418 lines
13 KiB
C++
418 lines
13 KiB
C++
// main.cxx -- top level sim routines
|
|
//
|
|
// Written by Curtis Olson, started May 1997.
|
|
//
|
|
// Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#include <simgear/compiler.h>
|
|
|
|
#include <iostream>
|
|
|
|
#include <osg/Camera>
|
|
#include <osg/GraphicsContext>
|
|
#include <osgDB/Registry>
|
|
|
|
// Class references
|
|
#include <simgear/canvas/VGInitOperation.hxx>
|
|
#include <simgear/scene/model/modellib.hxx>
|
|
#include <simgear/scene/material/matlib.hxx>
|
|
#include <simgear/props/AtomicChangeListener.hxx>
|
|
#include <simgear/props/props.hxx>
|
|
#include <simgear/timing/sg_time.hxx>
|
|
#include <simgear/io/raw_socket.hxx>
|
|
#include <simgear/scene/tsync/terrasync.hxx>
|
|
#include <simgear/math/SGMath.hxx>
|
|
#include <simgear/math/sg_random.h>
|
|
|
|
#include <Model/panelnode.hxx>
|
|
#include <Scenery/scenery.hxx>
|
|
#include <Scenery/tilemgr.hxx>
|
|
#include <Sound/soundmanager.hxx>
|
|
#include <Time/TimeManager.hxx>
|
|
#include <GUI/gui.h>
|
|
#include <Viewer/splash.hxx>
|
|
#include <Viewer/renderer.hxx>
|
|
#include <Viewer/WindowSystemAdapter.hxx>
|
|
#include <Navaids/NavDataCache.hxx>
|
|
|
|
#include "fg_commands.hxx"
|
|
#include "fg_io.hxx"
|
|
#include "main.hxx"
|
|
#include "util.hxx"
|
|
#include "fg_init.hxx"
|
|
#include "fg_os.hxx"
|
|
#include "fg_props.hxx"
|
|
#include "positioninit.hxx"
|
|
#include "subsystemFactory.hxx"
|
|
#include "options.hxx"
|
|
|
|
using namespace flightgear;
|
|
|
|
using std::cerr;
|
|
using std::vector;
|
|
|
|
// The atexit() function handler should know when the graphical subsystem
|
|
// is initialized.
|
|
extern int _bootstrap_OSInit;
|
|
|
|
static SGPropertyNode_ptr frame_signal;
|
|
static TimeManager* timeMgr;
|
|
|
|
// What should we do when we have nothing else to do? Let's get ready
|
|
// for the next move and update the display?
|
|
static void fgMainLoop( void )
|
|
{
|
|
frame_signal->fireValueChanged();
|
|
|
|
// compute simulated time (allowing for pause, warp, etc) and
|
|
// real elapsed time
|
|
double sim_dt, real_dt;
|
|
timeMgr->computeTimeDeltas(sim_dt, real_dt);
|
|
|
|
// update all subsystems
|
|
globals->get_subsystem_mgr()->update(sim_dt);
|
|
|
|
simgear::AtomicChangeListener::fireChangeListeners();
|
|
}
|
|
|
|
static void initTerrasync()
|
|
{
|
|
if (fgGetBool("/sim/fghome-readonly", false)) {
|
|
return;
|
|
}
|
|
|
|
// start TerraSync up now, so it can be synchronizing shared models
|
|
// and airports data in parallel with a nav-cache rebuild.
|
|
SGPath tsyncCache(globals->get_fg_home());
|
|
tsyncCache.append("terrasync-cache.xml");
|
|
|
|
// wipe the cache file if requested
|
|
if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
|
|
SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
|
|
tsyncCache);
|
|
if (tsyncCache.exists()) {
|
|
tsyncCache.remove();
|
|
}
|
|
}
|
|
|
|
fgSetString("/sim/terrasync/cache-path", tsyncCache.c_str());
|
|
|
|
simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
|
|
terra_sync->setRoot(globals->get_props());
|
|
globals->add_subsystem("terrasync", terra_sync);
|
|
|
|
terra_sync->bind();
|
|
terra_sync->init();
|
|
|
|
// add the terrasync root as a data path so data can be retrieved from it
|
|
std::string terraSyncDir(fgGetString("/sim/terrasync/scenery-dir"));
|
|
globals->append_data_path(terraSyncDir);
|
|
}
|
|
|
|
static void registerMainLoop()
|
|
{
|
|
// stash current frame signal property
|
|
frame_signal = fgGetNode("/sim/signals/frame", true);
|
|
timeMgr = (TimeManager*) globals->get_subsystem("time");
|
|
fgRegisterIdleHandler( fgMainLoop );
|
|
}
|
|
|
|
// This is the top level master main function that is registered as
|
|
// our idle function
|
|
|
|
// The first few passes take care of initialization things (a couple
|
|
// per pass) and once everything has been initialized fgMainLoop from
|
|
// then on.
