Initial revision of utility to fit a much reduced size terrain surface
to a higher res data set, attempting to preserve the most important features in the original data set. The user can specify a min and max number of output nodes as well as a maximum error tolerance that should not be exceeded (between the original and simplified surfaces.)
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@ -186,7 +186,7 @@ int main( int argc, char **argv ) {
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} else {
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x = basex + i * dx;
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y = basey + j * dy;
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z = a.get_point( i, j );
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z = a.get_array_elev( i, j );
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pending.push_back( Point3D(x, y, z) );
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}
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}
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