Add a routine to place a "shared" object into the Work tree so the tile
builder can pick it up later in the final assembly process.
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parent
35f324ddaa
commit
9c43f4785e
2 changed files with 41 additions and 4 deletions
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@ -67,8 +67,9 @@ void write_polygon( const TGPolygon& poly, const string& base ) {
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}
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}
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// update index
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// update index file (list of objects to be included in final scenery build)
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void write_index(const string& base, const SGBucket& b, const string& name) {
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void write_index( const string& base, const SGBucket& b, const string& name )
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{
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string dir = base + "/" + b.gen_base_path();
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string dir = base + "/" + b.gen_base_path();
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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fg_mkdir( dir.c_str() );
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fg_mkdir( dir.c_str() );
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@ -92,6 +93,36 @@ void write_index(const string& base, const SGBucket& b, const string& name) {
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}
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}
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// update index file (list of shared objects to be included in final
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// scenery build)
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void write_index_shared( const string &base, const SGBucket &b,
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const Point3D &p, const string& name,
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const double &heading )
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{
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string dir = base + "/" + b.gen_base_path();
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#ifdef _MSC_VER
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fg_mkdir( dir.c_str() );
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#else
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string command = "mkdir -p " + dir;
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system(command.c_str());
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#endif
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string file = dir + "/" + b.gen_index_str() + ".ind";
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// string file = dir + "/" + name;
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cout << "Output file = " << file << endl;
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FILE *fp;
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if ( (fp = fopen( file.c_str(), "a" )) == NULL ) {
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cout << "ERROR: opening " << file << " for writing!" << endl;
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exit(-1);
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}
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fprintf( fp, "OBJECT_SHARED %s %.6f %.6f %.1f %.2f\n", name.c_str(),
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p.lon(), p.lat(), p.elev(), heading );
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fclose( fp );
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}
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void write_boundary( const string& base, const SGBucket& b,
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void write_boundary( const string& base, const SGBucket& b,
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const TGPolygon& bounds, long int p_index )
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const TGPolygon& bounds, long int p_index )
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{
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{
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@ -46,9 +46,15 @@
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void write_polygon( const TGPolygon& poly, const string& base );
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void write_polygon( const TGPolygon& poly, const string& base );
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// update index
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// update index file (list of objects to be included in final scenery build)
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void write_index( const string& base, const SGBucket& b, const string& name );
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void write_index( const string& base, const SGBucket& b, const string& name );
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// update index file (list of shared objects to be included in final
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// scenery build)
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void write_index_shared( const string &base, const SGBucket &b,
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const Point3D &p, const string& name,
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const double &heading );
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void write_boundary( const string& base, const SGBucket& b,
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void write_boundary( const string& base, const SGBucket& b,
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const TGPolygon& bounds, long int p_index );
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const TGPolygon& bounds, long int p_index );
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