Got rid of the last gts-dependency-leftovers. The gts-checks have been commented out for quite some time already and ArrayFit hasn't been used for years.
This commit is contained in:
parent
f7e8317f44
commit
2a00d8092b
9 changed files with 0 additions and 1130 deletions
43
README.gts
43
README.gts
|
@ -1,43 +0,0 @@
|
|||
You need the Gnu Triangulated Surfaces library (GTS) installed on your
|
||||
system to build portions of TerraGear. GTS provides the needed tools
|
||||
and infrastructure to impliment our terrain simplification approach.
|
||||
We modeled our approach after the approach outlined in Michael
|
||||
Garland's paper here:
|
||||
|
||||
http://graphics.cs.uiuc.edu/~garland/software/terra.html
|
||||
|
||||
You can get the latest version of GTS from:
|
||||
|
||||
http://gts.sourceforge.net/
|
||||
|
||||
More information:
|
||||
|
||||
GTS stands for the GNU Triangulated Surface Library. It is an Open
|
||||
Source Free Software Library intended to provide a set of useful
|
||||
functions to deal with 3D surfaces meshed with interconnected
|
||||
triangles. The source code is available free of charge under the
|
||||
Free Software LGPL license.
|
||||
|
||||
The code is written entirely in C with an object-oriented approach
|
||||
based mostly on the design of GTK+. Careful attention is paid to
|
||||
performance related issues as the initial goal of GTS is to provide
|
||||
a simple and efficient library to scientists dealing with 3D
|
||||
computational surface meshes.
|
||||
|
||||
A brief summary of its main features:
|
||||
|
||||
* Simple object-oriented structure giving easy access to
|
||||
topological properties.
|
||||
* 2D dynamic Delaunay and constrained Delaunay triangulations.
|
||||
* Robust geometric predicates (orientation, in circle) using fast
|
||||
adaptive floating point arithmetic (adapted from the fine work
|
||||
of Jonathan R. Shewchuk).
|
||||
* Robust set operations on surfaces (union, intersection, difference).
|
||||
* Surface refinement and coarsening (multiresolution models).
|
||||
* Dynamic view-independent continuous level-of-detail.
|
||||
* Preliminary support for view-dependent level-of-detail.
|
||||
* Bounding-boxes trees and Kd-trees for efficient point location
|
||||
and collision/intersection detection.
|
||||
* Graph operations: traversal, graph partitioning.
|
||||
* Metric operations (area, volume, curvature ...).
|
||||
* Triangle strips generation for fast rendering.
|
49
configure.ac
49
configure.ac
|
@ -49,41 +49,6 @@ esac
|
|||
AC_SUBST(AR)
|
||||
AC_SUBST(ARFLAGS)
|
||||
|
||||
dnl Add gts/glib includes, this will probably need to be made more
|
||||
dnl flexible in the future.
|
||||
# AC_CHECK_PROG(GLIB, glib-config, yes, no)
|
||||
# AC_CHECK_PROG(GTS, gts-config, yes, no)
|
||||
#
|
||||
# if test "$GLIB" = "no"; then
|
||||
# echo
|
||||
# echo "Unable to find glib-config."
|
||||
# echo
|
||||
# echo "This program is needed to determine the compiler flags needed for"
|
||||
# echo "the glib library. Please make sure this linrary is installed and"
|
||||
# echo "the program is in the search path."
|
||||
# echo
|
||||
# echo "Please read README.gts" for more details.
|
||||
# echo
|
||||
# exit 1
|
||||
# fi
|
||||
#
|
||||
# if test "$GTS" = "no"; then
|
||||
# echo
|
||||
# echo "Unable to find gts-config."
|
||||
# echo
|
||||
# echo "This program is needed to determine the compiler flags needed for"
|
||||
# echo "the gts library. Please make sure this linrary is installed and"
|
||||
# echo "the program is in the search path."
|
||||
# echo
|
||||
# echo "Please read README.gts" for more details.
|
||||
# echo
|
||||
# exit 1
|
||||
#
|
||||
# fi
|
||||
|
||||
# SUPPORT_FLAGS="`gts-config --cflags` `glib-config --cflags`"
|
||||
# CPPFLAGS="$CPPFLAGS $SUPPORT_FLAGS"
|
||||
|
||||
dnl Specify if we want logging (testing build) or not (release build)
|
||||
# set logging default value
|
||||
# with_logging=yes
|
||||
|
@ -215,7 +180,6 @@ dnl check for some default libraries
|
|||
AC_SEARCH_LIBS(cos, m)
|
||||
|
||||
base_LIBS="$LIBS"
|
||||
# support_LIBS="`gts-config --libs` `glib-config --libs`"
|
||||
|
||||
AC_SEARCH_LIBS(XCreateWindow, X11)
|
||||
AC_SEARCH_LIBS(XShmCreateImage, Xext)
|
||||
|
@ -325,18 +289,6 @@ AC_CHECK_HEADER(newmat/newmat.h)
|
|||
AM_CONDITIONAL(HAVE_NEWMAT, test "x$ac_cv_header_newmat_newmat_h" = "xyes" )
