317 lines
10 KiB
C++
317 lines
10 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGTable.h
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Author: Jon S. Berndt
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Date started: 1/9/2001
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------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) --------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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JSB 1/9/00 Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGTABLE_H
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#define FGTABLE_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <input_output/FGXMLElement.h>
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#include "FGParameter.h"
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#include <input_output/FGPropertyManager.h>
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#include <sstream>
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#include <vector>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_TABLE "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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using std::vector;
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using std::stringstream;
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Lookup table class.
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Models a one, two, or three dimensional lookup table for use in aerodynamics
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and function definitions.
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For a single "vector" lookup table, the format is as follows:
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@code
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<table name="property_name">
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<independentVar lookup="row"> property_name </independentVar>
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<tableData>
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key_1 value_1
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key_2 value_2
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... ...
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key_n value_n
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</tableData>
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</table>
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@endcode
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The lookup="row" attribute in the independentVar element is option in this case;
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it is assumed that the independentVar is a row variable.
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A "real life" example is as shown here:
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@code
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<table>
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<independentVar lookup="row"> aero/alpha-rad </independentVar>
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<tableData>
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-1.57 1.500
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-0.26 0.033
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0.00 0.025
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0.26 0.033
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1.57 1.500
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</tableData>
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</table>
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@endcode
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The first column in the data table represents the lookup index (or "key"). In
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this case, the lookup index is aero/alpha-rad (angle of attack in radians).
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If alpha is 0.26 radians, the value returned from the lookup table
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would be 0.033.
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The definition for a 2D table, is as follows:
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@code
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<table name="property_name">
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<independentVar lookup="row"> property_name </independentVar>
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<independentVar lookup="column"> property_name </independentVar>
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<tableData>
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{col_1_key col_2_key ... col_n_key }
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{row_1_key} {col_1_data col_2_data ... col_n_data}
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{row_2_key} {... ... ... ... }
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{ ... } {... ... ... ... }
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{row_n_key} {... ... ... ... }
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</tableData>
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</table>
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@endcode
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The data is in a gridded format.
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A "real life" example is as shown below. Alpha in radians is the row lookup (alpha
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breakpoints are arranged in the first column) and flap position in degrees is
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@code
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<table>
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<independentVar lookup="row">aero/alpha-rad</independentVar>
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<independentVar lookup="column">fcs/flap-pos-deg</independentVar>
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<tableData>
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0.0 10.0 20.0 30.0
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-0.0523599 8.96747e-05 0.00231942 0.0059252 0.00835082
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-0.0349066 0.000313268 0.00567451 0.0108461 0.0140545
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-0.0174533 0.00201318 0.0105059 0.0172432 0.0212346
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0.0 0.0051894 0.0168137 0.0251167 0.0298909
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0.0174533 0.00993967 0.0247521 0.0346492 0.0402205
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0.0349066 0.0162201 0.0342207 0.0457119 0.0520802
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0.0523599 0.0240308 0.0452195 0.0583047 0.0654701
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0.0698132 0.0333717 0.0577485 0.0724278 0.0803902
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0.0872664 0.0442427 0.0718077 0.088081 0.0968405
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</tableData>
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</table>
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@endcode
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The definition for a 3D table in a coefficient would be (for example):
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@code
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<table name="property_name">
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<independentVar lookup="row"> property_name </independentVar>
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<independentVar lookup="column"> property_name </independentVar>
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<tableData breakpoint="table_1_key">
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{col_1_key col_2_key ... col_n_key }
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{row_1_key} {col_1_data col_2_data ... col_n_data}
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{row_2_key} {... ... ... ... }
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{ ... } {... ... ... ... }
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{row_n_key} {... ... ... ... }
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</tableData>
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<tableData breakpoint="table_2_key">
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{col_1_key col_2_key ... col_n_key }
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{row_1_key} {col_1_data col_2_data ... col_n_data}
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{row_2_key} {... ... ... ... }
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{ ... } {... ... ... ... }
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{row_n_key} {... ... ... ... }
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</tableData>
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...
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<tableData breakpoint="table_n_key">
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{col_1_key col_2_key ... col_n_key }
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{row_1_key} {col_1_data col_2_data ... col_n_data}
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{row_2_key} {... ... ... ... }
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{ ... } {... ... ... ... }
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{row_n_key} {... ... ... ... }
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</tableData>
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</table>
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@endcode
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[Note the "breakpoint" attribute in the tableData element, above.]
