c.get_useUKGrid() << endl;
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tex_coords.clear();
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std::vector < SGGeod > convGeodNodes;
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for ( k = 0; k < geod_nodes.size(); k++ ) {
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Point3D node = geod_nodes[k];
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convGeodNodes.push_back( SGGeod::fromDegM( node.x(), node.y(), node.z() ) );
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}
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for ( i = 0; i < TG_MAX_AREA_TYPES; ++i ) {
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// cout << " area = " << i << endl;
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for ( j = 0; j < (int)fans[i].size(); ++j ) {
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@ -203,18 +207,12 @@ int TGGenOutput::build( TGConstruct& c ) {
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if( (c.get_useUKGrid()) && (isInUK(ourPosition)) ) {
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point_list tp_list;
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tp_list = UK_calc_tex_coords( b, geod_nodes, fans[i][j], 1.0 );
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for ( int k = 0; k < (int)tp_list.size(); ++k ) {
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for ( k = 0; k < (int)tp_list.size(); ++k ) {
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// cout << " tc = " << tp_list[k] << endl;
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int index = tex_coords.simple_add( tp_list[k] );
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ti_list.push_back( index );
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}
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} else {
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int k;
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std::vector < SGGeod > convGeodNodes;
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for ( k = 0; k < geod_nodes.size(); k++ ) {
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Point3D node = geod_nodes[k];
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convGeodNodes.push_back( SGGeod::fromDegM( node.x(), node.y(), node.z() ) );
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}
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std::vector< SGVec2f > tp_list = sgCalcTexCoords( b, convGeodNodes, fans[i][j] );
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for ( k = 0; k < (int)tp_list.size(); ++k ) {
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SGVec2f tc = tp_list[k];
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@ -236,7 +234,7 @@ int TGGenOutput::build( TGConstruct& c ) {
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}
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// caclulate the bounding sphere for a list of triangle faces
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// calculate the bounding sphere for a list of triangle faces
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void TGGenOutput::calc_group_bounding_sphere( TGConstruct& c,
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const opt_list& fans,
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Point3D *center, double *radius )
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