|
||||
AC_LANG_POP
|
||||
|
||||
# AC_CHECK_HEADER(gts.h)
|
||||
# if test "x$ac_cv_header_gts_h" != "xyes"; then
|
||||
# echo
|
||||
# echo "You *must* have the gts library installed on your system to build"
|
||||
# echo "TerraGear!"
|
||||
# echo
|
||||
# echo "Please see README.gts for more details."
|
||||
# echo
|
||||
# echo "configure aborted."
|
||||
# exit
|
||||
# fi
|
||||
|
||||
dnl Check if Generic Polygon Clipping library is installed
|
||||
dnl (from http://www.cs.man.ac.uk/aig/staff/alan/software/)
|
||||
AC_CHECK_HEADERS( gpc.h )
|
||||
|
@ -480,7 +432,6 @@ AC_CONFIG_FILES([ \
|
|||
src/Lib/TriangleJRS/Makefile \
|
||||
src/Lib/vpf/Makefile \
|
||||
src/Prep/Makefile \
|
||||
src/Prep/ArrayFit/Makefile \
|
||||
src/Prep/DemChop/Makefile \
|
||||
src/Prep/DemInfo/Makefile \
|
||||
src/Prep/DemRaw2ascii/Makefile \
|
||||
|
|
|
@ -12,11 +12,4 @@ testarray_LDADD = \
|
|||
-lsgbucket -lsgmath -lsgmisc -lsgdebug -lsgxml \
|
||||
$(support_LIBS) -lz
|
||||
|
||||
# testgts_SOURCES = testgts.cxx
|
||||
|
||||
# testgts_LDADD = \
|
||||
# $(top_builddir)/src/Lib/Array/libArray.a \
|
||||
# -lsgbucket -lsgmath -lsgmisc -lsgdebug -lsgxml \
|
||||
# $(support_LIBS) -lz
|
||||
|
||||
INCLUDES = -I$(top_srcdir)/src
|
||||
|
|
|
@ -1,309 +0,0 @@
|
|||
// Loads a .arr file (chopped intermediate form of DEM) and leverages
|
||||
// portions of gts to impliment the terrain simplification algorithm
|
||||
// in Michael Garlands paper located here:
|
||||
//
|
||||
// http://graphics.cs.uiuc.edu/~garland/software/terra.html
|
||||
//
|
||||
// Essentially start with two triangles forming the bounding surface.
|
||||
// Then add the point that has the greatest error. Retriangulate.
|
||||
// Recalcuate errors for each remaining point, add the one with the
|
||||
// greatest error. Lather, rinse, repeat.
|
||||
//
|
||||
// Outputs to a file that can be visualized with gtsview (available
|
||||
// from http://gts.sf.net)
|
||||
|
||||
#include <simgear/bucket/newbucket.hxx>
|
||||
|
||||
#include <gts.h>
|
||||
|
||||
#include "array.hxx"
|
||||
|
||||
SG_USING_STD(cout);
|
||||
SG_USING_STD(endl);
|
||||
|
||||
static void pick_first_face( GtsFace *f, GtsFace **first ) {
|
||||
if ( *first == NULL )
|
||||
*first = f;
|
||||
}
|
||||
|
||||
|
||||
static GtsPoint *global_pt;
|
||||
|
||||
static void find_enclosing_face( GtsFace *f, GtsFace **first ) {
|
||||
if ( gts_point_is_in_triangle( global_pt, (GtsTriangle *)f ) != GTS_OUT ) {
|
||||
*first = f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if p lies inside plane (in terms of x,y position) return the
|
||||
// distance from the point to the triangle in the z direction.
|
||||
// Otherwise return 0.
|
||||
double calc_error( GtsTriangle *t, GtsPoint *p ) {
|
||||
if ( gts_point_is_in_triangle( p, t ) == GTS_OUT ) {
|
||||
// point outside triangle, bail
|
||||
return 0;
|
||||
}
|
||||
|
||||
double a, b, c, d;
|
||||
gts_triangle_normal( t, &a, &b, &c );
|
||||
GtsVertex *v1, *v2, *v3;
|
||||
gts_triangle_vertices( t, &v1, &v2, &v3 );
|
||||
GtsPoint *v = (GtsPoint *)v1;
|
||||
d = a * v->x + b * v->y + c * v->z;
|
||||
|
||||
// cout << "p = " << Point3D( p->x, p->y, p->z ) << endl;
|
||||
// cout << "coeff = " << Point3D( a, b, c ) << endl;
|
||||
if ( c < 0.00000001 ) {
|
||||
cout << "Really small C coefficient" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
double e = ( d - a * p->x - b * p->y ) / c;
|
||||
|
||||
return fabs( e - p->z );
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char **argv ) {
|
||||
bool verbose = false;
|
||||
double error_threshold = 20;
|
||||
|
||||
if ( argc != 2 ) {
|
||||
cout << "Usage: " << argv[0] << " work_dir" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
string work_dir = argv[1];
|
||||
|
||||
double lon, lat;
|
||||
lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
|
||||
lon = -110.664244; lat = 33.352890; // P13
|
||||
lon = -122.374843; lat = 37.619002; // KSFO
|
||||
|
||||
SGBucket b( lon, lat );
|
||||
string base = b.gen_base_path();
|
||||
string path = work_dir + "/" + base;
|
||||
|
||||
string arrayfile = path + "/" + b.gen_index_str() + ".arr";
|
||||
cout << "arrayfile = " << arrayfile << endl;
|
||||
|
||||
TGArray a(arrayfile);
|
||||
a.parse( b );
|
||||
|
||||
// Old fit
|
||||
// cout << "Old fit(200) = " << a.fit(200) << endl;
|
||||
// cout << "Old fit(100) = " << a.fit(100) << endl;
|
||||
// cout << "Old fit(50) = " << a.fit(50) << endl;
|
||||
// cout << "Old fit(25) = " << a.fit(25) << endl;
