I tried to make sure accessor functions which return by reference act on const objects. also replaced some iterators with const_iterator and a few return/pass by reference that were missed the first time around.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
// FGAIScenario - class for loading an AI scenario
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// Written by David Culp, started May 2004
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AISCENARIO_HXX
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#define _FG_AISCENARIO_HXX
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#include <simgear/compiler.h>
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#include <vector>
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#include <string>
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#include "AIBase.hxx"
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SG_USING_STD(vector);
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SG_USING_STD(string);
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class FGAIScenario {
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public:
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FGAIScenario(const string &filename);
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~FGAIScenario();
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FGAIModelEntity* const getNextEntry( void );
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int nEntries( void );
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private:
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typedef vector <FGAIModelEntity*> entry_vector_type;
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typedef entry_vector_type::const_iterator entry_vector_iterator;
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entry_vector_type entries;
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entry_vector_iterator entry_iterator;
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};
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#endif // _FG_AISCENARIO_HXX
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