1
0
Fork 0

Renaming:

- FGContourNode -> TGContourNode
 - FGTriNodes    -> TGTriNodes
 - FGTriSeg      -> TGTriSeg
 - FGTriSegments -> TGTriSegments
This commit is contained in:
curt 2003-02-26 20:25:29 +00:00
parent d2206e9214
commit 61445e9af6
19 changed files with 98 additions and 98 deletions

View file

@ -663,7 +663,7 @@ void build_airport( string airport_raw, float alt_m,
// add segments to polygons to remove any possible "T"
// intersections
FGTriNodes tmp_nodes;
TGTriNodes tmp_nodes;
// build temporary node list
for ( k = 0; k < (int)rwy_polys.size(); ++k ) {
@ -809,7 +809,7 @@ void build_airport( string airport_raw, float alt_m,
// traverse the tri list and create ordered node and texture
// coordinate lists
FGTriNodes nodes, normals, texcoords;
TGTriNodes nodes, normals, texcoords;
nodes.clear();
normals.clear();
texcoords.clear();
@ -1022,7 +1022,7 @@ void build_airport( string airport_raw, float alt_m,
// pass one, calculate raw elevations from DEM
for ( i = 0; i < (int)rwy_lights.size(); ++i ) {
FGTriNodes light_nodes;
TGTriNodes light_nodes;
light_nodes.clear();
point_list lights_v = rwy_lights[i].get_poly().get_contour(0);
for ( j = 0; j < (int)lights_v.size(); ++j ) {

View file

@ -35,7 +35,7 @@
// Divide segment if there are other existing points on it, return the
// new polygon
void add_intermediate_nodes( int contour, const Point3D& start,
const Point3D& end, const FGTriNodes& tmp_nodes,
const Point3D& end, const TGTriNodes& tmp_nodes,
FGPolygon *result )
{
point_list nodes = tmp_nodes.get_node_list();
@ -70,7 +70,7 @@ void add_intermediate_nodes( int contour, const Point3D& start,
// avoid "T" intersections.
FGPolygon add_nodes_to_poly( const FGPolygon& poly,
const FGTriNodes& tmp_nodes ) {
const TGTriNodes& tmp_nodes ) {
int i, j;
FGPolygon result; result.erase();
Point3D p0, p1;

View file

@ -35,7 +35,7 @@
// Divide segment if there are other existing points on it, return the
// new polygon
void add_intermediate_nodes( int contour, const Point3D& start,
const Point3D& end, const FGTriNodes& tmp_nodes,
const Point3D& end, const TGTriNodes& tmp_nodes,
FGPolygon *result );
@ -44,7 +44,7 @@ void add_intermediate_nodes( int contour, const Point3D& start,
// avoid "T" intersections.
FGPolygon add_nodes_to_poly( const FGPolygon& poly,
const FGTriNodes& tmp_nodes );
const TGTriNodes& tmp_nodes );
// Traverse a polygon and split edges until they are less than max_len

View file

@ -165,7 +165,7 @@ int_list FGGenOutput::calc_tex_coords( FGConstruct& c, point_list geod_nodes,
int FGGenOutput::build( FGConstruct& c ) {
int i, j;
FGTriNodes trinodes = c.get_tri_nodes();
TGTriNodes trinodes = c.get_tri_nodes();
// copy the geodetic node list into this class
geod_nodes = trinodes.get_node_list();
@ -248,7 +248,7 @@ void FGGenOutput::calc_group_bounding_sphere( FGConstruct& c,
point_list wgs84_nodes = c.get_wgs84_nodes();
// generate a list of unique points from the triangle list
FGTriNodes nodes;
TGTriNodes nodes;
const_opt_list_iterator f_current = fans.begin();
const_opt_list_iterator f_last = fans.end();

View file

@ -63,7 +63,7 @@ private:
triele_list tri_elements;
// texture coordinates
FGTriNodes tex_coords;
TGTriNodes tex_coords;
// fan list
opt_list fans[FG_MAX_AREA_TYPES];