|
||||
|
||||
// Test libgts (gnu triangulation library functions)
|
||||
|
||||
// Load the DEM data and make a list of points
|
||||
point_list pending;
|
||||
pending.clear();
|
||||
|
||||
double x, y, z;
|
||||
double basex = a.get_originx();
|
||||
double basey = a.get_originy();
|
||||
double dx = a.get_col_step();
|
||||
double dy = a.get_row_step();
|
||||
|
||||
for ( int i = 0; i < a.get_cols(); ++i ) {
|
||||
for ( int j = 0; j < a.get_rows(); ++j ) {
|
||||
if ( (i == 0 && j == 0) ||
|
||||
(i == a.get_cols() - 1 && j == 0 ) ||
|
||||
(i == a.get_cols() - 1 && j == a.get_rows() - 1 ) ||
|
||||
(i == 0 && j == a.get_rows() - 1 ) )
|
||||
{
|
||||
// skip corners since they will be added seperately
|
||||
} else {
|
||||
x = basex + i * dx;
|
||||
y = basey + j * dy;
|
||||
z = a.get_array_elev( i, j );
|
||||
pending.push_back( Point3D(x, y, z) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Make an (empty) surface
|
||||
|
||||
// Make the corner vertices (enclosing exactly the DEM coverage area)
|
||||
x = basex;
|
||||
y = basey;
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
x = basex + dx * (a.get_cols() - 1);
|
||||
y = basey;
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
x = basex + dx * (a.get_cols() - 1);
|
||||
y = basey + dy * (a.get_rows() - 1);
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
x = basex;
|
||||
y = basey + dy * (a.get_rows() - 1);
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
GSList *list = NULL;
|
||||
list = g_slist_prepend( list, v1 );
|
||||
list = g_slist_prepend( list, v2 );
|
||||
list = g_slist_prepend( list, v3 );
|
||||
list = g_slist_prepend( list, v4 );
|
||||
|
||||
// make a triangle the completely encloses the 4 corners of our
|
||||
// DEM
|
||||
GtsTriangle *t = gts_triangle_enclosing( gts_triangle_class(),
|
||||
list, 2.0 );
|
||||
|
||||
// Make the (empty) surface
|
||||
GtsSurface *surface = gts_surface_new( gts_surface_class(),
|
||||
gts_face_class(),
|
||||
gts_edge_class(),
|
||||
gts_vertex_class() );
|
||||
|
||||
// add the enclosing surface
|
||||
gts_surface_add_face( surface, gts_face_new(gts_face_class(),
|
||||
t->e1, t->e2, t->e3) );
|
||||
|
||||
// Add the four corners
|
||||
GtsVertex *result;
|
||||
result = gts_delaunay_add_vertex( surface, v1, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v2, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v3, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v4, NULL );
|
||||
|
||||
gts_surface_print_stats( surface, stdout );
|
||||
|
||||
// add points incrementally from the pending list
|
||||
|
||||
bool done = false;
|
||||
int count = 4;
|
||||
GtsPoint *p = gts_point_new( gts_point_class(), 0, 0, 0 );
|
||||
global_pt = gts_point_new( gts_point_class(), 0, 0, 0 );
|
||||
|
||||
while ( !done ) {
|
||||
// iterate through all the surface faces
|
||||
|
||||
if ( verbose ) {
|
||||
gts_surface_print_stats( surface, stdout );
|
||||
}
|
||||
cout << "points left = " << pending.size()
|
||||
<< " points added = " << count << endl;
|
||||
GtsFace *first = NULL;
|
||||
GtsFace *guess = NULL;
|
||||
GtsFace *found = NULL;
|
||||
gts_surface_foreach_face( surface, (GtsFunc)pick_first_face, &first );
|
||||
|
||||
double max_error = 0;
|
||||
|
||||
// iterate through all remaining points
|
||||
point_list_iterator current = pending.begin();
|
||||
point_list_iterator mark = pending.begin();
|
||||
const_point_list_iterator last = pending.end();
|
||||
for ( ; current != last; ++current ) {
|
||||
// cout << *current << endl;
|
||||
gts_point_set( p, current->x(), current->y(),
|
||||
current->z() );
|
||||
gts_point_set( global_pt, current->x(), current->y(),
|
||||
current->z() );
|
||||
|
||||
guess = gts_point_locate( p, surface, guess );
|
||||
// gts_surface_foreach_face( surface, (GtsFunc)find_enclosing_face,
|
||||
// &guess );
|
||||
|
||||
double error = calc_error( (GtsTriangle *)guess, p );
|
||||
if ( error > max_error ) {
|
||||
max_error = error;
|
||||
mark = current;
|
||||
found = guess;
|
||||
}
|
||||
}
|
||||
|
||||
if ( max_error > error_threshold ) {
|
||||
cout << "adding " << *mark << " ("
|
||||
<< max_error << ")" << endl;
|
||||
GtsVertex *v = gts_vertex_new( gts_vertex_class(),
|
||||
mark->x(),
|
||||
mark->y(),
|
||||
mark->z() );
|
||||
GtsVertex *result = gts_delaunay_add_vertex( surface, v, guess );
|
||||
if ( result != NULL ) {
|
||||
cout << " error adding vertex! " << *mark << endl;
|
||||
} else {
|
||||
++count;
|
||||
