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Still support a minimum angle threshold for quality refinement in the

trangulator wrapper, but this isn't used by the calling layer any more.
This commit is contained in:
curt 2003-08-19 02:38:08 +00:00
parent fe6ff15206
commit 4ff5acb28c
2 changed files with 8 additions and 4 deletions

View file

@ -338,7 +338,7 @@ static void write_out_data(struct triangulateio *out) {
// generates extra nodes for a better triangulation. 2 = second pass
// after split/reassem where we don't want any extra nodes generated.
int TGTriangle::run_triangulate( const string& angle, const int pass ) {
int TGTriangle::run_triangulate( double angle, const int pass ) {
TGPolygon poly;
Point3D p;
struct triangulateio in, out, vorout;
@ -491,10 +491,14 @@ int TGTriangle::run_triangulate( const string& angle, const int pass ) {
// use a quality value of 10 (q10) meaning no interior
// triangle angles less than 10 degrees
// tri_options = "pczAen";
if ( angle == "0" ) {
if ( angle < 0.00001 ) {
tri_options = "pczAen";
} else {
tri_options = "pczq" + angle + "Aen";
char angle_str[256];
sprintf( angle_str, "%.2f", angle );
tri_options = "pczq";
tri_options += angle_str;
tri_options += "Aen";
}
// // string tri_options = "pzAen";
// // string tri_options = "pczq15S400Aen";

View file

@ -91,7 +91,7 @@ public:
// generates extra nodes for a better triangulation. 2 = second
// pass after split/reassem where we don't want any extra nodes
// generated.
int run_triangulate( const string& angle, const int pass );
int run_triangulate( double angle, const int pass );
inline TGTriNodes get_out_nodes() const { return out_nodes; }
inline size_t get_out_nodes_size() const { return out_nodes.size(); }