1
0
Fork 0
flightgear/src/AIModel/AIManager.hxx
James Turner 49c4dc5213 Scenarios from FG_HOME, aircraft and add-ons
Enhancements suggested by Nikolai Verner-Christensen - support loading
scenarios from {FG_HOME}/Scenarios, {aircraft-dir}/Scenarios and
{add-on}/Scenarios. 

Additionally, allow passing the path to a scenario file to
 —ai-scenario, eg —ai-scenario=/home/jmt/FGFS/my-test-scenario.xml

When a scenario defines a carrier, and —carrier is used to request a
carrier start, we now auto-load the corresponding scenario, to give
a nicer user experience.
2019-02-03 12:12:00 +00:00

176 lines
5.7 KiB
C++

// AIManager.hxx - David Culp - based on:
// AIMgr.hxx - definition of FGAIMgr
// - a global management class for FlightGear generated AI traffic
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIMANAGER_HXX
#define _FG_AIMANAGER_HXX
#include <list>
#include <map>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
class FGAIBase;
class FGAIThermal;
class FGAIAircraft;
typedef SGSharedPtr<FGAIBase> FGAIBasePtr;
class FGAIManager : public SGSubsystem
{
public:
FGAIManager();
virtual ~FGAIManager();
void init() override;
void shutdown() override;
void postinit() override;
void reinit() override;
void bind() override;
void unbind() override;
void update(double dt) override;
void updateLOD(SGPropertyNode* node);
void attach(FGAIBase *model);
const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
inline double get_user_heading() const { return user_heading; }
inline double get_user_pitch() const { return user_pitch; }
inline double get_user_speed() const {return user_speed; }
inline double get_wind_from_east() const {return wind_from_east; }
inline double get_wind_from_north() const {return wind_from_north; }
inline double get_user_roll() const { return user_roll; }
inline double get_user_agl() const { return user_altitude_agl; }
bool loadScenario( const std::string &id );
/**
* Static helper to register scenarios. This has to happen very early because
* we need carrier scenarios to start the position-init process for a
* carrier start.
*/
static void registerScenarios();
static SGPropertyNode_ptr registerScenarioFile(const SGPath& p);
static SGPropertyNode_ptr loadScenarioFile(const std::string& id);
FGAIBasePtr addObject(const SGPropertyNode* definition);
bool isVisible(const SGGeod& pos) const;
/**
* @brief given a reference to an /ai/models/<foo>[n] node, return the
* corresponding AIObject implementation, or NULL.
*/
FGAIBasePtr getObjectFromProperty(const SGPropertyNode* aProp) const;
typedef std::vector <FGAIBasePtr> ai_list_type;
const ai_list_type& get_ai_list() const {
return ai_list;
}
double calcRangeFt(const SGVec3d& aCartPos, const FGAIBase* aObject) const;
static const char* subsystemName() { return "ai-model"; }
/**
* @brief Retrieve the representation of the user's aircraft in the AI manager
* the position and velocity of this object are slaved to the user's aircraft,
* so that AI systems such as parking and ATC can see the user and process /
* avoid correctly.
*/
FGAIAircraft* getUserAircraft() const;
bool isRadarEnabled() const
{ return _radarEnabled; }
bool enableRadarDebug() const
{ return _radarDebugMode; }
double radarRangeM() const
{ return _radarRangeM; }
private:
// FGSubmodelMgr is a friend for access to the AI_list
friend class FGSubmodelMgr;
// A list of pointers to AI objects
typedef ai_list_type::iterator ai_list_iterator;
typedef ai_list_type::const_iterator ai_list_const_iterator;
int getNumAiObjects() const;
void removeDeadItem(FGAIBase* base);
bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
bool removeObject(const SGPropertyNode* args);
bool unloadScenario( const std::string &filename );
void unloadAllScenarios();
SGPropertyNode_ptr root;
SGPropertyNode_ptr enabled;
SGPropertyNode_ptr thermal_lift_node;
SGPropertyNode_ptr user_altitude_agl_node;
SGPropertyNode_ptr user_speed_node;
SGPropertyNode_ptr wind_from_east_node;
SGPropertyNode_ptr wind_from_north_node;
SGPropertyNode_ptr _environmentVisiblity;
SGPropertyNode_ptr _groundSpeedKts_node;
ai_list_type ai_list;
double user_altitude_agl;
double user_heading;
double user_pitch;
double user_roll;
double user_speed;
double wind_from_east;
double wind_from_north;
void fetchUserState( double dt );
// used by thermals
double range_nearest;
double strength;
void processThermal( double dt, FGAIThermal* thermal );
SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
SGPropertyChangeCallback<FGAIManager> cb_interior;
class Scenario;
typedef std::map<std::string, Scenario*> ScenarioDict;
ScenarioDict _scenarios;
SGSharedPtr<FGAIAircraft> _userAircraft;
SGPropertyNode_ptr _simRadarControl,
_radarRangeNode, _radarDebugNode;
bool _radarEnabled = true,
_radarDebugMode = false;
double _radarRangeM = 0.0;
};
#endif // _FG_AIMANAGER_HXX