}
|
||||
pending.erase( mark );
|
||||
|
||||
// GtsFace *f = gts_delaunay_check( surface );
|
||||
// if ( f == NULL ) {
|
||||
// cout << "valid delauney triangulation" << endl;
|
||||
// } else {
|
||||
// cout << "NOT VALID DELAUNEY TRIANGULATION" << endl;
|
||||
// }
|
||||
} else {
|
||||
done = true;
|
||||
}
|
||||
|
||||
FILE *fp = fopen( "surface.gts", "w" );
|
||||
gts_surface_write( surface, fp );
|
||||
fclose(fp);
|
||||
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
FILE *fp = fopen( "surface.gts", "w" );
|
||||
gts_surface_write( surface, fp );
|
||||
fclose(fp);
|
||||
|
||||
#if 0
|
||||
|
||||
// Make the corner vertices
|
||||
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(), 0, 0, 0 );
|
||||
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(), 10, 0, 5 );
|
||||
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(), 10, 10, 10 );
|
||||
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(), 0, 10, 5 );
|
||||
|
||||
// Make the 5 edges
|
||||
GtsEdge *e1 = gts_edge_new( gts_edge_class(), v1, v2 );
|
||||
GtsEdge *e2 = gts_edge_new( gts_edge_class(), v2, v3 );
|
||||
GtsEdge *e3 = gts_edge_new( gts_edge_class(), v3, v4 );
|
||||
GtsEdge *e4 = gts_edge_new( gts_edge_class(), v4, v1 );
|
||||
GtsEdge *e5 = gts_edge_new( gts_edge_class(), v2, v4 );
|
||||
|
||||
// Make the two faces
|
||||
GtsFace *f1 = gts_face_new( gts_face_class(), e1, e5, e4 );
|
||||
GtsFace *f2 = gts_face_new( gts_face_class(), e2, e3, e5 );
|
||||
|
||||
// Make the (empty) surface
|
||||
GtsSurface *surface = gts_surface_new( gts_surface_class(),
|
||||
gts_face_class(),
|
||||
gts_edge_class(),
|
||||
gts_vertex_class() );
|
||||
|
||||
// Add the two faces
|
||||
gts_surface_add_face( surface, f1 );
|
||||
gts_surface_add_face( surface, f2 );
|
||||
|
||||
// Add some vertices
|
||||
for ( int j = 0; j <= 10; ++j ) {
|
||||
for ( int i = 0; i <= 10; ++i ) {
|
||||
GtsVertex *v = gts_vertex_new( gts_vertex_class(), i, j, (i - j) );
|
||||
GtsVertex *result = gts_delaunay_add_vertex (surface, v, NULL);
|
||||
if ( result != NULL ) {
|
||||
cout << " error adding vertex! " << i << " " << j << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
.deps
|
||||
Makefile
|
||||
Makefile.in
|
||||
arrayfit
|
||||
demo
|
|
@ -1,15 +0,0 @@
|
|||
bin_PROGRAMS = arrayfit demo
|
||||
|
||||
arrayfit_SOURCES = arrayfit.cxx
|
||||
|
||||
arrayfit_LDADD = \
|
||||
$(top_builddir)/src/Lib/Array/libArray.a \
|
||||
-lsgbucket -lsgmath -lsgmisc -lsgdebug -lsgxml \
|
||||
$(support_LIBS) -lz
|
||||
|
||||
demo_SOURCES = demo.cxx
|
||||
|
||||
demo_LDADD = $(support_LIBS) -lz
|
||||
|
||||
INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/Lib
|
||||
|
|
@ -1,429 +0,0 @@
|
|||
// arrayfit.cxx
|
||||
//
|
||||
// Loads a .arr file (chopped intermediate form of DEM) and leverages
|
||||
// portions of gts to impliment the terrain simplification algorithm
|
||||
// in Michael Garlands paper located here:
|
||||
//
|
||||
// http://graphics.cs.uiuc.edu/~garland/software/terra.html
|
||||
//
|
||||
// Essentially start with two triangles forming the bounding surface.
|
||||
// Then add the point that has the greatest error. Retriangulate.
|
||||
// Recalcuate errors for each remaining point, add the one with the
|
||||
// greatest error. Lather, rinse, repeat.
|
||||
//
|
||||
// The resulting fitted set of nodes is written out to a file so the
|
||||
// main tile builder can later load these nodes and incorporate them
|
||||
// into the tile surface.
|
||||
//
|
||||
// Written by Curtis Olson, started March 2003.
|
||||
//
|
||||
// Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id: arrayfit.cxx,v 1.10 2004-11-19 22:25:51 curt Exp $
|
||||
|
||||
|
||||
#include <simgear/bucket/newbucket.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
|
||||
#include <gts.h>
|
||||
|
||||
#include <Array/array.hxx>
|
||||
|
||||
SG_USING_STD(cout);
|
||||
SG_USING_STD(endl);
|
||||
|
||||
|
||||
// transform point to lat/lon degree coordinates and append to list
|
||||
static void add_point( point_list &list, Point3D p ) {
|
||||
Point3D tp( p.x() / 3600.0, p.y() / 3600.0, p.z() );
|
||||
list.push_back( tp );
|
||||
}
|
||||
|
||||
|
||||
static void pick_first_face( GtsFace *f, GtsFace **first ) {
|
||||
if ( *first == NULL )
|
||||
*first = f;
|
||||
}
|
||||
|
||||
|
||||
// if p lies inside plane (in terms of x,y position) return the
|
||||
// distance from the point to the triangle in the z direction.
|
||||
// Otherwise return 0.
