Implement omnidirectional REIL
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2 changed files with 11 additions and 4 deletions
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@ -553,13 +553,20 @@ TGSuperPoly Runway::gen_touchdown_zone_lights( bool recip )
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// generate REIL lights
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// generate REIL lights
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TGSuperPoly Runway::gen_reil( bool recip )
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TGSuperPoly Runway::gen_reil( const int kind, bool recip )
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{
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{
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point_list lights; lights.clear();
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point_list lights; lights.clear();
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point_list normals; normals.clear();
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point_list normals; normals.clear();
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string flag = rwy.rwnum[get_thresh0(recip)];
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string flag = rwy.rwnum[get_thresh0(recip)];
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Point3D normal;
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Point3D normal = gen_runway_light_vector( 10, recip );
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if (kind == 1) {
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// omnidirectional lights
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normal = Point3D::fromSGVec3( normalize(SGVec3d::fromGeod(GetStart())) );
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} else {
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// unidirectional lights
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normal = gen_runway_light_vector( 10, recip );
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}
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// determine the start point.
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// determine the start point.
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SGGeod ref;
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SGGeod ref;
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@ -1597,7 +1604,7 @@ void Runway::gen_runway_lights( superpoly_list *lights ) {
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// REIL lighting
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// REIL lighting
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if ( rwy.reil[side] ) {
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if ( rwy.reil[side] ) {
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TGSuperPoly s = gen_reil( recip );
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TGSuperPoly s = gen_reil( rwy.reil[side], recip );
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lights->push_back( s );
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lights->push_back( s );
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}
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}
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@ -161,7 +161,7 @@ private:
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superpoly_list gen_runway_threshold_lights( const int kind, bool recip );
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superpoly_list gen_runway_threshold_lights( const int kind, bool recip );
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superpoly_list gen_runway_center_line_lights( bool recip );
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superpoly_list gen_runway_center_line_lights( bool recip );
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TGSuperPoly gen_touchdown_zone_lights( bool recip );
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TGSuperPoly gen_touchdown_zone_lights( bool recip );
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TGSuperPoly gen_reil( bool recip );
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TGSuperPoly gen_reil( const int kind, bool recip );
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superpoly_list gen_calvert( const string &kind, bool recip );
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superpoly_list gen_calvert( const string &kind, bool recip );
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superpoly_list gen_alsf( const string &kind, bool recip );
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superpoly_list gen_alsf( const string &kind, bool recip );
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TGSuperPoly gen_odals( bool recip );
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TGSuperPoly gen_odals( bool recip );
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