View file

@ -84,7 +84,7 @@ private:
FGPolyList clipped_polys;
// raw node list (after triangulation)
FGTriNodes tri_nodes;
TGTriNodes tri_nodes;
// node list in geodetic coords (with fixed elevation)
point_list geod_nodes;
@ -96,7 +96,7 @@ private:
triele_list tri_elements;
// edge segments (after triangulation)
FGTriSegments tri_segs;
TGTriSegments tri_segs;
// for each node, a list of triangle indices that contain this node
belongs_to_list reverse_ele_lookup;
@ -149,16 +149,16 @@ public:
inline void set_clipped_polys( FGPolyList p ) { clipped_polys = p; }
// node list (after triangulation)
inline FGTriNodes get_tri_nodes() const { return tri_nodes; }
inline void set_tri_nodes( FGTriNodes n ) { tri_nodes = n; }
inline TGTriNodes get_tri_nodes() const { return tri_nodes; }
inline void set_tri_nodes( TGTriNodes n ) { tri_nodes = n; }
// triangle elements (after triangulation)
inline triele_list get_tri_elements() const { return tri_elements; }
inline void set_tri_elements( triele_list e ) { tri_elements = e; }
// edge segments (after triangulation)
inline FGTriSegments get_tri_segs() const { return tri_segs; }
inline void set_tri_segs( FGTriSegments s ) { tri_segs = s; }
inline TGTriSegments get_tri_segs() const { return tri_segs; }
inline void set_tri_segs( TGTriSegments s ) { tri_segs = s; }
// node list in geodetic coords (with fixed elevation)
inline point_list get_geod_nodes() const { return geod_nodes; }

View file

@ -587,7 +587,7 @@ static void fix_point_heights( FGConstruct& c, const TGArray& array ) {
}
FGTriNodes tmp;
TGTriNodes tmp;
tmp.set_node_list( raw_nodes );
c.set_tri_nodes( tmp );
}

View file

@ -385,7 +385,7 @@ void FGMatch::split_tile( FGConstruct& c ) {
// separate area edge segment into components
cout << " extracting (shared) area edge segments" << endl;
FGTriSeg seg;
TGTriSeg seg;
Point3D p1, p2;
triseg_list seg_list = c.get_tri_segs().get_seg_list();
triseg_list_iterator current = seg_list.begin();
@ -637,13 +637,13 @@ void insert_normal( point_list& normals, Point3D n, int i ) {
// data)
void FGMatch::assemble_tile( FGConstruct& c ) {
int i;
FGTriNodes new_nodes;
TGTriNodes new_nodes;
new_nodes.clear();
point_list new_normals;
new_normals.clear();
FGTriSegments new_segs;
TGTriSegments new_segs;
new_segs.clear();
// add the corner points
@ -705,13 +705,13 @@ void FGMatch::assemble_tile( FGConstruct& c ) {
// add the edge segments
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
FGTriSeg(sw_index, se_index, 1) );
TGTriSeg(sw_index, se_index, 1) );
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
FGTriSeg(se_index, ne_index, 1) );
TGTriSeg(se_index, ne_index, 1) );
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
FGTriSeg(ne_index, nw_index, 1) );
TGTriSeg(ne_index, nw_index, 1) );
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
FGTriSeg(nw_index, sw_index, 1) );
TGTriSeg(nw_index, sw_index, 1) );
cout << "after adding edge segments:" << endl;
cout << " new_nodes = " << new_nodes.size() << endl;
cout << " new normals = " << new_normals.size() << endl;
@ -720,7 +720,7 @@ void FGMatch::assemble_tile( FGConstruct& c ) {
point_list geod_nodes = c.get_geod_nodes();
FGTriSeg seg;
TGTriSeg seg;
Point3D p1, p2;
int n1, n2, marker;
@ -755,7 +755,7 @@ void FGMatch::assemble_tile( FGConstruct& c ) {
// add the segment using the new indices
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
FGTriSeg(n1, n2, marker) );
TGTriSeg(n1, n2, marker) );
}
c.set_tri_nodes( new_nodes );