|
||||
double calc_error( GtsTriangle *t, GtsPoint *p ) {
|
||||
if ( gts_point_is_in_triangle( p, t ) == GTS_OUT ) {
|
||||
// point outside triangle, bail
|
||||
return 0;
|
||||
}
|
||||
|
||||
double a, b, c, d;
|
||||
gts_triangle_normal( t, &a, &b, &c );
|
||||
GtsVertex *v1, *v2, *v3;
|
||||
gts_triangle_vertices( t, &v1, &v2, &v3 );
|
||||
GtsPoint *v = (GtsPoint *)v1;
|
||||
d = a * v->x + b * v->y + c * v->z;
|
||||
|
||||
// cout << "p = " << Point3D( p->x, p->y, p->z ) << endl;
|
||||
// cout << "coeff = " << Point3D( a, b, c ) << endl;
|
||||
if ( c < 0.00000001 ) {
|
||||
cout << "Really small C coefficient" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
double e = ( d - a * p->x - b * p->y ) / c;
|
||||
|
||||
return fabs( e - p->z );
|
||||
}
|
||||
|
||||
|
||||
static void usage( char *prog ) {
|
||||
cout << "Usage: " << prog << " [ --options ]" << endl;
|
||||
cout << "\t--input=file.arr" << endl;
|
||||
cout << "\t--minnodes=50" << endl;
|
||||
cout << "\t--maxnodes=600" << endl;
|
||||
cout << "\t--maxerror=50" << endl;
|
||||
cout << "\t--verbose" << endl;
|
||||
cout << endl;
|
||||
cout << "Algorithm will produce at least 50 fitted nodes, but no" << endl;
|
||||
cout << "more than 600. Within that range, the algorithm will stop"<< endl;
|
||||
cout << "if the maximum elevation error for any remaining point" << endl;
|
||||
cout << "drops below 50 meters." << endl;
|
||||
cout << endl;
|
||||
cout << "Increasing the maxnodes value and/or decreasing maxerror" << endl;
|
||||
cout << "will produce a better surface approximation." << endl;
|
||||
cout << endl;
|
||||
cout << "The input file must be a .arr file such as that produced" << endl;
|
||||
cout << "by demchop or hgtchop utils." << endl;
|
||||
cout << endl;
|
||||
cout << "The output file is called .fit and is simply a list of" << endl;
|
||||
cout << "from the resulting fitted surface nodes. The user of the" << endl;
|
||||
cout << ".fit file will need to triangulate the surface." << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char **argv ) {
|
||||
// option defaults
|
||||
SGPath infile;
|
||||
int min_nodes = 50;
|
||||
int max_nodes = 600;
|
||||
double error_threshold = 50.0;
|
||||
bool verbose = false;
|
||||
|
||||
// Parse command line arguments
|
||||
unsigned int i;
|
||||
for ( i = 1; i < argc; ++i ) {
|
||||
string arg = argv[i];
|
||||
|
||||
if ( arg.find("--input=") == 0 ) {
|
||||
infile.set( arg.substr(8) );
|
||||
} else if ( arg.find("--minnodes=") == 0 ) {
|
||||
min_nodes = atoi( arg.substr(11).c_str() );
|
||||
} else if ( arg.find("--maxnodes=") == 0 ) {
|
||||
max_nodes = atoi( arg.substr(11).c_str() );
|
||||
} else if ( arg.find("--maxerror=") == 0 ) {
|
||||
error_threshold = atof( arg.substr(11).c_str() );
|
||||
} else if ( arg.find("--verbose") == 0 ) {
|
||||
verbose = true;
|
||||
} else {
|
||||
usage( argv[0] );
|
||||
}
|
||||
}
|
||||
|
||||
if ( ! infile.str().length() ) {
|
||||
usage( argv[0] );
|
||||
}
|
||||
|
||||
// Strip off .arr or .arr.gz if part of the input file name
|
||||
string s = infile.str();
|
||||
if(s.length() >= 7) {
|
||||
if(s.substr(s.length() - 7) == ".arr.gz") {
|
||||
s = s.substr(0, s.length() - 7);
|
||||
}
|
||||
}
|
||||
if(s.length() >= 4) {
|
||||
if(s.substr(s.length() - 4) == ".arr") {
|
||||
s = s.substr(0, s.length() - 4);
|
||||
}
|
||||
}
|
||||
infile.set(s);
|
||||
|
||||
SGPath outfile = infile;
|
||||
outfile.concat( ".fit.gz" );
|
||||
|
||||
cout << "Input file = " << infile.str() << endl;
|
||||
cout << "Outfile file = " << outfile.str() << endl;
|
||||
cout << "Minimum nodes = " << min_nodes << endl;
|
||||
cout << "Maximum nodes = " << max_nodes << endl;
|
||||
cout << "Error Threshold = " << error_threshold << endl;
|
||||
cout << endl;
|
||||
|
||||
SGBucket b(0.0, 0.0); // build a dummy bucket
|
||||
TGArray a( infile.str() );
|
||||
a.parse( b );
|
||||
|
||||
// Load the DEM data and make a list of points
|
||||
point_list pending;
|
||||
pending.clear();
|
||||
|
||||
double x, y, z;
|
||||
double basex = a.get_originx();
|
||||
double basey = a.get_originy();
|
||||
double dx = a.get_col_step();
|
||||
double dy = a.get_row_step();
|
||||
|
||||
for ( i = 0; i < a.get_cols(); ++i ) {
|
||||
for ( int j = 0; j < a.get_rows(); ++j ) {
|
||||
if ( (i == 0 && j == 0) ||
|
||||
(i == a.get_cols() - 1 && j == 0 ) ||
|
||||
(i == a.get_cols() - 1 && j == a.get_rows() - 1 ) ||
|
||||
(i == 0 && j == a.get_rows() - 1 ) )
|
||||
{
|
||||
// skip corners since they will be added seperately
|
||||
} else {
|
||||
x = basex + i * dx;
|
||||
y = basey + j * dy;
|
||||
z = a.get_array_elev( i, j );
|
||||
if ( z > -9000 ) {
|
||||
pending.push_back( Point3D(x, y, z) );
|
||||
} else {
|
||||
// just ignore voids, better just not include
|
||||
// them, rather than making a stupid guess at a
|
||||
// value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create the empty fitted list (this is the list we are working
|
||||
// so hard to create.) :-)
|
||||
point_list fitted;
|
||||
fitted.clear();
|
||||
double_list errors;
|
||||
errors.clear();
|
||||
|
||||