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Here's an example:
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@code
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<table>
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<independentVar lookup="row">fcs/row-value</independentVar>
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<independentVar lookup="column">fcs/column-value</independentVar>
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<independentVar lookup="table">fcs/table-value</independentVar>
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<tableData breakPoint="-1.0">
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-1.0 1.0
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0.0 1.0000 2.0000
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1.0 3.0000 4.0000
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</tableData>
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<tableData breakPoint="0.0000">
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0.0 10.0
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2.0 1.0000 2.0000
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3.0 3.0000 4.0000
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</tableData>
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<tableData breakPoint="1.0">
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0.0 10.0 20.0
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2.0 1.0000 2.0000 3.0000
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3.0 4.0000 5.0000 6.0000
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10.0 7.0000 8.0000 9.0000
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</tableData>
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</table>
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@endcode
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In addition to using a Table for something like a coefficient, where all the
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row and column elements are read in from a file, a Table could be created
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and populated completely within program code:
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@code
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// First column is thi, second is neta (combustion efficiency)
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Lookup_Combustion_Efficiency = new FGTable(12);
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*Lookup_Combustion_Efficiency << 0.00 << 0.980;
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*Lookup_Combustion_Efficiency << 0.90 << 0.980;
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*Lookup_Combustion_Efficiency << 1.00 << 0.970;
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*Lookup_Combustion_Efficiency << 1.05 << 0.950;
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*Lookup_Combustion_Efficiency << 1.10 << 0.900;
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*Lookup_Combustion_Efficiency << 1.15 << 0.850;
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*Lookup_Combustion_Efficiency << 1.20 << 0.790;
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*Lookup_Combustion_Efficiency << 1.30 << 0.700;
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*Lookup_Combustion_Efficiency << 1.40 << 0.630;
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*Lookup_Combustion_Efficiency << 1.50 << 0.570;
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*Lookup_Combustion_Efficiency << 1.60 << 0.525;
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*Lookup_Combustion_Efficiency << 2.00 << 0.345;
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@endcode
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The first column in the table, above, is thi (the lookup index, or key). The
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second column is the output data - in this case, "neta" (the Greek letter
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referring to combustion efficiency). Later on, the table is used like this:
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@code
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combustion_efficiency = Lookup_Combustion_Efficiency->GetValue(equivalence_ratio);
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@endcode
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@author Jon S. Berndt
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@version $Id$
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGTable : public FGParameter
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{
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public:
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/// Destructor
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~FGTable();
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/** This is the very important copy constructor.
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@param table a const reference to a table.*/
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FGTable(const FGTable& table);
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/// The constructor for a table
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FGTable (FGPropertyManager* propMan, Element* el);
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FGTable (int );
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double GetValue(void) const;
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double GetValue(double key) const;
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double GetValue(double rowKey, double colKey) const;
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double GetValue(double rowKey, double colKey, double TableKey) const;
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/** Read the table in.
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Data in the config file should be in matrix format with the row
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independents as the first column and the column independents in
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the first row. The implication of this layout is that there should
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be no value in the upper left corner of the matrix e.g:
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<pre>
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0 10 20 30 ...
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-5 1 2 3 4 ...
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...
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</pre>
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For multiple-table (i.e. 3D) data sets there is an additional number
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key in the table definition. For example:
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<pre>
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0.0
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0 10 20 30 ...
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-5 1 2 3 4 ...
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...
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</pre>
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*/
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void operator<<(stringstream&);
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FGTable& operator<<(const double n);
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FGTable& operator<<(const int n);
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inline double GetElement(int r, int c) {return Data[r][c];}
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inline double GetElement(int r, int c, int t);
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void SetRowIndexProperty(FGPropertyManager *node) {lookupProperty[eRow] = node;}
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void SetColumnIndexProperty(FGPropertyManager *node) {lookupProperty[eColumn] = node;}
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void Print(void);
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private:
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enum type {tt1D, tt2D, tt3D} Type;
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enum axis {eRow=0, eColumn, eTable};
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bool internal;
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FGPropertyManager *lookupProperty[3];
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double** Data;
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vector <FGTable*> Tables;
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unsigned int FindNumColumns(string);
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unsigned int nRows, nCols, nTables, dimension;
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int colCounter, rowCounter, tableCounter;
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mutable int lastRowIndex, lastColumnIndex, lastTableIndex;
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double** Allocate(void);
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FGPropertyManager* const PropertyManager;
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string Name;
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void bind(void);
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void Debug(int from);
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};
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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