// dialog.cxx: implementation of an XML-configurable dialog box. #include #include "dialog.hxx" #include "new_gui.hxx" //////////////////////////////////////////////////////////////////////// // Callbacks. //////////////////////////////////////////////////////////////////////// /** * User data for a GUI object. */ struct GUIInfo { GUIInfo (FGDialog * d); virtual ~GUIInfo (); FGDialog * dialog; vector bindings; }; /** * Action callback. */ static void action_callback (puObject * object) { GUIInfo * info = (GUIInfo *)object->getUserData(); NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->setActiveDialog(info->dialog); int nBindings = info->bindings.size(); for (int i = 0; i < nBindings; i++) { info->bindings[i]->fire(); if (gui->getActiveDialog() == 0) break; } gui->setActiveDialog(0); } //////////////////////////////////////////////////////////////////////// // Static helper functions. //////////////////////////////////////////////////////////////////////// /** * Copy a property value to a PUI object. */ static void copy_to_pui (SGPropertyNode * node, puObject * object) { switch (node->getType()) { case SGPropertyNode::BOOL: case SGPropertyNode::INT: case SGPropertyNode::LONG: object->setValue(node->getIntValue()); break; case SGPropertyNode::FLOAT: case SGPropertyNode::DOUBLE: object->setValue(node->getFloatValue()); break; default: object->setValue(node->getStringValue()); break; } } static void copy_from_pui (puObject * object, SGPropertyNode * node) { switch (node->getType()) { case SGPropertyNode::BOOL: case SGPropertyNode::INT: case SGPropertyNode::LONG: node->setIntValue(object->getIntegerValue()); break; case SGPropertyNode::FLOAT: case SGPropertyNode::DOUBLE: node->setFloatValue(object->getFloatValue()); break; default: node->setStringValue(object->getStringValue()); break; } } //////////////////////////////////////////////////////////////////////// // Implementation of GUIInfo. //////////////////////////////////////////////////////////////////////// GUIInfo::GUIInfo (FGDialog * d) : dialog(d) { } GUIInfo::~GUIInfo () { for (int i = 0; i < bindings.size(); i++) { delete bindings[i]; bindings[i] = 0; } } //////////////////////////////////////////////////////////////////////// // Implementation of FGDialog. //////////////////////////////////////////////////////////////////////// FGDialog::FGDialog (SGPropertyNode_ptr props) : _object(0) { display(props); } FGDialog::~FGDialog () { puDeleteObject(_object); int i; // Delete all the arrays we made // and were forced to keep around // because PUI won't do its own // memory management. for (i = 0; i < _char_arrays.size(); i++) { for (int j = 0; _char_arrays[i][j] != 0; j++) free(_char_arrays[i][j]); // added with strdup delete _char_arrays[i]; } // Delete all the info objects we // were forced to keep around because // PUI cannot delete its own user data. for (i = 0; i < _info.size(); i++) { delete (GUIInfo *)_info[i]; _info[i] = 0; } // Finally, delete the property links. for (i = 0; i < _propertyObjects.size(); i++) { delete _propertyObjects[i]; _propertyObjects[i] = 0; } } void FGDialog::updateValue (const char * objectName) { for (int i = 0; i < _propertyObjects.size(); i++) { const string &name = _propertyObjects[i]->name; if (name == objectName) copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object); } } void FGDialog::applyValue (const char * objectName) { for (int i = 0; i < _propertyObjects.size(); i++) { if (_propertyObjects[i]->name == objectName) copy_from_pui(_propertyObjects[i]->object, _propertyObjects[i]->node); } } void FGDialog::updateValues () { for (int i = 0; i < _propertyObjects.size(); i++) copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object); } void FGDialog::applyValues () { for (int i = 0; i < _propertyObjects.size(); i++) copy_from_pui(_propertyObjects[i]->object, _propertyObjects[i]->node); } void FGDialog::display (SGPropertyNode_ptr props) { if (_object != 0) { SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active"); return; } _object = makeObject(props, 1024, 768); if (_object != 0) { _object->reveal(); } else { SG_LOG(SG_GENERAL, SG_ALERT, "Widget " << props->getStringValue("name", "[unnamed]") << " does not contain a proper GUI