clean up priorities.
Add Ortho as the top-most priority.
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2 changed files with 105 additions and 105 deletions
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@ -1,106 +1,106 @@
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Default # The name of the default area, which can be overridden by
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# raster landcover data (e.g. USGS)
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Ocean # The type of sliver areas: collect slivers as ocean
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Ortho # Raster landcover data (e.g. USGS)
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Ocean # The type of sliver areas: collect slivers as ocean
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# Area types in order of descending priority
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Hole hole # Leave area completely empty
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Freeway road
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Road road
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Road-Motorway road
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Road-Trunk road
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Road-Residential road
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Road-Primary road
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Road-Secondary road
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Road-Tertiary road
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Road-Service road
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Road-Pedestrian road
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Road-Steps road
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Road-Unclassified road
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Railroad road
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Asphalt road
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Airport other
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Pond lake
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Lake lake
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DryLake lake
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Reservoir lake
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IntermittentLake lake
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Stream stream
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River stream
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IntermittentStream stream
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Watercourse stream
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Canal stream
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Cliffs cliff # A cliff face
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Glacier other # Solid ice/snow
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PackIce other # Water with ice packs
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PolarIce other
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Ocean ocean
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Estuary ocean
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Urban other # Densely-populated city or large town
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SubUrban other # Densely-populated city or large town
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Town other # Small town or village
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Fishing other
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Construction other
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Industrial other
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Port other
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Dump other # Dump Site
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FloodLand other # Land subject to flooding
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Lagoon other # Lagoon
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Bog other # Bog
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Marsh other # Marshland or swamp
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SaltMarsh other
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Sand other # Sand-covered area
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Saline other # Saline
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Littoral other # Tidal, Sand-covered area
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Dirt other
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Rock other # Rock
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Lava other # Lava-covered area
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OpenMining other # OpenMining
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Hole hole # Leave area completely empty
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Freeway road
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Road road
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Road-Motorway road
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Road-Trunk road
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Road-Residential road
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Road-Primary road
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Road-Secondary road
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Road-Tertiary road
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Road-Service road
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Road-Pedestrian road
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Road-Steps road
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Road-Unclassified road
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Railroad road
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Asphalt road
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Airport other
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Pond lake
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Lake lake
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DryLake lake
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Reservoir lake
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IntermittentLake lake
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Stream stream
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River stream
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IntermittentStream stream
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Watercourse stream
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Canal stream
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Cliffs cliff # A cliff face
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Glacier other # Solid ice/snow
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PackIce other # Water with ice packs
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PolarIce other
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Ocean ocean
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Estuary ocean
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Urban other # Densely-populated city or large town
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SubUrban other # Densely-populated city or large town
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Town other # Small town or village
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Fishing other
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Construction other
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Industrial other
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Port other
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Dump other # Dump Site
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FloodLand other # Land subject to flooding
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Lagoon other # Lagoon
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Bog other # Bog
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Marsh other # Marshland or swamp
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SaltMarsh other
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Sand other # Sand-covered area
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Saline other # Saline
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Littoral other # Tidal, Sand-covered area
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Dirt other
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Rock other # Rock
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Lava other # Lava-covered area
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OpenMining other # OpenMining
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# USGS Land Covers
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# These are low-priority, since known polygons should always win.
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BuiltUpCover other # Urban and Built-Up Land
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Transport other # Transport
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Cemetery other # Cemetery
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DryCrop other # Dryland Cropland and Pasture
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IrrCrop other # Irrigated Cropland and Pasture
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Rice other
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MixedCrop other # Mixed Dryland/Irrigated Cropland and Pasture
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Vineyard other
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Bamboo other
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Mangrove other
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ComplexCrop other # Complex Cropland
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NaturalCrop other
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CropGrass other # Cropland/Grassland Mosaic
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CropWood other # Cropland/Woodland Mosaic
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AgroForest other
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Olives other
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GolfCourse other # GolfCourse
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Greenspace other
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GrassCover other # Grassland
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Grassland other
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ScrubCover other # Scrub
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Scrub other
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ShrubGrassCover other # Mixed Shrubland/Grassland
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SavannaCover other # Savanna
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Orchard other # Orchard
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DeciduousForest other # Deciduous Forest
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DeciduousBroadCover other # Deciduous Forest
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EvergreenForest other # Evergreen Forest
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EvergreenBroadCover other # Evergreen Forest
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MixedForest other # Mixed Forest
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RainForest other # Rain Forest
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BarrenCover other # Barren or Sparsely Vegetated
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HerbTundra other # Herbaceous Tundra
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Sclerophyllous other
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Heath other
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Burnt other
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SnowCover other # Snow or Ice
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BuiltUpCover other # Urban and Built-Up Land
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Transport other # Transport
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Cemetery other # Cemetery
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DryCrop other # Dryland Cropland and Pasture
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IrrCrop other # Irrigated Cropland and Pasture
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Rice other
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MixedCrop other # Mixed Dryland/Irrigated Cropland and Pasture
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Vineyard other
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Bamboo other
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Mangrove other
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ComplexCrop other # Complex Cropland
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NaturalCrop other
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CropGrass other # Cropland/Grassland Mosaic
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CropWood other # Cropland/Woodland Mosaic
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AgroForest other
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Olives other
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GolfCourse other # GolfCourse
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Greenspace other
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GrassCover other # Grassland
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Grassland other
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ScrubCover other # Scrub
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Scrub other
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ShrubGrassCover other # Mixed Shrubland/Grassland
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SavannaCover other # Savanna
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Orchard other # Orchard
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DeciduousForest other # Deciduous Forest
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DeciduousBroadCover other # Deciduous Forest
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EvergreenForest other # Evergreen Forest
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EvergreenBroadCover other # Evergreen Forest
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MixedForest other # Mixed Forest
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RainForest other # Rain Forest
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BarrenCover other # Barren or Sparsely Vegetated
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HerbTundra other # Herbaceous Tundra
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Sclerophyllous other
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Heath other
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Burnt other
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SnowCover other # Snow or Ice
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Island island # any island area not covered otherwise
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Default landmass # any land area not covered otherwise
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Island island # any island area not covered otherwise
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Default landmass # any land area not covered otherwise
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Void other
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Null other
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Unknown other
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Void other
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Null other
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Unknown other
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@ -23,20 +23,20 @@
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#include <simgear/io/iostreams/sgstream.hxx>
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#include <fstream>
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#include <vector>
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#include <map>
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#include <string>
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#include <vector>
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#include <stdlib.h>
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#include "priorities.hxx"
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int TGAreaDefinitions::init( const std::string& filename )
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int TGAreaDefinitions::init(const std::string& filename)
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{
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std::ifstream in ( filename.c_str() );
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std::ifstream in(filename.c_str());
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unsigned int cur_priority = 0;
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if ( ! in ) {
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if (!in) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to open priorities file " << filename);
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return 0;
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}
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@ -52,17 +52,17 @@ int TGAreaDefinitions::init( const std::string& filename )
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std::string name, category;
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while ( !in.eof() ) {
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while (!in.eof()) {
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in >> name;
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in >> category;
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in >> skipcomment;
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if ( name == sa_name ) {
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sliver_area_name = sa_name;
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if (name == sa_name) {
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sliver_area_name = sa_name;
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sliver_area_priority = cur_priority;
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}
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area_defs.push_back( TGAreaDefinition( name, category, cur_priority++ ) );
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area_defs.push_back(TGAreaDefinition(name, category, cur_priority++));
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}
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in.close();
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