|
|
|
|
static void fgIdleFunction ( void ) {
|
|
// Specify our current idle function state. This is used to run all
|
|
// our initializations out of the idle callback so that we can get a
|
|
// splash screen up and running right away.
|
|
static int idle_state = 0;
|
|
|
|
if ( idle_state == 0 ) {
|
|
if (guiInit())
|
|
{
|
|
idle_state+=2;
|
|
fgSplashProgress("loading-aircraft-list");
|
|
}
|
|
|
|
} else if ( idle_state == 2 ) {
|
|
|
|
initTerrasync();
|
|
idle_state++;
|
|
fgSplashProgress("loading-nav-dat");
|
|
|
|
} else if ( idle_state == 3 ) {
|
|
|
|
bool done = fgInitNav();
|
|
if (done) {
|
|
++idle_state;
|
|
fgSplashProgress("init-scenery");
|
|
} else {
|
|
fgSplashProgress("loading-nav-dat");
|
|
}
|
|
|
|
} else if ( idle_state == 4 ) {
|
|
idle_state+=2;
|
|
// based on the requested presets, calculate the true starting
|
|
// lon, lat
|
|
flightgear::initPosition();
|
|
flightgear::initTowerLocationListener();
|
|
|
|
TimeManager* t = new TimeManager;
|
|
globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
|
|
t->init(); // need to init now, not during initSubsystems
|
|
|
|
// Do some quick general initializations
|
|
if( !fgInitGeneral()) {
|
|
throw sg_exception("General initialization failed");
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the property-based built-in commands
|
|
////////////////////////////////////////////////////////////////////
|
|
fgInitCommands();
|
|
|
|
flightgear::registerSubsystemCommands(globals->get_commands());
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the material manager
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->set_matlib( new SGMaterialLib );
|
|
simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
|
|
simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the TG scenery subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->set_scenery( new FGScenery );
|
|
globals->get_scenery()->init();
|
|
globals->get_scenery()->bind();
|
|
globals->set_tile_mgr( new FGTileMgr );
|
|
|
|
fgSplashProgress("loading-aircraft");
|
|
|
|
} else if ( idle_state == 6 ) {
|
|
idle_state++;
|
|
fgSplashProgress("creating-subsystems");
|
|
|
|
} else if ( idle_state == 7 ) {
|
|
idle_state++;
|
|
SGTimeStamp st;
|
|
st.stamp();
|
|
fgCreateSubsystems();
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
|
|
fgSplashProgress("binding-subsystems");
|
|
|
|
} else if ( idle_state == 8 ) {
|
|
idle_state++;
|
|
SGTimeStamp st;
|
|
st.stamp();
|
|
globals->get_subsystem_mgr()->bind();
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
|
|
|
|
fgSplashProgress("init-subsystems");
|
|
} else if ( idle_state == 9 ) {
|
|
SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
|
|
if ( status == SGSubsystem::INIT_DONE) {
|
|
++idle_state;
|
|
fgSplashProgress("finishing-subsystems");
|
|
} else {
|
|
fgSplashProgress("init-subsystems");
|
|
}
|
|
|
|
} else if ( idle_state == 10 ) {
|
|
idle_state = 900;
|
|
fgPostInitSubsystems();
|
|
fgSplashProgress("finalize-position");
|
|
} else if ( idle_state == 900 ) {
|
|
idle_state = 1000;
|
|
|
|
// setup OpenGL view parameters
|
|
globals->get_renderer()->setupView();
|
|
|
|
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
|
|
fgGetInt("/sim/startup/ysize") );
|
|
WindowSystemAdapter::getWSA()->windows[0]->gc->add(
|
|
new simgear::canvas::VGInitOperation()
|
|
);
|
|
|
|
int session = fgGetInt("/sim/session",0);
|
|
session++;
|
|
fgSetInt("/sim/session",session);
|
|
}
|
|
|
|
if ( idle_state == 1000 ) {
|
|
// We've finished all our initialization steps, from now on we
|
|
// run the main loop.
|
|
fgSetBool("sim/sceneryloaded", false);
|
|
registerMainLoop();
|
|
}
|
|
}
|
|
|
|
static void upper_case_property(const char *name)
|
|
{
|
|
using namespace simgear;
|
|
SGPropertyNode *p = fgGetNode(name, false);
|
|
if (!p) {
|
|
p = fgGetNode(name, true);
|
|
p->setStringValue("");
|
|
} else {
|
|
props::Type t = p->getType();
|
|
if (t == props::NONE || t == props::UNSPECIFIED)
|
|
p->setStringValue("");
|
|
else
|
|
assert(t == props::STRING);
|
|
}
|
|
p->addChangeListener(new FGMakeUpperCase);
|
|
}
|
|
|
|
// see http://code.google.com/p/flightgear-bugs/issues/detail?id=385
|
|
// for the details of this.