View file

@ -238,11 +238,11 @@ FGTriangle::build( const point_list& corner_list,
if ( i == (int)HoleArea ) {
// mark as a boundary
in_segs.unique_divide_and_add( node_list,
FGTriSeg(i1, i2, 1) );
TGTriSeg(i1, i2, 1) );
} else {
// non boundary
in_segs.unique_divide_and_add( node_list,
FGTriSeg(i1, i2, 0) );
TGTriSeg(i1, i2, 0) );
}
}
p1 = poly.get_pt( j, 0 );
@ -253,11 +253,11 @@ FGTriangle::build( const point_list& corner_list,
if ( i == (int)HoleArea ) {
// mark as a boundary
in_segs.unique_divide_and_add( node_list,
FGTriSeg(i1, i2, 1) );
TGTriSeg(i1, i2, 1) );
} else {
// non boundary
in_segs.unique_divide_and_add( node_list,
FGTriSeg(i1, i2, 0) );
TGTriSeg(i1, i2, 0) );
}
}
}
@ -532,7 +532,7 @@ int FGTriangle::run_triangulate( const string& angle, const int pass ) {
// segments
out_segs.clear();
for ( i = 0; i < out.numberofsegments; ++i ) {
out_segs.unique_add( FGTriSeg( out.segmentlist[2*i],
out_segs.unique_add( TGTriSeg( out.segmentlist[2*i],
out.segmentlist[2*i+1],
out.segmentmarkerlist[i] ) );
}

View file

@ -55,12 +55,12 @@ class FGTriangle {
private:
// list of nodes
FGTriNodes in_nodes;
FGTriNodes out_nodes;
TGTriNodes in_nodes;
TGTriNodes out_nodes;
// list of segments
FGTriSegments in_segs;
FGTriSegments out_segs;
TGTriSegments in_segs;
TGTriSegments out_segs;
// polygon list
poly_list polylist[FG_MAX_AREA_TYPES];
@ -94,10 +94,10 @@ public:
// generated.
int run_triangulate( const string& angle, const int pass );
inline FGTriNodes get_out_nodes() const { return out_nodes; }
inline TGTriNodes get_out_nodes() const { return out_nodes; }
inline size_t get_out_nodes_size() const { return out_nodes.size(); }
inline triele_list get_elelist() const { return elelist; }
inline FGTriSegments get_out_segs() const { return out_segs; }
inline TGTriSegments get_out_segs() const { return out_segs; }
};

View file

@ -26,18 +26,18 @@
// Constructor
FGContourNode::FGContourNode() {
TGContourNode::TGContourNode() {
kids.clear();
}
// Constructor
FGContourNode::FGContourNode( int n ) {
TGContourNode::TGContourNode( int n ) {
contour_num = n;
kids.clear();
}
// Destructor
FGContourNode::~FGContourNode() {
TGContourNode::~TGContourNode() {
}

View file

@ -39,9 +39,9 @@ SG_USING_STD(vector);
// forward declaration
class FGContourNode;
class TGContourNode;
typedef vector < FGContourNode * > contour_kids;
typedef vector < TGContourNode * > contour_kids;
typedef contour_kids::iterator contour_kids_iterator;
typedef contour_kids::const_iterator const_contour_kids_iterator;
@ -50,7 +50,7 @@ typedef contour_kids::const_iterator const_contour_kids_iterator;
// contour tree shows the hierarchy of which contour is inside which
// contour.
class FGContourNode {
class TGContourNode {
private:
@ -59,17 +59,17 @@ private:
public:
FGContourNode();
FGContourNode( int n );
TGContourNode();
TGContourNode( int n );
~FGContourNode();
~TGContourNode();
inline int get_contour_num() const { return contour_num; }
inline void set_contour_num( int n ) { contour_num = n; }
inline int get_num_kids() const { return kids.size(); }
inline FGContourNode *get_kid( int n ) const { return kids[n]; }
inline void add_kid( FGContourNode *kid ) { kids.push_back( kid ); }
inline TGContourNode *get_kid( int n ) const { return kids[n]; }
inline void add_kid( TGContourNode *kid ) { kids.push_back( kid ); }
inline void remove_kid( int n ) {
// cout << "kids[" << n << "] = " << kids[n] << endl;
delete kids[n];

