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Initial revision.

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curt 2003-06-12 20:05:01 +00:00
parent c148689adc
commit 533db6e82d

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src/Prep/ArrayFit/demo.cxx Normal file
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// demo.cxx
//
// Loads a .arr file (chopped intermediate form of DEM) and leverages
// portions of gts to impliment the terrain simplification algorithm
// in Michael Garlands paper located here:
//
// http://graphics.cs.uiuc.edu/~garland/software/terra.html
//
// Essentially start with two triangles forming the bounding surface.
// Then add the point that has the greatest error. Retriangulate.
// Recalcuate errors for each remaining point, add the one with the
// greatest error. Lather, rinse, repeat.
//
// The resulting fitted set of nodes is written out to a file so the
// main tile builder can later load these nodes and incorporate them
// into the tile surface.
//
// Written by Curtis Olson, started March 2003.
//
// Copyright (C) 2003 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <iostream>
#include <simgear/math/sg_types.hxx>
#include <gts.h>
SG_USING_STD(cin);
SG_USING_STD(cout);
SG_USING_STD(endl);
// transform point to lat/lon degree coordinates and append to list
static void add_point( point_list &list, Point3D p ) {
Point3D tp( p.x() / 3600.0, p.y() / 3600.0, p.z() );
list.push_back( tp );
}
static void pick_first_face( GtsFace *f, GtsFace **first ) {
if ( *first == NULL )
*first = f;
}
// if p lies inside plane (in terms of x,y position) return the
// distance from the point to the triangle in the z direction.
// Otherwise return 0.
double calc_error( GtsTriangle *t, GtsPoint *p ) {
if ( gts_point_is_in_triangle( p, t ) == GTS_OUT ) {
// point outside triangle, bail
return 0;
}
double a, b, c, d;
gts_triangle_normal( t, &a, &b, &c );
GtsVertex *v1, *v2, *v3;
gts_triangle_vertices( t, &v1, &v2, &v3 );
GtsPoint *v = (GtsPoint *)v1;
d = a * v->x + b * v->y + c * v->z;
// cout << "p = " << Point3D( p->x, p->y, p->z ) << endl;
// cout << "coeff = " << Point3D( a, b, c ) << endl;
if ( c < 0.00000001 ) {
cout << "Really small C coefficient" << endl;
exit(-1);
}
double e = ( d - a * p->x - b * p->y ) / c;
return fabs( e - p->z );
}
int main( int argc, char **argv ) {
// option defaults
int min_nodes = 50;
int max_nodes = 6000;
double error_threshold = 0.1;
bool verbose = false;
cout << "Minimum nodes = " << min_nodes << endl;
cout << "Maximum nodes = " << max_nodes << endl;
cout << "Error Threshold = " << error_threshold << endl;
cout << endl;
// Load the DEM data and make a list of points
point_list pending;
pending.clear();
double x, y, z;
while ( true ) {
cin >> x >> y >> z;
if ( x == 9999 && y == 9999 && z == 9999 ) {
break;
} else {
pending.push_back( Point3D(x, y, z) );
}
}
// Create the empty fitted list (this is the list we are working
// so hard to create.) :-)
point_list fitted;
fitted.clear();
// Make the corner vertices (enclosing exactly the DEM coverage area)
add_point( fitted, pending[0] );
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(),
pending[0].x(),
pending[0].y(),
pending[0].z() );
add_point( fitted, pending[1] );
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(),
pending[1].x(),
pending[1].y(),
pending[1].z() );
add_point( fitted, pending[2] );
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(),
pending[2].x(),
pending[2].y(),
pending[2].z() );
add_point( fitted, pending[3] );
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(),
pending[3].x(),
pending[3].y(),
pending[3].z() );
GSList *list = NULL;
list = g_slist_prepend( list, v1 );
list = g_slist_prepend( list, v2 );
list = g_slist_prepend( list, v3 );
list = g_slist_prepend( list, v4 );
// make a triangle the completely encloses the 4 corners of our
// terrain data
GtsTriangle *t = gts_triangle_enclosing( gts_triangle_class(),
list, 2.0 );
// Make the (empty) surface
GtsSurface *surface = gts_surface_new( gts_surface_class(),
gts_face_class(),
gts_edge_class(),
gts_vertex_class() );
// add the enclosing surface
gts_surface_add_face( surface, gts_face_new(gts_face_class(),
t->e1, t->e2, t->e3) );
// Add the four corners
GtsVertex *result;
result = gts_delaunay_add_vertex( surface, v1, NULL );
result = gts_delaunay_add_vertex( surface, v2, NULL );
result = gts_delaunay_add_vertex( surface, v3, NULL );
result = gts_delaunay_add_vertex( surface, v4, NULL );
if ( verbose ) {
gts_surface_print_stats( surface, stdout );
}
// add the remaining points incrementally (from the pending list)
bool done = false;
int count = 4;
GtsPoint *p = gts_point_new( gts_point_class(), 0, 0, 0 );
while ( !done ) {
// iterate through all the surface faces
if ( verbose ) {
gts_surface_print_stats( surface, stdout );
}
cout << "points left = " << pending.size()
<< " points added = " << count
<< " fitted list size = " << fitted.size() << endl;
GtsFace *first = NULL;
GtsFace *guess = NULL;
GtsFace *found = NULL;
gts_surface_foreach_face( surface, (GtsFunc)pick_first_face, &first );
double max_error = 0;
point_list_iterator mark = pending.end();
// iterate through all remaining points
point_list_iterator current = pending.begin();
const_point_list_iterator last = pending.end();
for ( ; current != last; ++current ) {
// cout << *current << endl;
gts_point_set( p, current->x(), current->y(),
current->z() );
guess = gts_point_locate( p, surface, guess );
double error = calc_error( (GtsTriangle *)guess, p );
if ( error > max_error ) {
max_error = error;
mark = current;
found = guess;
}
}
// check stop conditions
if ( (max_error < error_threshold && (int)fitted.size() >= min_nodes) ||
(int)fitted.size() >= max_nodes )
{
// we are done
done = true;
} else {
// add the next point and keep going
cout << "adding " << *mark << " ("
<< max_error << ")" << endl;
add_point( fitted, *mark );
GtsVertex *v = gts_vertex_new( gts_vertex_class(),
mark->x(),
mark->y(),
mark->z() );
GtsVertex *result = gts_delaunay_add_vertex( surface, v, guess );
if ( result != NULL ) {
cout << " error adding vertex! " << *mark << endl;
} else {
++count;
}
pending.erase( mark );
// GtsFace *f = gts_delaunay_check( surface );
// if ( f == NULL ) {
// cout << "valid delauney triangulation" << endl;
// } else {
// cout << "NOT VALID DELAUNEY TRIANGULATION" << endl;
// }
}
if ( verbose ) {
FILE *fp = fopen( "surface.gts", "w" );
gts_surface_write( surface, fp );
fclose(fp);
}
if ( verbose ) {
cout << endl;
}
}
if ( verbose ) {
FILE *fp = fopen( "surface.gts", "w" );
gts_surface_write( surface, fp );
fclose(fp);
}
return 0;
}