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flightgear/Simulator/README

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Subdirectories
==============
OpenGL/
-------
"main" and OpenGL dependent mouse/keyboard/graphics code.
aircraft/
---------
Structure and code to tie together all the pieces of an aircraft such
as flight model, engine model, panel, controls, etc.
controls/
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Provide a standardized interface to all aircraft controls.
flight/
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Strucures and code to implement various flight models. Provides a
standardized interface to all interesting flight model variabls.
mat3/
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Contains miscellaneous matrix/vector routines.
scenery/
--------
Scenery parsing/generating code.
timer/
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Code to handle time and timing of events.