37 lines
653 B
Text
37 lines
653 B
Text
Subdirectories
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==============
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OpenGL/
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-------
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"main" and OpenGL dependent mouse/keyboard/graphics code.
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aircraft/
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---------
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Structure and code to tie together all the pieces of an aircraft such
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as flight model, engine model, panel, controls, etc.
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controls/
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---------
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Provide a standardized interface to all aircraft controls.
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flight/
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-------
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Strucures and code to implement various flight models. Provides a
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standardized interface to all interesting flight model variabls.
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mat3/
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-----
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Contains miscellaneous matrix/vector routines.
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scenery/
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--------
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Scenery parsing/generating code.
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timer/
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------
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Code to handle time and timing of events.
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