Fix Linear feature when angles is close to 180 or 0 degrees.
- it doesn't hang anymore, but it generates artifacts. more study needed
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b0a1f38ccb
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2 changed files with 69 additions and 20 deletions
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@ -587,8 +587,16 @@ int ClosedPoly::BuildBtg( float alt_m, superpoly_list* rwy_polys, texparams_list
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material = "pc_tiedown";
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break;
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case 3:
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material = "grass_rwy";
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break;
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case 4:
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material = "grass_rwy";
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break;
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default:
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SG_LOG(SG_GENERAL, SG_DEBUG, "ClosedPoly::BuildBtg: unknown material " << surface_type );
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SG_LOG(SG_GENERAL, SG_ALERT, "ClosedPoly::BuildBtg: unknown material " << surface_type );
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exit(1);
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}
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@ -627,7 +635,7 @@ int ClosedPoly::BuildBtg( float alt_m, superpoly_list* rwy_polys, texparams_list
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rwy_polys->push_back( sp );
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SG_LOG(SG_GENERAL, SG_DEBUG, "clipped = " << clipped.contours());
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*accum = tgPolygonUnion( pre_tess, *accum );
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tp = TGTexParams( pre_tess.get_pt(0,0), 1.0 /* TODO poly width */, 1.0 /* TODO poly length */, texture_heading );
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tp = TGTexParams( pre_tess.get_pt(0,0), 5.0, 5.0, texture_heading );
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texparams->push_back( tp );
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ExpandContour( hull, base, 20.0 );
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@ -222,19 +222,20 @@ void LinearFeature::ConvertContour( BezContour* src )
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}
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}
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Point3D LinearFeature::OffsetPointMiddle( Point3D *prev, Point3D *cur, Point3D *next, double offset_by )
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{
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double offset_dir;
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double next_dir;
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double az1, az2;
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double dist;
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double theta;
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double pt_x, pt_y;
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SG_LOG(SG_GENERAL, SG_DEBUG, "Find average angle for contour: prev (" << *prev << "), "
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"cur (" << *cur << "), "
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"next (" << *next << ")" );
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// first, find if the line turns left or right ar src
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// for this, take the cross product of the vectors from prev to src, and src to next.
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// if the cross product is negetive, we've turned to the left
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@ -252,7 +253,46 @@ Point3D LinearFeature::OffsetPointMiddle( Point3D *prev, Point3D *cur, Point3D *
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// check the turn direction
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SGVec3d cp = cross( dir1, dir2 );
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SG_LOG(SG_GENERAL, SG_DEBUG, "\tcross product of dir1: " << dir1 << " and dir2: " << dir2 << " is " << cp );
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SG_LOG(SG_GENERAL, SG_ALERT, "\tcross product of dir1: " << dir1 << " and dir2: " << dir2 << " is " << cp );
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// calculate the angle between cur->prev and cur->next
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theta = SGMiscd::rad2deg(CalculateTheta(*prev, *cur, *next));
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if ( abs(theta - 180.0) < 0.1 )
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "\nLinearFeature: (theta close to 180) " << description << ": theta is " << theta );
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// find the direction to the next point
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geo_inverse_wgs_84( cur->y(), cur->x(), next->y(), next->x(), &next_dir, &az2, &dist);
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offset_dir = next_dir - 90.0;
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while (offset_dir < 0.0)
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{
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offset_dir += 360.0;
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}
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// straight line blows up math - dist should be exactly as given
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dist = offset_by;
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}
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else if ( abs(theta) < 0.1 )
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "\nLinearFeature: (theta close to 0) " << description << ": theta is " << theta );
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// find the direction to the next point
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geo_inverse_wgs_84( cur->y(), cur->x(), next->y(), next->x(), &next_dir, &az2, &dist);
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offset_dir = next_dir - 90;
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while (offset_dir < 0.0)
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{
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offset_dir += 360.0;
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}
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// straight line blows up math - dist should be exactly as given
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dist = offset_by;
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}
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else
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "\nLinearFeature: (theta NOT close to 180) " << description << ": theta is " << theta );
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// find the offset angle
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geo_inverse_wgs_84( avg.y(), avg.x(), 0.0f, 0.0f, &offset_dir, &az2, &dist);
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@ -272,13 +312,14 @@ Point3D LinearFeature::OffsetPointMiddle( Point3D *prev, Point3D *cur, Point3D *
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// calculate correct distance for the offset point
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dist = (offset_by)/sin(SGMiscd::deg2rad(next_dir-offset_dir));
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}
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SG_LOG(SG_GENERAL, SG_DEBUG, "\theading is " << offset_dir << " distance is " << dist );
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SG_LOG(SG_GENERAL, SG_ALERT, "\theading is " << offset_dir << " distance is " << dist );
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// calculate the point from cur
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geo_direct_wgs_84( cur->y(), cur->x(), offset_dir, dist, &pt_y, &pt_x, &az2 );
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SG_LOG(SG_GENERAL, SG_DEBUG, "\tpoint is (" << pt_x << "," << pt_y << ")" );
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SG_LOG(SG_GENERAL, SG_ALERT, "\tpoint is (" << pt_x << "," << pt_y << ")" );
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return Point3D(pt_x, pt_y, 0.0f);
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}
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