// Make the corner vertices (enclosing exactly the DEM coverage area)
|
||||
x = basex;
|
||||
y = basey;
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
add_point( fitted, Point3D( x, y, z) );
|
||||
errors.push_back( 13000.0 );
|
||||
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
x = basex + dx * (a.get_cols() - 1);
|
||||
y = basey;
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
add_point( fitted, Point3D( x, y, z) );
|
||||
errors.push_back( 13000.0 );
|
||||
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
x = basex + dx * (a.get_cols() - 1);
|
||||
y = basey + dy * (a.get_rows() - 1);
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
add_point( fitted, Point3D( x, y, z) );
|
||||
errors.push_back( 13000.0 );
|
||||
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
x = basex;
|
||||
y = basey + dy * (a.get_rows() - 1);
|
||||
z = a.altitude_from_grid( x, y );
|
||||
cout << "adding = " << Point3D( x, y, z) << endl;
|
||||
add_point( fitted, Point3D( x, y, z) );
|
||||
errors.push_back( 13000.0 );
|
||||
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(), x, y, z );
|
||||
|
||||
GSList *list = NULL;
|
||||
list = g_slist_prepend( list, v1 );
|
||||
list = g_slist_prepend( list, v2 );
|
||||
list = g_slist_prepend( list, v3 );
|
||||
list = g_slist_prepend( list, v4 );
|
||||
|
||||
// make a triangle the completely encloses the 4 corners of our
|
||||
// terrain data
|
||||
GtsTriangle *t = gts_triangle_enclosing( gts_triangle_class(),
|
||||
list, 2.0 );
|
||||
|
||||
// Make the (empty) surface
|
||||
GtsSurface *surface = gts_surface_new( gts_surface_class(),
|
||||
gts_face_class(),
|
||||
gts_edge_class(),
|
||||
gts_vertex_class() );
|
||||
|
||||
// add the enclosing surface
|
||||
gts_surface_add_face( surface, gts_face_new(gts_face_class(),
|
||||
t->e1, t->e2, t->e3) );
|
||||
|
||||
// Add the four corners
|
||||
GtsVertex *result;
|
||||
result = gts_delaunay_add_vertex( surface, v1, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v2, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v3, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v4, NULL );
|
||||
|
||||
if ( verbose ) {
|
||||
gts_surface_print_stats( surface, stdout );
|
||||
}
|
||||
|
||||
// add the remaining points incrementally (from the pending list)
|
||||
|
||||
bool done = false;
|
||||
int count = 4;
|
||||
GtsPoint *p = gts_point_new( gts_point_class(), 0, 0, 0 );
|
||||
|
||||
while ( !done && pending.size() > 0 ) {
|
||||
// iterate through all the surface faces
|
||||
|
||||
if ( verbose ) {
|
||||
gts_surface_print_stats( surface, stdout );
|
||||
}
|
||||
cout << "points left = " << pending.size()
|
||||
<< " points added = " << count
|
||||
<< " fitted list size = " << fitted.size() << endl;
|
||||
GtsFace *first = NULL;
|
||||
GtsFace *guess = NULL;
|
||||
GtsFace *found = NULL;
|
||||
gts_surface_foreach_face( surface, (GtsFunc)pick_first_face, &first );
|
||||
|
||||
double max_error = 0;
|
||||
point_list_iterator mark = pending.end();
|
||||
|
||||
// iterate through all remaining points
|
||||
point_list_iterator current = pending.begin();
|
||||
const_point_list_iterator last = pending.end();
|
||||
for ( ; current != last; ++current ) {
|
||||
// cout << *current << endl;
|
||||
gts_point_set( p, current->x(), current->y(),
|
||||
current->z() );
|
||||
|
||||
guess = gts_point_locate( p, surface, guess );
|
||||
|
||||
double error = calc_error( (GtsTriangle *)guess, p );
|
||||
if ( error > max_error ) {
|
||||
max_error = error;
|
||||
mark = current;
|
||||
found = guess;
|
||||
}
|
||||
}
|
||||
|
||||
// check stop conditions
|
||||
if ( (max_error < error_threshold && (int)fitted.size() >= min_nodes) ||
|
||||
(int)fitted.size() >= max_nodes )
|
||||
{
|
||||
// we are done
|
||||
done = true;
|
||||
} else {
|
||||
// add the next point and keep going
|
||||
cout << "adding " << *mark << " ("
|
||||
<< max_error << ")" << endl;
|
||||
add_point( fitted, *mark );
|
||||
errors.push_back( max_error );
|
||||
GtsVertex *v = gts_vertex_new( gts_vertex_class(),
|
||||
mark->x(),
|
||||
mark->y(),
|
||||
mark->z() );
|
||||
GtsVertex *result = gts_delaunay_add_vertex( surface, v, guess );
|
||||
if ( result != NULL ) {
|
||||
cout << " error adding vertex! " << *mark << endl;
|
||||
} else {
|
||||
++count;
|
||||
}
|
||||
pending.erase( mark );
|
||||
|
||||
// GtsFace *f = gts_delaunay_check( surface );
|
||||
// if ( f == NULL ) {
|
||||
// cout << "valid delauney triangulation" << endl;
|
||||
// } else {
|
||||
// cout << "NOT VALID DELAUNEY TRIANGULATION" << endl;
|
||||
// }
|
||||
}
|
||||
|
||||
if ( verbose ) {
|
||||
FILE *fp = fopen( "surface.gts", "w" );
|
||||
gts_surface_write( surface, fp );
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
if ( verbose ) {
|
||||
cout << endl;
|
||||
}
|
||||
}
|
||||
|
||||
if ( verbose ) {
|
||||
FILE *fp = fopen( "surface.gts", "w" );
|
||||
gts_surface_write( surface, fp );
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
gzFile gzfp;
|
||||
if ( (gzfp = gzopen( outfile.c_str(), "wb9" )) == NULL ) {
|
||||
cout << "ERROR: cannot open " << outfile.str() << " for writing!"
|
||||
<< endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
gzprintf( gzfp, "%d\n", fitted.size() );
|
||||
for ( i = 0; i < fitted.size(); ++i ) {
|
||||
gzprintf( gzfp, "%.15f %.15f %.2f %.1f\n",
|
||||
fitted[i].x(), fitted[i].y(), fitted[i].z(), errors[i] );
|
||||
}
|
||||
gzclose( gzfp );
|
||||
|
||||
#if 0
|
||||
|
||||
// Make the corner vertices
|
||||
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(), 0, 0, 0 );
|
||||
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(), 10, 0, 5 );
|
||||
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(), 10, 10, 10 );
|
||||
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(), 0, 10, 5 );
|
||||
|
||||
// Make the 5 edges
|
||||
GtsEdge *e1 = gts_edge_new( gts_edge_class(), v1, v2 );
|
||||
GtsEdge *e2 = gts_edge_new( gts_edge_class(), v2, v3 );
|
||||
GtsEdge *e3 = gts_edge_new( gts_edge_class(), v3, v4 );
|
||||
GtsEdge *e4 = gts_edge_new( gts_edge_class(), v4, v1 );
|
||||
GtsEdge *e5 = gts_edge_new( gts_edge_class(), v2, v4 );
|
||||
|
||||
// Make the two faces
|
||||
GtsFace *f1 = gts_face_new( gts_face_class(), e1, e5, e4 );
|
||||
GtsFace *f2 = gts_face_new( gts_face_class(), e2, e3, e5 );
|
||||
|
||||
// Make the (empty) surface
|
||||
GtsSurface *surface = gts_surface_new( gts_surface_class(),
|
||||
gts_face_class(),
|
||||
gts_edge_class(),
|
||||
gts_vertex_class() );
|
||||
|
||||
// Add the two faces
|
||||
gts_surface_add_face( surface, f1 );
|
||||
gts_surface_add_face( surface, f2 );
|
||||
|
||||
// Add some vertices
|
||||
for ( int j = 0; j <= 10; ++j ) {
|
||||
for ( int i = 0; i <= 10; ++i ) {
|
||||
GtsVertex *v = gts_vertex_new( gts_vertex_class(), i, j, (i - j) );
|
||||
GtsVertex *result = gts_delaunay_add_vertex (surface, v, NULL);
|
||||
if ( result != NULL ) {
|
||||
cout << " error adding vertex! " << i << " " << j << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,271 +0,0 @@
|
|||
// demo.cxx
|
||||
//
|
||||
// Loads a .arr file (chopped intermediate form of DEM) and leverages
|
||||
// portions of gts to impliment the terrain simplification algorithm
|
||||
// in Michael Garlands paper located here:
|
||||
//
|
||||
// http://graphics.cs.uiuc.edu/~garland/software/terra.html
|
||||
//
|
||||
// Essentially start with two triangles forming the bounding surface.
|
||||
// Then add the point that has the greatest error. Retriangulate.
|
||||
// Recalcuate errors for each remaining point, add the one with the
|
||||
// greatest error. Lather, rinse, repeat.
|
||||
//
|
||||
// The resulting fitted set of nodes is written out to a file so the
|
||||
// main tile builder can later load these nodes and incorporate them
|
||||
// into the tile surface.
|
||||
//
|
||||
// Written by Curtis Olson, started March 2003.
|
||||
//
|
||||
// Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id: demo.cxx,v 1.2 2004-11-19 22:25:51 curt Exp $
|
||||
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <simgear/math/sg_types.hxx>
|
||||
|
||||
#include <gts.h>
|
||||
|
||||
SG_USING_STD(cin);
|
||||
SG_USING_STD(cout);
|
||||
SG_USING_STD(endl);
|
||||
|
||||
|
||||
// transform point to lat/lon degree coordinates and append to list
|
||||
static void add_point( point_list &list, Point3D p ) {
|
||||
Point3D tp( p.x() / 3600.0, p.y() / 3600.0, p.z() );
|
||||
list.push_back( tp );
|
||||
}
|
||||
|
||||
|
||||
static void pick_first_face( GtsFace *f, GtsFace **first ) {
|
||||
if ( *first == NULL )
|
||||
*first = f;
|
||||
}
|
||||
|
||||
|
||||
// if p lies inside plane (in terms of x,y position) return the
|
||||
// distance from the point to the triangle in the z direction.
|
||||
// Otherwise return 0.
|
||||
double calc_error( GtsTriangle *t, GtsPoint *p ) {
|
||||
if ( gts_point_is_in_triangle( p, t ) == GTS_OUT ) {
|
||||
// point outside triangle, bail
|
||||
return 0;
|
||||
}
|
||||
|
||||
double a, b, c, d;
|
||||
gts_triangle_normal( t, &a, &b, &c );
|
||||
GtsVertex *v1, *v2, *v3;
|
||||
gts_triangle_vertices( t, &v1, &v2, &v3 );
|
||||
GtsPoint *v = (GtsPoint *)v1;
|
||||
d = a * v->x + b * v->y + c * v->z;
|
||||
|
||||
// cout << "p = " << Point3D( p->x, p->y, p->z ) << endl;
|
||||
// cout << "coeff = " << Point3D( a, b, c ) << endl;
|
||||
if ( c < 0.00000001 ) {
|
||||
cout << "Really small C coefficient" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
double e = ( d - a * p->x - b * p->y ) / c;
|
||||
|
||||
return fabs( e - p->z );
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char **argv ) {
|
||||
// option defaults
|
||||
int min_nodes = 50;
|
||||
int max_nodes = 6000;
|
||||
double error_threshold = 0.1;
|
||||
bool verbose = false;
|
||||
|
||||
cout << "Minimum nodes = " << min_nodes << endl;
|
||||
cout << "Maximum nodes = " << max_nodes << endl;
|
||||
cout << "Error Threshold = " << error_threshold << endl;
|
||||
cout << endl;
|
||||
|
||||
// Load the DEM data and make a list of points
|
||||
point_list pending;
|
||||
pending.clear();
|
||||
|
||||
double x, y, z;
|
||||
|
||||
while ( true ) {
|
||||
cin >> x >> y >> z;
|
||||
