fix gray triangle effect with urban shader on high
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1 changed files with 1 additions and 1 deletions
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@ -144,7 +144,7 @@ void tgPolygon::Tesselate( const std::vector<SGGeod>& extra )
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SGGeod p2 = SGGeod::fromDeg( to_double(tri.vertex(2).x()), to_double(tri.vertex(2).y()) );
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SGGeod p2 = SGGeod::fromDeg( to_double(tri.vertex(2).x()), to_double(tri.vertex(2).y()) );
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/* Check for Zero Area before inserting */
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/* Check for Zero Area before inserting */
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if ( !SGGeod_isEqual2D( p0, p1 ) && !SGGeod_isEqual2D( p1, p2 ) && !SGGeod_isEqual2D( p1, p2 ) ) {
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if ( !SGGeod_isEqual2D( p0, p1 ) && !SGGeod_isEqual2D( p1, p2 ) && !SGGeod_isEqual2D( p0, p2 ) ) {
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AddTriangle( p0, p1, p2 );
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AddTriangle( p0, p1, p2 );
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}
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}
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