Oops, fixed some 'typo' type bugs I missed in the first go around.
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a22b83516b
commit
82f409ba67
2 changed files with 14 additions and 2 deletions
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@ -886,8 +886,11 @@ void build_airport( string airport_raw, string_list& runways_raw,
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strip_v.push_back( uindex );
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strip_v.push_back( lindex );
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// use 'the' normal. We are pushing on two nodes so we
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// need to push on two normals.
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index = normals.unique_add( vn );
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strip_n.push_back( index );
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strip_n.push_back( index );
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} else {
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cout << "Ooops missing node when building skirt ... dying!"
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<< endl;
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@ -908,6 +911,7 @@ void build_airport( string airport_raw, string_list& runways_raw,
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index = normals.unique_add( vn );
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strip_n.push_back( index );
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strip_n.push_back( index );
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} else {
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cout << "Ooops missing node when building skirt ... dying!"
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<< endl;
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@ -928,6 +932,7 @@ void build_airport( string airport_raw, string_list& runways_raw,
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index = normals.unique_add( vn );
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strip_n.push_back( index );
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strip_n.push_back( index );
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} else {
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cout << "Ooops missing node when building skirt ... dying!"
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<< endl;
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@ -977,7 +982,7 @@ void build_airport( string airport_raw, string_list& runways_raw,
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pt_v.push_back( index );
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geod_nodes.push_back( p );
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index = normals.simple_add( rwy_light_normals[i] );
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index = normals.unique_add( rwy_light_normals[i] );
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pt_n.push_back( index );
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}
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pts_v.push_back( pt_v );
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@ -52,7 +52,8 @@ Point3D gen_runway_light_vector( const FGRunway& rwy_info ) {
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// FIXME
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// need to angle up (i.e. 3 degrees)
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return rwy_vec;
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double length = rwy_vec.distance3D( Point3D(0.0) );
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return rwy_vec / length;
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}
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@ -62,6 +63,8 @@ void gen_runway_lights( const FGRunway& rwy_info,
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point_list *lights, point_list *normals ) {
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int i;
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Point3D normal = gen_runway_light_vector( rwy_info );
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// using FGPolygon is a bit innefficient, but that's what the
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// routine returns.
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FGPolygon poly_corners = gen_runway_area_w_expand( rwy_info, 0.0, 0.0 );
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@ -77,13 +80,17 @@ void gen_runway_lights( const FGRunway& rwy_info,
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Point3D pt1 = corner[0];
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Point3D pt2 = corner[1];
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lights->push_back( pt1 );
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normals->push_back( normal );
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lights->push_back( pt2 );
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normals->push_back( normal );
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for ( i = 0; i < FG_DIVS; ++i ) {
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pt1 += inc1;
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pt2 += inc2;
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lights->push_back( pt1 );
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normals->push_back( normal );
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lights->push_back( pt2 );
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normals->push_back( normal );
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}
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}
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