Oops a previous change (thought to be harmless) turned out to be harmful.
This could cause tile edges to no longer match up becuase this routine would adjust node elevations which it shouldn't have. Hopefully this change fixes the problem.
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1 changed files with 2 additions and 2 deletions
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@ -50,7 +50,7 @@ int TGTriNodes::unique_add( const Point3D& p ) {
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// cout << "found an existing match!" << endl;
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// cout << "found an existing match!" << endl;
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// update elevation if new point has better info
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// update elevation if new point has better info
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if ( p.z() > current->z() ) {
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if ( current->z() < -9000 ) {
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current->setz( p.z() );
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current->setz( p.z() );
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}
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}
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@ -120,7 +120,7 @@ int TGTriNodes::course_add( const Point3D& p ) {
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// cout << "found an existing match!" << endl;
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// cout << "found an existing match!" << endl;
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// update elevation if new point has better info
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// update elevation if new point has better info
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if ( p.z() > current->z() ) {
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if ( current->z() < -9000 ) {
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current->setz( p.z() );
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current->setz( p.z() );
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}
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}
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