definition"); } } puObject * FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) { int width = props->getIntValue("width", parentWidth); int height = props->getIntValue("height", parentHeight); int x = props->getIntValue("x", (parentWidth - width) / 2); int y = props->getIntValue("y", (parentHeight - height) / 2); string type = props->getName(); if (type == "") type = props->getStringValue("type"); if (type == "") { SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object"); return 0; } if (type == "dialog") { puPopup * dialog; if (props->getBoolValue("modal", false)) dialog = new puDialogBox(x, y); else dialog = new puPopup(x, y); setupGroup(dialog, props, width, height, true); return dialog; } else if (type == "group") { puGroup * group = new puGroup(x, y); setupGroup(group, props, width, height, false); return group; } else if (type == "input") { puInput * input = new puInput(x, y, x + width, y + height); setupObject(input, props); return input; } else if (type == "text") { puText * text = new puText(x, y); setupObject(text, props); return text; } else if (type == "checkbox") { puButton * b; b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE); setupObject(b, props); return b; } else if (type == "button") { puButton * b; const char * legend = props->getStringValue("legend", "[none]"); if (props->getBoolValue("one-shot", true)) b = new puOneShot(x, y, legend); else b = new puButton(x, y, legend); setupObject(b, props); return b; } else if (type == "combo") { vector value_nodes = props->getChildren("value"); char ** entries = make_char_array(value_nodes.size()); for (int i = 0, j = value_nodes.size() - 1; i < value_nodes.size(); i++, j--) entries[i] = strdup((char *)value_nodes[i]->getStringValue()); puComboBox * combo = new puComboBox(x, y, x + width, y + height, entries, props->getBoolValue("editable", false)); setupObject(combo, props); return combo; } else if (type == "slider") { bool vertical = props->getBoolValue("vertical", false); puSlider * slider = new puSlider(x, y, (vertical ? height : width)); slider->setMinValue(props->getFloatValue("min", 0.0)); slider->setMaxValue(props->getFloatValue("max", 1.0)); setupObject(slider, props); return slider; } else if (type == "dial") { puDial * dial = new puDial(x, y, width); dial->setMinValue(props->getFloatValue("min", 0.0)); dial->setMaxValue(props->getFloatValue("max", 1.0)); dial->setWrap(props->getBoolValue("wrap", true)); setupObject(dial, props); return dial; } else { return 0; } } void FGDialog::setupObject (puObject * object, SGPropertyNode * props) { if (props->hasValue("legend")) object->setLegend(props->getStringValue("legend")); if (props->hasValue("label")) object->setLabel(props->getStringValue("label")); if (props->hasValue("property")) { const char * name = props->getStringValue("name"); if (name == 0) name = ""; const char * propname = props->getStringValue("property"); SGPropertyNode_ptr node = fgGetNode(propname, true); copy_to_pui(node, object); if (name != 0) _propertyObjects.push_back(new PropertyObject(name, object, node)); } vector nodes = props->getChildren("binding"); if (nodes.size() > 0) { GUIInfo * info = new GUIInfo(this); for (int i = 0; i < nodes.size(); i++) info->bindings.push_back(new FGBinding(nodes[i])); object->setCallback(action_callback); object->setUserData(info); _info.push_back(info); } object->makeReturnDefault(props->getBoolValue("default")); } void FGDialog::setupGroup (puGroup * group, SGPropertyNode * props, int width, int height, bool makeFrame) { setupObject(group, props); if (makeFrame) new puFrame(0, 0, width, height); int nChildren = props->nChildren(); for (int i = 0; i < nChildren; i++) makeObject(props->getChild(i), width, height); group->close(); } char ** FGDialog::make_char_array (int size) { char ** list = new char*[size+1]; for (int i = 0; i <= size; i++) list[i] = 0; _char_arrays.push_back(list); return list; } //////////////////////////////////////////////////////////////////////// // Implementation of FGDialog::PropertyObject. //////////////////////////////////////////////////////////////////////// FGDialog::PropertyObject::PropertyObject (const char * n, puObject * o, SGPropertyNode_ptr p) : name(n), object(o), node(p) { } // end of dialog.cxx