if ( x == 9999 && y == 9999 && z == 9999 ) {
|
||||
break;
|
||||
} else {
|
||||
pending.push_back( Point3D(x, y, z) );
|
||||
}
|
||||
}
|
||||
|
||||
// Create the empty fitted list (this is the list we are working
|
||||
// so hard to create.) :-)
|
||||
point_list fitted;
|
||||
fitted.clear();
|
||||
|
||||
// Make the corner vertices (enclosing exactly the DEM coverage area)
|
||||
add_point( fitted, pending[0] );
|
||||
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(),
|
||||
pending[0].x(),
|
||||
pending[0].y(),
|
||||
pending[0].z() );
|
||||
|
||||
add_point( fitted, pending[1] );
|
||||
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(),
|
||||
pending[1].x(),
|
||||
pending[1].y(),
|
||||
pending[1].z() );
|
||||
|
||||
add_point( fitted, pending[2] );
|
||||
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(),
|
||||
pending[2].x(),
|
||||
pending[2].y(),
|
||||
pending[2].z() );
|
||||
|
||||
add_point( fitted, pending[3] );
|
||||
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(),
|
||||
pending[3].x(),
|
||||
pending[3].y(),
|
||||
pending[3].z() );
|
||||
|
||||
GSList *list = NULL;
|
||||
list = g_slist_prepend( list, v1 );
|
||||
list = g_slist_prepend( list, v2 );
|
||||
list = g_slist_prepend( list, v3 );
|
||||
list = g_slist_prepend( list, v4 );
|
||||
|
||||
// make a triangle the completely encloses the 4 corners of our
|
||||
// terrain data
|
||||
GtsTriangle *t = gts_triangle_enclosing( gts_triangle_class(),
|
||||
list, 2.0 );
|
||||
|
||||
// Make the (empty) surface
|
||||
GtsSurface *surface = gts_surface_new( gts_surface_class(),
|
||||
gts_face_class(),
|
||||
gts_edge_class(),
|
||||
gts_vertex_class() );
|
||||
|
||||
// add the enclosing surface
|
||||
gts_surface_add_face( surface, gts_face_new(gts_face_class(),
|
||||
t->e1, t->e2, t->e3) );
|
||||
|
||||
// Add the four corners
|
||||
GtsVertex *result;
|
||||
result = gts_delaunay_add_vertex( surface, v1, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v2, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v3, NULL );
|
||||
result = gts_delaunay_add_vertex( surface, v4, NULL );
|
||||
|
||||
if ( verbose ) {
|
||||
gts_surface_print_stats( surface, stdout );
|
||||
}
|
||||
|
||||
// add the remaining points incrementally (from the pending list)
|
||||
|
||||
bool done = false;
|
||||
int count = 4;
|
||||
GtsPoint *p = gts_point_new( gts_point_class(), 0, 0, 0 );
|
||||
|
||||
while ( !done ) {
|
||||
// iterate through all the surface faces
|
||||
|
||||
if ( verbose ) {
|
||||
gts_surface_print_stats( surface, stdout );
|
||||
}
|
||||
cout << "points left = " << pending.size()
|
||||
<< " points added = " << count
|
||||
<< " fitted list size = " << fitted.size() << endl;
|
||||
GtsFace *first = NULL;
|
||||
GtsFace *guess = NULL;
|
||||
GtsFace *found = NULL;
|
||||
gts_surface_foreach_face( surface, (GtsFunc)pick_first_face, &first );
|
||||
|
||||
double max_error = 0;
|
||||
point_list_iterator mark = pending.end();
|
||||
|
||||
// iterate through all remaining points
|
||||
point_list_iterator current = pending.begin();
|
||||
const_point_list_iterator last = pending.end();
|
||||
for ( ; current != last; ++current ) {
|
||||
// cout << *current << endl;
|
||||
gts_point_set( p, current->x(), current->y(),
|
||||
current->z() );
|
||||
|
||||
guess = gts_point_locate( p, surface, guess );
|
||||
|
||||
double error = calc_error( (GtsTriangle *)guess, p );
|
||||
if ( error > max_error ) {
|
||||
max_error = error;
|
||||
mark = current;
|
||||
found = guess;
|
||||
}
|
||||
}
|
||||
|
||||
// check stop conditions
|
||||
if ( (max_error < error_threshold && (int)fitted.size() >= min_nodes) ||
|
||||
(int)fitted.size() >= max_nodes )
|
||||
{
|
||||
// we are done
|
||||
done = true;
|
||||
} else {
|
||||
// add the next point and keep going
|
||||
cout << "adding " << *mark << " ("
|
||||
<< max_error << ")" << endl;
|
||||
add_point( fitted, *mark );
|
||||
GtsVertex *v = gts_vertex_new( gts_vertex_class(),
|
||||
mark->x(),
|
||||
mark->y(),
|
||||
mark->z() );
|
||||
GtsVertex *result = gts_delaunay_add_vertex( surface, v, guess );
|
||||
if ( result != NULL ) {
|
||||
cout << " error adding vertex! " << *mark << endl;
|
||||
} else {
|
||||
++count;
|
||||
}
|
||||
pending.erase( mark );
|
||||
|
||||
// GtsFace *f = gts_delaunay_check( surface );
|
||||
// if ( f == NULL ) {
|
||||
// cout << "valid delauney triangulation" << endl;
|
||||
// } else {
|
||||
// cout << "NOT VALID DELAUNEY TRIANGULATION" << endl;
|
||||
// }
|
||||
}
|
||||
|
||||
if ( verbose ) {
|
||||
FILE *fp = fopen( "surface.gts", "w" );
|
||||
gts_surface_write( surface, fp );
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
if ( verbose ) {
|
||||
cout << endl;
|
||||
}
|
||||
}
|
||||
|
||||
if ( verbose ) {
|
||||
FILE *fp = fopen( "surface.gts", "w" );
|
||||
gts_surface_write( surface, fp );
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,5 +1,3 @@
|
|||
DISTDIRS = ArrayFit
|
||||
|
||||
SUBDIRS = \
|
||||
DemChop \
|
||||
DemInfo \
|
||||
|
|
Loading…
Add table
Reference in a new issue