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flightgear/src/Model
david cd041af9d8 Added a new 'billboard' animation type. This animation takes one
subproperty, 'spherical', which is true if the object has spherical
symmetry and should rotate around both the x-axis and z-axis to face
the camera (i.e. a simple cloud), and false if the object has only
cylindrical symmetry and should rotate only around the z-axis (i.e. a
tree).
2002-05-03 21:09:14 +00:00
..
.cvsignore Moved FGAircraftModel subsystem out into its own directory, and 2002-04-05 03:19:34 +00:00
acmodel.cxx Remove header dependencies where possible, to speed up rebuilds. 2002-04-20 14:07:03 +00:00
acmodel.hxx Remove header dependencies where possible, to speed up rebuilds. 2002-04-20 14:07:03 +00:00
Makefile.am Added support for additional animated, dynamic 3D models configured in 2002-04-12 12:45:49 +00:00
model.cxx Added a new 'billboard' animation type. This animation takes one 2002-05-03 21:09:14 +00:00
model.hxx Added a new 'billboard' animation type. This animation takes one 2002-05-03 21:09:14 +00:00
modelmgr.cxx Remove header dependencies where possible, to speed up rebuilds. 2002-04-20 14:07:03 +00:00
modelmgr.hxx Remove header dependencies where possible, to speed up rebuilds. 2002-04-20 14:07:03 +00:00
README Updated docs for this directory. 2002-04-20 14:05:49 +00:00
TODO Updated docs for this directory. 2002-04-20 14:05:49 +00:00

Last updated $Date$

This directory contains code for loading, positioning, orienting, and
animating 3D models.

acmodel.cxx
acmodel.hxx
  This module defines the FGAircraftModel subsystem, which manages the 3D
  model representing the aircraft the user is flying.

model.cxx
model.hxx
  This module defines the FG3DModel class, which represents any 3D
  model in the FlightGear world.

modelmgr.cxx
modelmgr.hxx
  This module defines the FGModelMgr subsystem, which manages all 3D
  models except for the aircraft.