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flightgear/src/GUI/dialog.cxx
david bbff86ed36 Add new object types "slider" and "dial".
Fix memory leaks (PUI doesn't make copies of lists, so we have to make
our own copies and keep pointers to them).

Adjust for new method names in NewGUI.

Move the GUIInfo struct into the cxx file so that it's not part of the
public interface.
2003-01-20 16:01:16 +00:00

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// dialog.cxx: implementation of an XML-configurable dialog box.
#include <Input/input.hxx>
#include "dialog.hxx"
#include "new_gui.hxx"
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
/**
* User data for a GUI object.
*/
struct GUIInfo
{
GUIInfo (FGDialog * d);
virtual ~GUIInfo ();
FGDialog * dialog;
vector <FGBinding *> bindings;
};
/**
* Action callback.
*/
static void
action_callback (puObject * object)
{
GUIInfo * info = (GUIInfo *)object->getUserData();
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->setActiveDialog(info->dialog);
int nBindings = info->bindings.size();
for (int i = 0; i < nBindings; i++) {
info->bindings[i]->fire();
if (gui->getActiveDialog() == 0)
break;
}
gui->setActiveDialog(0);
}
////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////
/**
* Copy a property value to a PUI object.
*/
static void
copy_to_pui (SGPropertyNode * node, puObject * object)
{
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
object->setValue(node->getIntValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
object->setValue(node->getFloatValue());
break;
default:
object->setValue(node->getStringValue());
break;
}
}
static void
copy_from_pui (puObject * object, SGPropertyNode * node)
{
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
node->setIntValue(object->getIntegerValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
node->setFloatValue(object->getFloatValue());
break;
default:
node->setStringValue(object->getStringValue());
break;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of GUIInfo.
////////////////////////////////////////////////////////////////////////
GUIInfo::GUIInfo (FGDialog * d)
: dialog(d)
{
}
GUIInfo::~GUIInfo ()
{
for (int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
FGDialog::FGDialog (SGPropertyNode_ptr props)
: _object(0)
{
display(props);
}
FGDialog::~FGDialog ()
{
puDeleteObject(_object);
int i;
// Delete all the arrays we made
// and were forced to keep around
// because PUI won't do its own
// memory management.
for (i = 0; i < _char_arrays.size(); i++) {
for (int j = 0; _char_arrays[i][j] != 0; j++)
free(_char_arrays[i][j]); // added with strdup
delete _char_arrays[i];
}
// Delete all the info objects we
// were forced to keep around because
// PUI cannot delete its own user data.
for (i = 0; i < _info.size(); i++) {
delete (GUIInfo *)_info[i];
_info[i] = 0;
}
// Finally, delete the property links.
for (i = 0; i < _propertyObjects.size(); i++) {
delete _propertyObjects[i];
_propertyObjects[i] = 0;
}
}
void
FGDialog::updateValue (const char * objectName)
{
for (int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (name == objectName)
copy_to_pui(_propertyObjects[i]->node,
_propertyObjects[i]->object);
}
}
void
FGDialog::applyValue (const char * objectName)
{
for (int i = 0; i < _propertyObjects.size(); i++) {
if (_propertyObjects[i]->name == objectName)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
}
void
FGDialog::updateValues ()
{
for (int i = 0; i < _propertyObjects.size(); i++)
copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object);
}
void
FGDialog::applyValues ()
{
for (int i = 0; i < _propertyObjects.size(); i++)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
void
FGDialog::display (SGPropertyNode_ptr props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
_object = makeObject(props, 1024, 768);
if (_object != 0) {
_object->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
<< props->getStringValue("name", "[unnamed]")
<< " does not contain a proper GUI definition");
}
}
puObject *
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type == "")
type = props->getStringValue("type");
if (type == "") {
SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object");
return 0;
}
if (type == "dialog") {
puPopup * dialog;
if (props->getBoolValue("modal", false))
dialog = new puDialogBox(x, y);
else
dialog = new puPopup(x, y);
setupGroup(dialog, props, width, height, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
setupGroup(group, props, width, height, false);
return group;
} else if (type == "input") {
puInput * input = new puInput(x, y, x + width, y + height);
setupObject(input, props);
return input;
} else if (type == "text") {
puText * text = new puText(x, y);
setupObject(text, props);
return text;
} else if (type == "checkbox") {
puButton * b;
b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
setupObject(b, props);
return b;
} else if (type == "button") {
puButton * b;
const char * legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
b = new puOneShot(x, y, legend);
else
b = new puButton(x, y, legend);
setupObject(b, props);
return b;
} else if (type == "combo") {
vector<SGPropertyNode_ptr> value_nodes = props->getChildren("value");
char ** entries = make_char_array(value_nodes.size());
for (int i = 0, j = value_nodes.size() - 1;
i < value_nodes.size();
i++, j--)
entries[i] = strdup((char *)value_nodes[i]->getStringValue());
puComboBox * combo =
new puComboBox(x, y, x + width, y + height, entries,
props->getBoolValue("editable", false));
setupObject(combo, props);
return combo;
} else if (type == "slider") {
bool vertical = props->getBoolValue("vertical", false);
puSlider * slider = new puSlider(x, y, (vertical ? height : width));
slider->setMinValue(props->getFloatValue("min", 0.0));
slider->setMaxValue(props->getFloatValue("max", 1.0));
setupObject(slider, props);
return slider;
} else if (type == "dial") {
puDial * dial = new puDial(x, y, width);
dial->setMinValue(props->getFloatValue("min", 0.0));
dial->setMaxValue(props->getFloatValue("max", 1.0));
dial->setWrap(props->getBoolValue("wrap", true));
setupObject(dial, props);
return dial;
} else {
return 0;
}
}
void
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
{
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
if (props->hasValue("label"))
object->setLabel(props->getStringValue("label"));
if (props->hasValue("property")) {
const char * name = props->getStringValue("name");
if (name == 0)
name = "";
const char * propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
copy_to_pui(node, object);
if (name != 0)
_propertyObjects.push_back(new PropertyObject(name, object, node));
}
vector<SGPropertyNode_ptr> nodes = props->getChildren("binding");
if (nodes.size() > 0) {
GUIInfo * info = new GUIInfo(this);
for (int i = 0; i < nodes.size(); i++)
info->bindings.push_back(new FGBinding(nodes[i]));
object->setCallback(action_callback);
object->setUserData(info);
_info.push_back(info);
}
object->makeReturnDefault(props->getBoolValue("default"));
}
void
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame)
{
setupObject(group, props);
if (makeFrame)
new puFrame(0, 0, width, height);
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
char **
FGDialog::make_char_array (int size)
{
char ** list = new char*[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_char_arrays.push_back(list);
return list;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
FGDialog::PropertyObject::PropertyObject (const char * n,
puObject * o,
SGPropertyNode_ptr p)
: name(n),
object(o),
node(p)
{
}
// end of dialog.cxx