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Do some flattening of intermittent streams as well as roads, railroads, and

freeways.
This commit is contained in:
curt 2003-09-03 22:45:50 +00:00
parent 400db7c3a9
commit 2c45b3ce5d

View file

@ -571,14 +571,14 @@ static void fix_point_heights( TGConstruct& c, const TGArray& array )
raw_nodes[i].setz( z );
}
cout << "flattening ocean connected nodes" << endl;
triele_list tris = c.get_tri_elements();
TGTriEle t;
Point3D p;
AreaType a;
int n1, n2, n3;
cout << "flattening lake connected nodes (and smoothing streams)" << endl;
for ( int count = 0; count < 3; ++count ) {
for ( i = 0; i < (int)tris.size(); ++i ) {
double e1, e2, e3, ave, min;
@ -609,7 +609,8 @@ static void fix_point_heights( TGConstruct& c, const TGArray& array )
raw_nodes[n1].setz( min );
raw_nodes[n2].setz( min );
raw_nodes[n3].setz( min );
} else if ( (a == StreamArea) || (a == CanalArea) ) {
} else if ( (a == StreamArea) || (a == IntStreamArea)
|| (a == CanalArea) ) {
e1 = raw_nodes[n1].z();
e2 = raw_nodes[n2].z();
e3 = raw_nodes[n3].z();
@ -626,6 +627,27 @@ static void fix_point_heights( TGConstruct& c, const TGArray& array )
double max2 = 1000.0 * d2 + min;
double max3 = 1000.0 * d3 + min;
if ( max1 < e1 ) { raw_nodes[n1].setz( max1 ); }
if ( max2 < e2 ) { raw_nodes[n2].setz( max2 ); }
if ( max3 < e3 ) { raw_nodes[n3].setz( max3 ); }
} else if ( (a == RoadArea) || (a == FreewayArea)
|| (a == RailroadArea) ) {
e1 = raw_nodes[n1].z();
e2 = raw_nodes[n2].z();
e3 = raw_nodes[n3].z();
min = e1; p = raw_nodes[n1];
if ( e2 < min ) { min = e2; p = raw_nodes[n2]; }
if ( e3 < min ) { min = e3; p = raw_nodes[n3]; }
double d1 = distance2D( p, raw_nodes[n1] );
double d2 = distance2D( p, raw_nodes[n2] );
double d3 = distance2D( p, raw_nodes[n3] );
double max1 = 400.0 * d1 + min;
double max2 = 400.0 * d2 + min;
double max3 = 400.0 * d3 + min;
if ( max1 < e1 ) { raw_nodes[n1].setz( max1 ); }
if ( max2 < e2 ) { raw_nodes[n2].setz( max2 ); }
if ( max3 < e3 ) { raw_nodes[n3].setz( max3 ); }
@ -633,6 +655,8 @@ static void fix_point_heights( TGConstruct& c, const TGArray& array )
}
}
cout << "flattening ocean connected nodes" << endl;
for ( i = 0; i < (int)tris.size(); ++i ) {
// set all ocean nodes to 0.0
t = tris[i];