|
|
static void ATIScreenSizeHack()
|
|
{
|
|
osg::ref_ptr<osg::Camera> hackCam = new osg::Camera;
|
|
hackCam->setRenderOrder(osg::Camera::PRE_RENDER);
|
|
int prettyMuchAnyInt = 1;
|
|
hackCam->setViewport(0, 0, prettyMuchAnyInt, prettyMuchAnyInt);
|
|
globals->get_renderer()->addCamera(hackCam, false);
|
|
}
|
|
|
|
// Propose NVIDIA Optimus to use high-end GPU
|
|
#if defined(SG_WINDOWS)
|
|
extern "C" {
|
|
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
|
|
}
|
|
#endif
|
|
|
|
static void logToFile()
|
|
{
|
|
SGPath logPath = globals->get_fg_home();
|
|
logPath.append("fgfs.log");
|
|
if (logPath.exists()) {
|
|
SGPath prevLogPath = globals->get_fg_home();
|
|
prevLogPath.append("fgfs_0.log");
|
|
logPath.rename(prevLogPath);
|
|
// bit strange, we need to restore the correct value of logPath now
|
|
logPath = globals->get_fg_home();
|
|
logPath.append("fgfs.log");
|
|
}
|
|
sglog().logToFile(logPath, SG_ALL, SG_INFO);
|
|
}
|
|
|
|
// Main top level initialization
|
|
int fgMainInit( int argc, char **argv ) {
|
|
|
|
// set default log levels
|
|
sglog().setLogLevels( SG_ALL, SG_ALERT );
|
|
|
|
globals = new FGGlobals;
|
|
if (!fgInitHome()) {
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
if (!fgGetBool("/sim/fghome-readonly")) {
|
|
// now home is initialised, we can log to a file inside it
|
|
logToFile();
|
|
}
|
|
|
|
std::string version;
|
|
#ifdef FLIGHTGEAR_VERSION
|
|
version = FLIGHTGEAR_VERSION;
|
|
#else
|
|
version = "unknown version";
|
|
#endif
|
|
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
|
|
<< version );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
|
|
|
|
// Allocate global data structures. This needs to happen before
|
|
// we parse command line options
|
|
|
|
|
|
|
|
// seed the random number generator
|
|
sg_srandom_time();
|
|
|
|
string_list *col = new string_list;
|
|
globals->set_channel_options_list( col );
|
|
|
|
fgValidatePath("", false); // initialize static variables
|
|
upper_case_property("/sim/presets/airport-id");
|
|
upper_case_property("/sim/presets/runway");
|
|
upper_case_property("/sim/tower/airport-id");
|
|
upper_case_property("/autopilot/route-manager/input");
|
|
|
|
// Load the configuration parameters. (Command line options
|
|
// override config file options. Config file options override
|
|
// defaults.)
|
|
int configResult = fgInitConfig(argc, argv);
|
|
if (configResult == flightgear::FG_OPTIONS_ERROR) {
|
|
return EXIT_FAILURE;
|
|
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
// Initialize the Window/Graphics environment.
|
|
fgOSInit(&argc, argv);
|
|
_bootstrap_OSInit++;
|
|
|
|
fgRegisterIdleHandler( &fgIdleFunction );
|
|
|
|
// Initialize sockets (WinSock needs this)
|
|
simgear::Socket::initSockets();
|
|
|
|
// Clouds3D requires an alpha channel
|
|
fgOSOpenWindow(true /* request stencil buffer */);
|
|
fgOSResetProperties();
|
|
|
|
// Initialize the splash screen right away
|
|
fntInit();
|
|
fgSplashInit();
|
|
|
|
if (fgGetBool("/sim/ati-viewport-hack", true)) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "Enabling ATI viewport hack");
|
|
ATIScreenSizeHack();
|
|
}
|
|
|
|
fgOutputSettings();
|
|
|
|
// pass control off to the master event handler
|
|
int result = fgOSMainLoop();
|
|
frame_signal.clear();
|
|
fgOSCloseWindow();
|
|
|
|
// clean up here; ensure we null globals to avoid
|
|
// confusing the atexit() handler
|
|
delete globals;
|
|
globals = NULL;
|
|
|
|
// delete the NavCache here. This will cause the destruction of many cached
|
|
// objects (eg, airports, navaids, runways).
|
|
delete flightgear::NavDataCache::instance();
|
|
|
|
return result;
|
|
}
|