View file

@ -107,7 +107,7 @@ static bool intersects( Point3D p0, Point3D p1, double x, Point3D *result ) {
// calculate some "arbitrary" point inside the specified contour for
// assigning attribute areas
Point3D calc_point_inside_old( const FGPolygon& p, const int contour,
const FGTriNodes& trinodes ) {
const TGTriNodes& trinodes ) {
Point3D tmp, min, ln, p1, p2, p3, m, result, inside_pt;
int min_node_index = 0;
int min_index = 0;
@ -171,7 +171,7 @@ Point3D calc_point_inside_old( const FGPolygon& p, const int contour,
ln = p2;
}
FGTriSeg base_leg( min_index, ln_index, 0 );
TGTriSeg base_leg( min_index, ln_index, 0 );
m.setx( (min.x() + ln.x()) / 2.0 );
m.sety( (min.y() + ln.y()) / 2.0 );
@ -197,7 +197,7 @@ Point3D calc_point_inside_old( const FGPolygon& p, const int contour,
cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( result.y() > m.y() ) &&
!( base_leg == FGTriSeg(p1_index, p2_index, 0) ) ) {
!( base_leg == TGTriSeg(p1_index, p2_index, 0) ) ) {
p3 = result;
}
}
@ -212,7 +212,7 @@ Point3D calc_point_inside_old( const FGPolygon& p, const int contour,
cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( result.y() > m.y() ) &&
!( base_leg == FGTriSeg(p1_index, p2_index, 0) ) ) {
!( base_leg == TGTriSeg(p1_index, p2_index, 0) ) ) {
p3 = result;
}
}
@ -483,7 +483,7 @@ FGPolygon polygon_tesselate_alt( FGPolygon &p ) {
// basic triangulation of a contour with out adding points or
// splitting edges but cuts out any of the specified holes
static void contour_tesselate( FGContourNode *node, const FGPolygon &p,
static void contour_tesselate( TGContourNode *node, const FGPolygon &p,
const FGPolygon &hole_polys,
const point_list &hole_pts,
triele_list &elelist,
@ -745,7 +745,7 @@ static Point3D point_inside_hole( point_list contour ) {
// Find a point inside a specific polygon contour taking holes into
// consideration
static Point3D point_inside_contour( FGContourNode *node, const FGPolygon &p ) {
static Point3D point_inside_contour( TGContourNode *node, const FGPolygon &p ) {
int contour_num;
int i;
@ -808,7 +808,7 @@ static Point3D point_inside_contour( FGContourNode *node, const FGPolygon &p ) {
// recurse the contour tree and build up the point inside list for
// each contour/hole
static void calc_point_inside( FGContourNode *node, FGPolygon &p ) {
static void calc_point_inside( TGContourNode *node, FGPolygon &p ) {
for ( int i = 0; i < node->get_num_kids(); ++i ) {
if ( node->get_kid( i ) != NULL ) {
calc_point_inside( node->get_kid( i ), p );
@ -825,7 +825,7 @@ static void calc_point_inside( FGContourNode *node, FGPolygon &p ) {
}
static void print_contour_tree( FGContourNode *node, string indent ) {
static void print_contour_tree( TGContourNode *node, string indent ) {
cout << indent << node->get_contour_num() << endl;
indent += " ";
@ -838,13 +838,13 @@ static void print_contour_tree( FGContourNode *node, string indent ) {
// Build the contour "is inside of" tree
static void build_contour_tree( FGContourNode *node,
static void build_contour_tree( TGContourNode *node,
const FGPolygon &p,
int_list &avail )
{
cout << "working on contour = " << node->get_contour_num() << endl;
cout << " total contours = " << p.contours() << endl;
FGContourNode *tmp;
TGContourNode *tmp;
int i;
// see if we are building on a hole or not
@ -870,7 +870,7 @@ static void build_contour_tree( FGContourNode *node,
// the root, add all available non-holes.
cout << " adding contour = " << i << endl;
avail[i] = 0;
tmp = new FGContourNode( i );
tmp = new TGContourNode( i );
node->add_kid( tmp );
} else {
cout << " not inside" << endl;
@ -936,7 +936,7 @@ void calc_points_inside( FGPolygon& p ) {
}
// create and initialize the root node
FGContourNode *ct = new FGContourNode( -1 );
TGContourNode *ct = new TGContourNode( -1 );
// recursively build the tree
build_contour_tree( ct, p, avail );

View file

@ -68,7 +68,7 @@ FGPolygon polygon_tesselate_alt( FGPolygon &p );
// assigning attribute areas. This requires data structures outside
// of "FGPolygon" which is why it is living over here in "Lib/Geometry"
Point3D calc_point_inside_old( const FGPolygon& p, const int contour,
const FGTriNodes& trinodes );
const TGTriNodes& trinodes );
// calculate some "arbitrary" point inside each of the polygons contours
void calc_points_inside( FGPolygon& p );

View file

@ -25,18 +25,18 @@
// Constructor
FGTriNodes::FGTriNodes( void ) {
TGTriNodes::TGTriNodes( void ) {
}
// Destructor
FGTriNodes::~FGTriNodes( void ) {
TGTriNodes::~TGTriNodes( void ) {
}
// Add a point to the point list if it doesn't already exist. Returns
// the index (starting at zero) of the point in the list.
int FGTriNodes::unique_add( const Point3D& p ) {
int TGTriNodes::unique_add( const Point3D& p ) {
point_list_iterator current, last;
int counter = 0;
@ -64,7 +64,7 @@ int FGTriNodes::unique_add( const Point3D& p ) {
// Add a point to the point list if it doesn't already exist (checking
// all three dimensions.) Returns the index (starting at zero) of the
// point in the list.
int FGTriNodes::unique_add_3d( const Point3D& p ) {
int TGTriNodes::unique_add_3d( const Point3D& p ) {
point_list_iterator current, last;
int counter = 0;
@ -90,7 +90,7 @@ int FGTriNodes::unique_add_3d( const Point3D& p ) {
// Add the point with no uniqueness checking
int FGTriNodes::simple_add( const Point3D& p ) {
int TGTriNodes::simple_add( const Point3D& p ) {
node_list.push_back( p );
return node_list.size() - 1;
@ -100,7 +100,7 @@ int FGTriNodes::simple_add( const Point3D& p ) {
// Add a point to the point list if it doesn't already exist. Returns
// the index (starting at zero) of the point in the list. Use a
// course proximity check
int FGTriNodes::course_add( const Point3D& p ) {
int TGTriNodes::course_add( const Point3D& p ) {
point_list_iterator current, last;
int counter = 0;
@ -127,7 +127,7 @@ int FGTriNodes::course_add( const Point3D& p ) {
// Find the index of the specified point (compair to the same
// tolerance as unique_add(). Returns -1 if not found.
int FGTriNodes::find( const Point3D& p ) const {
int TGTriNodes::find( const Point3D& p ) const {
const_point_list_iterator current, last;
int counter = 0;

