Various parameter tweaks.
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2 changed files with 23 additions and 12 deletions
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@ -97,6 +97,10 @@ static void calc_elevations( const string &root, Matrix_Point3Df &Pts ) {
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// found/opened
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array.parse( b );
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// this will do a hasty job of removing voids by inserting
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// data from the nearest neighbor (sort of)
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array.remove_voids();
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// update all the non-updated elevations that are inside
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// this array file
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double elev;
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@ -150,8 +154,8 @@ TGAptSurface::TGAptSurface( const string& path,
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cout << "Area size = " << x_m << " x " << y_m << " (m)" << endl;
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int xdivs = (int)(x_m / 1200.0) + 1;
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int ydivs = (int)(y_m / 1200.0) + 1;
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int xdivs = (int)(x_m / 600.0) + 1;
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int ydivs = (int)(y_m / 600.0) + 1;
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if ( xdivs < 3 ) { xdivs = 3; }
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if ( ydivs < 3 ) { ydivs = 3; }
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@ -160,13 +164,13 @@ TGAptSurface::TGAptSurface( const string& path,
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double dlon = x_deg / xdivs;
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double dlat = y_deg / ydivs;
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// Build the double res input grid
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// Build the extra res input grid
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int mult = 10;
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Matrix_Point3Df dPts((xdivs+1) * mult, (ydivs + 1) * mult);
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Matrix_Point3Df dPts((xdivs+2) * mult + 1, (ydivs+2) * mult + 1);
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for ( int i = 0; i < dPts.rows(); ++i ) {
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for ( int j = 0; j < dPts.cols(); ++j ) {
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dPts(i,j) = Point3Df( min_deg.lon() + i * (dlon/(double)mult),
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min_deg.lat() + j * (dlat/(double)mult),
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dPts(i,j) = Point3Df( min_deg.lon() + (i-mult)*(dlon/(double)mult),
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min_deg.lat() + (j-mult)*(dlat/(double)mult),
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-9999 );
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}
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}
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@ -176,13 +180,14 @@ TGAptSurface::TGAptSurface( const string& path,
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// Build the normal res input grid from the double res version
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Matrix_Point3Df Pts(xdivs + 1, ydivs + 1);
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for ( int i = 0; i <= xdivs; ++i ) {
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for ( int j = 0; j <= ydivs; ++j ) {
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for ( int i = 0; i < xdivs + 1; ++i ) {
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for ( int j = 0; j < ydivs + 1; ++j ) {
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cout << i << "," << j << endl;
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double accum = 0.0;
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for ( int ii = 0; ii < mult; ++ii ) {
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for ( int jj = 0; jj < mult; ++jj ) {
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accum += dPts(mult * i + ii, mult * j + jj).z();
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accum += dPts(mult*(i+1) - (mult/2) + ii,
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mult*(j+1) - (mult/2) + jj).z();
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}
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}
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Pts(i,j) = Point3Df( min_deg.lon() + i * dlon,
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@ -308,7 +308,7 @@ static void build_runway( const TGRunway& rwy_info,
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} else {
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base = gen_runway_area_w_extend( rwy_info, 20, 20 );
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// also clear a safe area around the runway
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safe_base = gen_runway_area_w_extend( rwy_info, 300, 120 );
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safe_base = gen_runway_area_w_extend( rwy_info, 300, 60 );
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}
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*apt_clearing = polygon_union(safe_base, *apt_clearing);
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@ -860,7 +860,7 @@ void build_airport( string airport_raw, float alt_m,
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tri_materials.push_back( "Grass" );
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base_txs.clear();
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base_txs = calc_tex_coords( b, nodes.get_node_list(), tri_v );
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base_txs = sgCalcTexCoords( b, nodes.get_node_list(), tri_v );
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base_tc.clear();
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for ( j = 0; j < (int)base_txs.size(); ++j ) {
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@ -1014,7 +1014,7 @@ void build_airport( string airport_raw, float alt_m,
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strip_materials.push_back( "Grass" );
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base_txs.clear();
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base_txs = calc_tex_coords( b, nodes.get_node_list(), strip_v );
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base_txs = sgCalcTexCoords( b, nodes.get_node_list(), strip_v );
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base_tc.clear();
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for ( j = 0; j < (int)base_txs.size(); ++j ) {
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@ -1080,6 +1080,11 @@ void build_airport( string airport_raw, float alt_m,
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point_list geod_light_nodes
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= tmp_light_list[i].get_poly().get_contour(0);
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#if 0
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// This code forces the elevation of all the approach lighting
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// components for a particular runway end up to the highest
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// max elevation for any of the points. That can cause other
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// problem so let's nuke code this for the moment.
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string flag = rwy_lights[i].get_flag();
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if ( flag != (string)"" ) {
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const_elev_map_iterator it = elevation_map.find( flag );
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@ -1090,6 +1095,7 @@ void build_airport( string airport_raw, float alt_m,
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}
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}
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}
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#endif
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// this is a little round about, but what we want to calculate the
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// light node elevations as ground + an offset so we do them
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