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Fix index trashing

This commit is contained in:
Frederic Bouvier 2010-10-02 10:06:34 +02:00
parent c09aeb328e
commit b408b351d0

View file

@ -209,14 +209,15 @@ int TGGenOutput::build( TGConstruct& c ) {
ti_list.push_back( index );
}
} else {
int k;
std::vector < SGGeod > convGeodNodes;
for ( j = 0; j < geod_nodes.size(); j++ ) {
Point3D node = geod_nodes[j];
for ( k = 0; k < geod_nodes.size(); k++ ) {
Point3D node = geod_nodes[k];
convGeodNodes.push_back( SGGeod::fromDegM( node.x(), node.y(), node.z() ) );
}
std::vector< SGVec2f > tp_list = sgCalcTexCoords( b, convGeodNodes, fans[i][j] );
for ( j = 0; j < (int)tp_list.size(); ++j ) {
SGVec2f tc = tp_list[j];
for ( k = 0; k < (int)tp_list.size(); ++k ) {
SGVec2f tc = tp_list[k];
// SG_LOG(SG_GENERAL, SG_DEBUG, "base_tc = " << tc);
int index = tex_coords.simple_add( Point3D( tc.x(), tc.y(), 0 ) );
ti_list.push_back( index );
@ -287,7 +288,7 @@ void TGGenOutput::calc_group_bounding_sphere( TGConstruct& c,
}
// caclulate the bounding sphere for the specified triangle face
// calculate the bounding sphere for the specified triangle face
void TGGenOutput::calc_bounding_sphere( TGConstruct& c, const TGTriEle& t,
Point3D *center, double *radius )
{