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Add testarray to the Win32 package

This commit is contained in:
Frederic Bouvier 2009-04-18 17:34:29 +02:00
parent c366f25021
commit a87eff01ab
3 changed files with 152 additions and 0 deletions

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@ -239,6 +239,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "srtmchop", "srtmchop\srtmch
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED} = {22540CD3-D3CA-4C86-A773-80AEEE3ACDED}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testarray", "testarray\testarray.vcproj", "{22926274-8818-42A8-9469-28E84978D53B}"
ProjectSection(ProjectDependencies) = postProject
{2871F3BA-ADCC-4440-8078-FC76C5983FCE} = {2871F3BA-ADCC-4440-8078-FC76C5983FCE}
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED} = {22540CD3-D3CA-4C86-A773-80AEEE3ACDED}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
@ -413,6 +419,10 @@ Global
{7490AAD8-D2A4-4F0D-8150-68DCE07F3116}.Debug.Build.0 = Debug|Win32
{7490AAD8-D2A4-4F0D-8150-68DCE07F3116}.Release.ActiveCfg = Release|Win32
{7490AAD8-D2A4-4F0D-8150-68DCE07F3116}.Release.Build.0 = Release|Win32
{22926274-8818-42A8-9469-28E84978D53B}.Debug.ActiveCfg = Debug|Win32
{22926274-8818-42A8-9469-28E84978D53B}.Debug.Build.0 = Debug|Win32
{22926274-8818-42A8-9469-28E84978D53B}.Release.ActiveCfg = Release|Win32
{22926274-8818-42A8-9469-28E84978D53B}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

2
projects/VC7.1/testarray/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
Debug
Release

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@ -0,0 +1,140 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="testarray"
ProjectGUID="{22926274-8818-42A8-9469-28E84978D53B}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\bin\Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\SimGear.cs;..\..\..\..;..\..\..\..\3rdParty\include;..\..\..\..\install\msvc71\OpenSceneGraph\include;..\..\..\src\Lib;..\..\..\src\BuildTiles;..\..\..\..\gpc232"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NOMINMAX"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ul_d.lib sg_d.lib zlibd.lib"
OutputFile="$(OutDir)/testarray.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\..\plib;..\..\..\..\3rdParty\lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/testarray.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\bin\Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\SimGear.cs;..\..\..\..;..\..\..\..\3rdParty\include;..\..\..\..\install\msvc71\OpenSceneGraph\include;..\..\..\src\Lib;..\..\..\src\BuildTiles;..\..\..\..\gpc232"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NOMINMAX"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ul.lib sg.lib zlib.lib"
OutputFile="$(OutDir)/testarray.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\..\plib;..\..\..\..\3rdParty\lib"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\..\..\src\Lib\Array\testarray.cxx">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>