/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGTable.h Author: Jon S. Berndt Date started: 1/9/2001 ------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- JSB 1/9/00 Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGTABLE_H #define FGTABLE_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #include "FGParameter.h" #include #include #include /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_TABLE "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ using std::vector; using std::stringstream; namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** Lookup table class. Models a one, two, or three dimensional lookup table for use in aerodynamics and function definitions. For a single "vector" lookup table, the format is as follows: @code property_name key_1 value_1 key_2 value_2 ... ... key_n value_n
@endcode The lookup="row" attribute in the independentVar element is option in this case; it is assumed that the independentVar is a row variable. A "real life" example is as shown here: @code aero/alpha-rad -1.57 1.500 -0.26 0.033 0.00 0.025 0.26 0.033 1.57 1.500
@endcode The first column in the data table represents the lookup index (or "key"). In this case, the lookup index is aero/alpha-rad (angle of attack in radians). If alpha is 0.26 radians, the value returned from the lookup table would be 0.033. The definition for a 2D table, is as follows: @code property_name property_name {col_1_key col_2_key ... col_n_key } {row_1_key} {col_1_data col_2_data ... col_n_data} {row_2_key} {... ... ... ... } { ... } {... ... ... ... } {row_n_key} {... ... ... ... }
@endcode The data is in a gridded format. A "real life" example is as shown below. Alpha in radians is the row lookup (alpha breakpoints are arranged in the first column) and flap position in degrees is @code aero/alpha-radfcs/flap-pos-deg 0.0 10.0 20.0 30.0 -0.0523599 8.96747e-05 0.00231942 0.0059252 0.00835082 -0.0349066 0.000313268 0.00567451 0.0108461 0.0140545 -0.0174533 0.00201318 0.0105059 0.0172432 0.0212346 0.0 0.0051894 0.0168137 0.0251167 0.0298909 0.0174533 0.00993967 0.0247521 0.0346492 0.0402205 0.0349066 0.0162201 0.0342207 0.0457119 0.0520802 0.0523599 0.0240308 0.0452195 0.0583047 0.0654701 0.0698132 0.0333717 0.0577485 0.0724278 0.0803902 0.0872664 0.0442427 0.0718077 0.088081 0.0968405
@endcode The definition for a 3D table in a coefficient would be (for example): @code property_name property_name {col_1_key col_2_key ... col_n_key } {row_1_key} {col_1_data col_2_data ... col_n_data} {row_2_key} {... ... ... ... } { ... } {... ... ... ... } {row_n_key} {... ... ... ... } {col_1_key col_2_key ... col_n_key } {row_1_key} {col_1_data col_2_data ... col_n_data} {row_2_key} {... ... ... ... } { ... } {... ... ... ... } {row_n_key} {... ... ... ... } ... {col_1_key col_2_key ... col_n_key } {row_1_key} {col_1_data col_2_data ... col_n_data} {row_2_key} {... ... ... ... } { ... } {... ... ... ... } {row_n_key} {... ... ... ... }
@endcode [Note the "breakpoint" attribute in the tableData element, above.] Here's an example: @code fcs/row-valuefcs/column-valuefcs/table-value -1.0 1.0 0.0 1.0000 2.0000 1.0 3.0000 4.0000 0.0 10.0 2.0 1.0000 2.0000 3.0 3.0000 4.0000 0.0 10.0 20.0 2.0 1.0000 2.0000 3.0000 3.0 4.0000 5.0000 6.0000 10.0 7.0000 8.0000 9.0000
@endcode In addition to using a Table for something like a coefficient, where all the row and column elements are read in from a file, a Table could be created and populated completely within program code: @code // First column is thi, second is neta (combustion efficiency) Lookup_Combustion_Efficiency = new FGTable(12); *Lookup_Combustion_Efficiency << 0.00 << 0.980; *Lookup_Combustion_Efficiency << 0.90 << 0.980; *Lookup_Combustion_Efficiency << 1.00 << 0.970; *Lookup_Combustion_Efficiency << 1.05 << 0.950; *Lookup_Combustion_Efficiency << 1.10 << 0.900; *Lookup_Combustion_Efficiency << 1.15 << 0.850; *Lookup_Combustion_Efficiency << 1.20 << 0.790; *Lookup_Combustion_Efficiency << 1.30 << 0.700; *Lookup_Combustion_Efficiency << 1.40 << 0.630; *Lookup_Combustion_Efficiency << 1.50 << 0.570; *Lookup_Combustion_Efficiency << 1.60 << 0.525; *Lookup_Combustion_Efficiency << 2.00 << 0.345; @endcode The first column in the table, above, is thi (the lookup index, or key). The second column is the output data - in this case, "neta" (the Greek letter referring to combustion efficiency). Later on, the table is used like this: @code combustion_efficiency = Lookup_Combustion_Efficiency->GetValue(equivalence_ratio); @endcode @author Jon S. Berndt @version $Id$ */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGTable : public FGParameter { public: /// Destructor ~FGTable(); /** This is the very important copy constructor. @param table a const reference to a table.*/ FGTable(const FGTable& table); /// The constructor for a table FGTable (FGPropertyManager* propMan, Element* el); FGTable (int ); double GetValue(void) const; double GetValue(double key) const; double GetValue(double rowKey, double colKey) const; double GetValue(double rowKey, double colKey, double TableKey) const; /** Read the table in. Data in the config file should be in matrix format with the row independents as the first column and the column independents in the first row. The implication of this layout is that there should be no value in the upper left corner of the matrix e.g:
           0  10  20 30 ...
      -5   1  2   3  4  ...
       ...
       
For multiple-table (i.e. 3D) data sets there is an additional number key in the table definition. For example:
       0.0
           0  10  20 30 ...
      -5   1  2   3  4  ...
       ...
       
*/ void operator<<(stringstream&); FGTable& operator<<(const double n); FGTable& operator<<(const int n); inline double GetElement(int r, int c) {return Data[r][c];} inline double GetElement(int r, int c, int t); void SetRowIndexProperty(FGPropertyManager *node) {lookupProperty[eRow] = node;} void SetColumnIndexProperty(FGPropertyManager *node) {lookupProperty[eColumn] = node;} void Print(void); private: enum type {tt1D, tt2D, tt3D} Type; enum axis {eRow=0, eColumn, eTable}; bool internal; FGPropertyManager *lookupProperty[3]; double** Data; vector Tables; unsigned int FindNumColumns(string); unsigned int nRows, nCols, nTables, dimension; int colCounter, rowCounter, tableCounter; mutable int lastRowIndex, lastColumnIndex, lastTableIndex; double** Allocate(void); FGPropertyManager* const PropertyManager; string Name; void bind(void); void Debug(int from); }; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif