Still support a minimum angle threshold for quality refinement in the
trangulator wrapper, but this isn't used by the calling layer any more.
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fe6ff15206
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2 changed files with 8 additions and 4 deletions
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@ -338,7 +338,7 @@ static void write_out_data(struct triangulateio *out) {
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// generates extra nodes for a better triangulation. 2 = second pass
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// after split/reassem where we don't want any extra nodes generated.
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int TGTriangle::run_triangulate( const string& angle, const int pass ) {
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int TGTriangle::run_triangulate( double angle, const int pass ) {
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TGPolygon poly;
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Point3D p;
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struct triangulateio in, out, vorout;
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@ -491,10 +491,14 @@ int TGTriangle::run_triangulate( const string& angle, const int pass ) {
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// use a quality value of 10 (q10) meaning no interior
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// triangle angles less than 10 degrees
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// tri_options = "pczAen";
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if ( angle == "0" ) {
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if ( angle < 0.00001 ) {
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tri_options = "pczAen";
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} else {
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tri_options = "pczq" + angle + "Aen";
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char angle_str[256];
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sprintf( angle_str, "%.2f", angle );
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tri_options = "pczq";
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tri_options += angle_str;
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tri_options += "Aen";
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}
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// // string tri_options = "pzAen";
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// // string tri_options = "pczq15S400Aen";
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@ -91,7 +91,7 @@ public:
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// generates extra nodes for a better triangulation. 2 = second
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// pass after split/reassem where we don't want any extra nodes
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// generated.
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int run_triangulate( const string& angle, const int pass );
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int run_triangulate( double angle, const int pass );
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inline TGTriNodes get_out_nodes() const { return out_nodes; }
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inline size_t get_out_nodes_size() const { return out_nodes.size(); }
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