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Remove unused convex_hull.hxx / .cxx, now that we can expand polys

using the clipper library
This commit is contained in:
Peter Sadrozinski 2012-03-04 16:21:57 -05:00 committed by Christian Schmitt
parent 97aac36c39
commit 474c126a0c
4 changed files with 0 additions and 301 deletions

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@ -4,7 +4,6 @@ add_executable(genapts850
apt_surface.hxx apt_surface.cxx
beznode.hxx
closedpoly.hxx closedpoly.cxx
convex_hull.hxx convex_hull.cxx
elevations.cxx elevations.hxx
global.hxx
helipad.hxx helipad.cxx

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@ -9,7 +9,6 @@
#include <Geometry/poly_support.hxx>
#include "beznode.hxx"
#include "convex_hull.hxx"
#include "closedpoly.hxx"
#define NO_BEZIER (0)

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@ -1,252 +0,0 @@
// convex_hull.cxx -- calculate the convex hull of a set of points
//
// Written by Curtis Olson, started September 1998.
//
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id: convex_hull.cxx,v 1.12 2004-11-19 22:25:49 curt Exp $
//
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <math.h>
#include <stdio.h>
#include <map>
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/structure/exception.hxx>
#include <simgear/constants.h>
#include "convex_hull.hxx"
#include "point2d.hxx"
using std::less;
using std::map;
// stl map typedefs
typedef map < double, double, less<double> > map_container;
typedef map_container::iterator map_iterator;
// Calculate theta of angle (a, b, c)
double calc_angle(Point3D a, Point3D b, Point3D c) {
Point3D u, v;
double udist, vdist, uv_dot, tmp;
// u . v = ||u|| * ||v|| * cos(theta)
u.setx( b.x() - a.x() );
u.sety( b.y() - a.y() );
udist = sqrt( u.x() * u.x() + u.y() * u.y() );
// printf("udist = %.6f\n", udist);
v.setx( b.x() - c.x() );
v.sety( b.y() - c.y() );
vdist = sqrt( v.x() * v.x() + v.y() * v.y() );
// printf("vdist = %.6f\n", vdist);
uv_dot = u.x() * v.x() + u.y() * v.y();
// printf("uv_dot = %.6f\n", uv_dot);
tmp = uv_dot / (udist * vdist);
// printf("tmp = %.6f\n", tmp);
return acos(tmp);
}
// Test to see if angle(Pa, Pb, Pc) < 180 degrees
bool test_point(Point3D Pa, Point3D Pb, Point3D Pc) {
double a1, a2;
Point3D origin( 0.0 );
Point3D a( cos(Pa.y()) * Pa.x(),
sin(Pa.y()) * Pa.x(), 0 );
Point3D b( cos(Pb.y()) * Pb.x(),
sin(Pb.y()) * Pb.x(), 0 );
Point3D c( cos(Pc.y()) * Pc.x(),
sin(Pc.y()) * Pc.x(), 0 );
// printf("a is %.6f %.6f\n", a.x, a.y);
// printf("b is %.6f %.6f\n", b.x, b.y);
// printf("c is %.6f %.6f\n", c.x, c.y);
a1 = calc_angle(a, b, origin);
a2 = calc_angle(origin, b, c);
// printf("a1 = %.2f a2 = %.2f\n", a1 * SGD_RADIANS_TO_DEGREES, a2 * SGD_RADIANS_TO_DEGREES);
return ( (a1 + a2) < SGD_PI );
}
// calculate the convex hull of a set of points, return as a list of
// point2d. The algorithm description can be found at:
// http://riot.ieor.berkeley.edu/riot/Applications/ConvexHull/CHDetails.html
TGPolygon convex_hull( const point_list& input_list ) {
int i;
map_iterator map_current, map_next, map_next_next, map_last;
// list of translated points
point_list trans_list;
// points sorted by radian degrees
map_container radians_map;
// will contain the convex hull
TGPolygon con_hull;
Point3D p, Pa, Pb, Pc, result;
double sum_x, sum_y;
int in_count, last_size;
// STEP ONE: Find an average midpoint of the input set of points
in_count = input_list.size();
sum_x = sum_y = 0.0;
for ( i = 0; i < in_count; ++i ) {
sum_x += input_list[i].x();
sum_y += input_list[i].y();
}
Point3D average( sum_x / in_count, sum_y / in_count, 0 );
// printf("Average center point is %.4f %.4f\n", average.x, average.y);
