49c4dc5213
Enhancements suggested by Nikolai Verner-Christensen - support loading scenarios from {FG_HOME}/Scenarios, {aircraft-dir}/Scenarios and {add-on}/Scenarios. Additionally, allow passing the path to a scenario file to —ai-scenario, eg —ai-scenario=/home/jmt/FGFS/my-test-scenario.xml When a scenario defines a carrier, and —carrier is used to request a carrier start, we now auto-load the corresponding scenario, to give a nicer user experience.
176 lines
5.7 KiB
C++
176 lines
5.7 KiB
C++
// AIManager.hxx - David Culp - based on:
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// AIMgr.hxx - definition of FGAIMgr
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// - a global management class for FlightGear generated AI traffic
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AIMANAGER_HXX
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#define _FG_AIMANAGER_HXX
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#include <list>
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#include <map>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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class FGAIBase;
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class FGAIThermal;
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class FGAIAircraft;
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typedef SGSharedPtr<FGAIBase> FGAIBasePtr;
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class FGAIManager : public SGSubsystem
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{
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public:
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FGAIManager();
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virtual ~FGAIManager();
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void init() override;
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void shutdown() override;
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void postinit() override;
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void reinit() override;
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void bind() override;
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void unbind() override;
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void update(double dt) override;
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void updateLOD(SGPropertyNode* node);
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void attach(FGAIBase *model);
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const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
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inline double get_user_heading() const { return user_heading; }
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inline double get_user_pitch() const { return user_pitch; }
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inline double get_user_speed() const {return user_speed; }
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inline double get_wind_from_east() const {return wind_from_east; }
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inline double get_wind_from_north() const {return wind_from_north; }
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inline double get_user_roll() const { return user_roll; }
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inline double get_user_agl() const { return user_altitude_agl; }
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bool loadScenario( const std::string &id );
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/**
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* Static helper to register scenarios. This has to happen very early because
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* we need carrier scenarios to start the position-init process for a
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* carrier start.
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*/
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static void registerScenarios();
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static SGPropertyNode_ptr registerScenarioFile(const SGPath& p);
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static SGPropertyNode_ptr loadScenarioFile(const std::string& id);
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FGAIBasePtr addObject(const SGPropertyNode* definition);
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bool isVisible(const SGGeod& pos) const;
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/**
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* @brief given a reference to an /ai/models/<foo>[n] node, return the
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* corresponding AIObject implementation, or NULL.
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*/
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FGAIBasePtr getObjectFromProperty(const SGPropertyNode* aProp) const;
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typedef std::vector <FGAIBasePtr> ai_list_type;
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const ai_list_type& get_ai_list() const {
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return ai_list;
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}
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double calcRangeFt(const SGVec3d& aCartPos, const FGAIBase* aObject) const;
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static const char* subsystemName() { return "ai-model"; }
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/**
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* @brief Retrieve the representation of the user's aircraft in the AI manager
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* the position and velocity of this object are slaved to the user's aircraft,
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* so that AI systems such as parking and ATC can see the user and process /
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* avoid correctly.
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*/
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FGAIAircraft* getUserAircraft() const;
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bool isRadarEnabled() const
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{ return _radarEnabled; }
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bool enableRadarDebug() const
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{ return _radarDebugMode; }
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double radarRangeM() const
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{ return _radarRangeM; }
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private:
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// FGSubmodelMgr is a friend for access to the AI_list
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friend class FGSubmodelMgr;
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// A list of pointers to AI objects
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typedef ai_list_type::iterator ai_list_iterator;
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typedef ai_list_type::const_iterator ai_list_const_iterator;
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int getNumAiObjects() const;
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void removeDeadItem(FGAIBase* base);
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bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
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bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
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bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
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bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
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bool removeObject(const SGPropertyNode* args);
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bool unloadScenario( const std::string &filename );
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void unloadAllScenarios();
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SGPropertyNode_ptr root;
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SGPropertyNode_ptr enabled;
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SGPropertyNode_ptr thermal_lift_node;
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SGPropertyNode_ptr user_altitude_agl_node;
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SGPropertyNode_ptr user_speed_node;
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SGPropertyNode_ptr wind_from_east_node;
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SGPropertyNode_ptr wind_from_north_node;
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SGPropertyNode_ptr _environmentVisiblity;
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SGPropertyNode_ptr _groundSpeedKts_node;
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ai_list_type ai_list;
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double user_altitude_agl;
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double user_heading;
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double user_pitch;
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double user_roll;
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double user_speed;
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double wind_from_east;
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double wind_from_north;
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void fetchUserState( double dt );
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// used by thermals
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double range_nearest;
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double strength;
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void processThermal( double dt, FGAIThermal* thermal );
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SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
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SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
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SGPropertyChangeCallback<FGAIManager> cb_interior;
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class Scenario;
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typedef std::map<std::string, Scenario*> ScenarioDict;
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ScenarioDict _scenarios;
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SGSharedPtr<FGAIAircraft> _userAircraft;
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SGPropertyNode_ptr _simRadarControl,
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_radarRangeNode, _radarDebugNode;
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bool _radarEnabled = true,
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_radarDebugMode = false;
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double _radarRangeM = 0.0;
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};
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#endif // _FG_AIMANAGER_HXX
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