// AIManager.hxx - David Culp - based on: // AIMgr.hxx - definition of FGAIMgr // - a global management class for FlightGear generated AI traffic // // Written by David Luff, started March 2002. // // Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIMANAGER_HXX #define _FG_AIMANAGER_HXX #include #include #include #include class FGAIBase; class FGAIThermal; class FGAIAircraft; typedef SGSharedPtr FGAIBasePtr; class FGAIManager : public SGSubsystem { public: FGAIManager(); virtual ~FGAIManager(); void init() override; void shutdown() override; void postinit() override; void reinit() override; void bind() override; void unbind() override; void update(double dt) override; void updateLOD(SGPropertyNode* node); void attach(FGAIBase *model); const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range); inline double get_user_heading() const { return user_heading; } inline double get_user_pitch() const { return user_pitch; } inline double get_user_speed() const {return user_speed; } inline double get_wind_from_east() const {return wind_from_east; } inline double get_wind_from_north() const {return wind_from_north; } inline double get_user_roll() const { return user_roll; } inline double get_user_agl() const { return user_altitude_agl; } bool loadScenario( const std::string &id ); /** * Static helper to register scenarios. This has to happen very early because * we need carrier scenarios to start the position-init process for a * carrier start. */ static void registerScenarios(); static SGPropertyNode_ptr registerScenarioFile(const SGPath& p); static SGPropertyNode_ptr loadScenarioFile(const std::string& id); FGAIBasePtr addObject(const SGPropertyNode* definition); bool isVisible(const SGGeod& pos) const; /** * @brief given a reference to an /ai/models/[n] node, return the * corresponding AIObject implementation, or NULL. */ FGAIBasePtr getObjectFromProperty(const SGPropertyNode* aProp) const; typedef std::vector ai_list_type; const ai_list_type& get_ai_list() const { return ai_list; } double calcRangeFt(const SGVec3d& aCartPos, const FGAIBase* aObject) const; static const char* subsystemName() { return "ai-model"; } /** * @brief Retrieve the representation of the user's aircraft in the AI manager * the position and velocity of this object are slaved to the user's aircraft, * so that AI systems such as parking and ATC can see the user and process / * avoid correctly. */ FGAIAircraft* getUserAircraft() const; bool isRadarEnabled() const { return _radarEnabled; } bool enableRadarDebug() const { return _radarDebugMode; } double radarRangeM() const { return _radarRangeM; } private: // FGSubmodelMgr is a friend for access to the AI_list friend class FGSubmodelMgr; // A list of pointers to AI objects typedef ai_list_type::iterator ai_list_iterator; typedef ai_list_type::const_iterator ai_list_const_iterator; int getNumAiObjects() const; void removeDeadItem(FGAIBase* base); bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root); bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root); bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root); bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root); bool removeObject(const SGPropertyNode* args); bool unloadScenario( const std::string &filename ); void unloadAllScenarios(); SGPropertyNode_ptr root; SGPropertyNode_ptr enabled; SGPropertyNode_ptr thermal_lift_node; SGPropertyNode_ptr user_altitude_agl_node; SGPropertyNode_ptr user_speed_node; SGPropertyNode_ptr wind_from_east_node; SGPropertyNode_ptr wind_from_north_node; SGPropertyNode_ptr _environmentVisiblity; SGPropertyNode_ptr _groundSpeedKts_node; ai_list_type ai_list; double user_altitude_agl; double user_heading; double user_pitch; double user_roll; double user_speed; double wind_from_east; double wind_from_north; void fetchUserState( double dt ); // used by thermals double range_nearest; double strength; void processThermal( double dt, FGAIThermal* thermal ); SGPropertyChangeCallback cb_ai_bare; SGPropertyChangeCallback cb_ai_detailed; SGPropertyChangeCallback cb_interior; class Scenario; typedef std::map ScenarioDict; ScenarioDict _scenarios; SGSharedPtr _userAircraft; SGPropertyNode_ptr _simRadarControl, _radarRangeNode, _radarDebugNode; bool _radarEnabled = true, _radarDebugMode = false; double _radarRangeM = 0.0; }; #endif // _FG_AIMANAGER_HXX