Subdirectories
==============
OpenGL/
-------
"main" and OpenGL dependent mouse/keyboard/graphics code.
aircraft/
---------
Structure and code to tie together all the pieces of an aircraft such
as flight model, engine model, panel, controls, etc.
controls/
---------
Provide a standardized interface to all aircraft controls.
flight/
-------
Strucures and code to implement various flight models. Provides a
standardized interface to all interesting flight model variabls.
mat3/
-----
Contains miscellaneous matrix/vector routines.
scenery/
--------
Scenery parsing/generating code.
timer/
------
Code to handle time and timing of events.