View file

@ -39,7 +39,7 @@
#define FG_COURSE_EPSILON 0.0003
class FGTriNodes {
class TGTriNodes {
private:
@ -60,8 +60,8 @@ private:
public:
// Constructor and destructor
FGTriNodes( void );
~FGTriNodes( void );
TGTriNodes( void );
~TGTriNodes( void );
// delete all the data out of node_list
inline void clear() { node_list.clear(); }
@ -101,7 +101,7 @@ public:
// return true of the two points are "close enough" as defined by
// FG_PROXIMITY_EPSILON checking just x and y dimensions
inline bool FGTriNodes::close_enough_2d( const Point3D& p1, const Point3D& p2 )
inline bool TGTriNodes::close_enough_2d( const Point3D& p1, const Point3D& p2 )
const
{
if ( ( fabs(p1.x() - p2.x()) < FG_PROXIMITY_EPSILON ) &&
@ -115,7 +115,7 @@ inline bool FGTriNodes::close_enough_2d( const Point3D& p1, const Point3D& p2 )
// return true of the two points are "close enough" as defined by
// FG_PROXIMITY_EPSILON check all three dimensions
inline bool FGTriNodes::close_enough_3d( const Point3D& p1, const Point3D& p2 )
inline bool TGTriNodes::close_enough_3d( const Point3D& p1, const Point3D& p2 )
const
{
if ( ( fabs(p1.x() - p2.x()) < FG_PROXIMITY_EPSILON ) &&
@ -130,7 +130,7 @@ inline bool FGTriNodes::close_enough_3d( const Point3D& p1, const Point3D& p2 )
// return true of the two points are "close enough" as defined by
// FG_COURSE_EPSILON
inline bool FGTriNodes::course_close_enough( const Point3D& p1,
inline bool TGTriNodes::course_close_enough( const Point3D& p1,
const Point3D& p2 )
{
if ( ( fabs(p1.x() - p2.x()) < FG_COURSE_EPSILON ) &&

View file

@ -33,18 +33,18 @@ SG_USING_STD(endl);
// Constructor
FGTriSegments::FGTriSegments( void ) {
TGTriSegments::TGTriSegments( void ) {
}
// Destructor
FGTriSegments::~FGTriSegments( void ) {
TGTriSegments::~TGTriSegments( void ) {
}
// Add a segment to the segment list if it doesn't already exist.
// Returns the index (starting at zero) of the segment in the list.
int FGTriSegments::unique_add( const FGTriSeg& s )
int TGTriSegments::unique_add( const TGTriSeg& s )
{
triseg_list_iterator current, last;
int counter = 0;
@ -79,8 +79,8 @@ int FGTriSegments::unique_add( const FGTriSeg& s )
// Divide segment if there are other points on it, return the divided
// list of segments
void FGTriSegments::unique_divide_and_add( const point_list& nodes,
const FGTriSeg& s )
void TGTriSegments::unique_divide_and_add( const point_list& nodes,
const TGTriSeg& s )
{
Point3D p0 = nodes[ s.get_n1() ];
Point3D p1 = nodes[ s.get_n2() ];
@ -92,7 +92,7 @@ void FGTriSegments::unique_divide_and_add( const point_list& nodes,
const_point_list_iterator current, last;
// bool temp = false;
// if ( s == FGTriSeg( 170, 206 ) ) {
// if ( s == TGTriSeg( 170, 206 ) ) {
// cout << "this is it!" << endl;
// temp = true;
// }
@ -200,9 +200,9 @@ void FGTriSegments::unique_divide_and_add( const point_list& nodes,
// recurse with two sub segments
cout << "dividing " << s.get_n1() << " " << extra_index
<< " " << s.get_n2() << endl;
unique_divide_and_add( nodes, FGTriSeg( s.get_n1(), extra_index,
unique_divide_and_add( nodes, TGTriSeg( s.get_n1(), extra_index,
s.get_boundary_marker() ) );
unique_divide_and_add( nodes, FGTriSeg( extra_index, s.get_n2(),
unique_divide_and_add( nodes, TGTriSeg( extra_index, s.get_n2(),
s.get_boundary_marker() ) );
} else {
// this segment does not need to be divided, lets add it

View file

@ -40,7 +40,7 @@ SG_USING_STD(vector);
// a segment is two integer pointers into the node list
class FGTriSeg {
class TGTriSeg {
int n1, n2; // indices into point list
int boundary_marker; // flag if segment is a boundary
// (i.e. shouldn't get split)
@ -48,14 +48,14 @@ class FGTriSeg {
public:
// Constructor and destructor
inline FGTriSeg( void ) { };
inline FGTriSeg( int i1, int i2, int b ) {
inline TGTriSeg( void ) { };
inline TGTriSeg( int i1, int i2, int b ) {
n1 = i1;
n2 = i2;
boundary_marker = b;
}
inline ~FGTriSeg( void ) { };
inline ~TGTriSeg( void ) { };
inline int get_n1() const { return n1; }
inline void set_n1( int i ) { n1 = i; }
@ -64,23 +64,23 @@ public:
inline int get_boundary_marker() const { return boundary_marker; }
inline void set_boundary_marker( int b ) { boundary_marker = b; }
friend bool operator == (const FGTriSeg& a, const FGTriSeg& b);
friend bool operator == (const TGTriSeg& a, const TGTriSeg& b);
};
inline bool operator == (const FGTriSeg& a, const FGTriSeg& b)
inline bool operator == (const TGTriSeg& a, const TGTriSeg& b)
{
return ((a.n1 == b.n1) && (a.n2 == b.n2))
|| ((a.n1 == b.n2) && (a.n2 == b.n1));
}
typedef vector < FGTriSeg > triseg_list;
typedef vector < TGTriSeg > triseg_list;
typedef triseg_list::iterator triseg_list_iterator;
typedef triseg_list::const_iterator const_triseg_list_iterator;
class FGTriSegments {
class TGTriSegments {
private:
@ -89,13 +89,13 @@ private:
// Divide segment if there are other points on it, return the
// divided list of segments
triseg_list divide_segment( const point_list& nodes,
const FGTriSeg& s );
const TGTriSeg& s );
public:
// Constructor and destructor
FGTriSegments( void );
~FGTriSegments( void );
TGTriSegments( void );
~TGTriSegments( void );
// delete all the data out of seg_list
inline void clear() { seg_list.clear(); }
@ -103,18 +103,18 @@ public:
// Add a segment to the segment list if it doesn't already exist.
// Returns the index (starting at zero) of the segment in the
// list.
int unique_add( const FGTriSeg& s );
int unique_add( const TGTriSeg& s );
// Add a segment to the segment list if it doesn't already exist.
// Returns the index (starting at zero) of the segment in the list.
void unique_divide_and_add( const point_list& node_list,
const FGTriSeg& s );
const TGTriSeg& s );
// return the master segment list
inline triseg_list get_seg_list() const { return seg_list; }
// return the ith segment
inline FGTriSeg get_seg( int i ) const { return seg_list[i]; }
inline TGTriSeg get_seg( int i ) const { return seg_list[i]; }
};

View file

@ -155,7 +155,7 @@ int main( int argc, char **argv ) {
// generate vertices
FGTriNodes nodes; nodes.clear();
TGTriNodes nodes; nodes.clear();
double dx0 = (x3 - x0) / ydiv;
double dy0 = (y3 - y0) / ydiv;
@ -186,7 +186,7 @@ int main( int argc, char **argv ) {
point_list geod_nodes = calc_elevations( root, nodes.get_node_list() );
// texture coordinates
FGTriNodes texcoords; texcoords.clear();
TGTriNodes texcoords; texcoords.clear();
texcoords.simple_add( Point3D( 0.0, 0.0, 0.0 ) );
texcoords.simple_add( Point3D( 1.0, 0.0, 0.0 ) );
texcoords.simple_add( Point3D( 1.0, 1.0, 0.0 ) );