// STEP TWO: Translate input points so average is at origin
trans_list.clear();
for ( i = 0; i < in_count; ++i ) {
p = Point3D( input_list[i].x() - average.x(),
input_list[i].y() - average.y(), 0 );
// printf("%.6f %.6f\n", p.x, p.y);
trans_list.push_back( p );
}
// STEP THREE: convert to radians and sort by theta
radians_map.clear();
for ( i = 0; i < in_count; ++i ) {
p = cart_to_polar_2d( trans_list[i] );
if ( p.x() > radians_map[p.y()] ) {
radians_map[p.y()] = p.x();
}
}
/*
// printf("Sorted list\n");
map_current = radians_map.begin();
map_last = radians_map.end();
for ( ; map_current != map_last ; ++map_current ) {
p.setx( (*map_current).first );
p.sety( (*map_current).second );
printf("p is %.6f %.6f\n", p.x(), p.y());
}
*/
// STEP FOUR: traverse the sorted list and eliminate everything
// not on the perimeter.
// printf("Traversing list\n");
// double check list size ... this should never fail because a
// single runway will always generate four points.
if ( radians_map.size() < 3 ) {
throw sg_exception("convex hull not possible with < 3 points");
}
// ensure that we run the while loop at least once
last_size = radians_map.size() + 1;
while ( last_size > (int)radians_map.size() ) {
// printf("Running an iteration of the graham scan algorithm\n");
last_size = radians_map.size();
map_current = radians_map.begin();
while ( map_current != radians_map.end() ) {
// get first element
Pa.sety( (*map_current).first );
Pa.setx( (*map_current).second );
// get second element
map_next = map_current;
++map_next;
if ( map_next == radians_map.end() ) {
map_next = radians_map.begin();
}
Pb.sety( (*map_next).first );
Pb.setx( (*map_next).second );
// get third element
map_next_next = map_next;
++map_next_next;
if ( map_next_next == radians_map.end() ) {
map_next_next = radians_map.begin();
}
Pc.sety( (*map_next_next).first );
Pc.setx( (*map_next_next).second );
// printf("Pa is %.6f %.6f\n", Pa.y(), Pa.x());
// printf("Pb is %.6f %.6f\n", Pb.y(), Pb.x());
// printf("Pc is %.6f %.6f\n", Pc.y(), Pc.x());
if ( test_point(Pa, Pb, Pc) ) {
// printf("Accepted a point\n");
// accept point, advance Pa, Pb, and Pc.
++map_current;
} else {
// printf("REJECTED A POINT\n");
// reject point, delete it and advance only Pb and Pc
map_next = map_current;
++map_next;
if ( map_next == radians_map.end() ) {
map_next = radians_map.begin();
}
radians_map.erase( map_next );
}
}
}
// translate back to correct lon/lat
// printf("Final sorted convex hull\n");
con_hull.erase();
map_current = radians_map.begin();
map_last = radians_map.end();
for ( ; map_current != map_last ; ++map_current ) {
p.sety( (*map_current).first );
p.setx( (*map_current).second );
result.setx( cos(p.y()) * p.x() + average.x() );
result.sety( sin(p.y()) * p.x() + average.y() );
// printf("%.6f %.6f\n", result.x, result.y);
con_hull.add_node(0, result);
}
return con_hull;
}

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@ -1,47 +0,0 @@
// convex_hull.hxx -- calculate the convex hull of a set of points
//
// Written by Curtis Olson, started September 1998.
//
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id: convex_hull.hxx,v 1.5 2004-11-19 22:25:49 curt Exp $
//
#ifndef _CONVEX_HULL_HXX
#define _CONVEX_HULL_HXX
#include <list>
#include <simgear/math/sg_types.hxx>
#include <Polygon/polygon.hxx>
#include "point2d.hxx"
// calculate the convex hull of a set of points, return as a list of
// point2d. The algorithm description can be found at:
// http://riot.ieor.berkeley.edu/riot/Applications/ConvexHull/CHDetails.html
TGPolygon convex_hull( const point_list& input_list );
#endif // _CONVEX_HULL_HXX