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2001-10-23 22:25:53 +00:00
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Tools MSVC++ changes contributed by Geoff McLane. 2001-05-17 21:55:22 +00:00
fgd.h Fix include order for FreeBSD. Actually this is the published order for 2001-07-16 23:12:39 +00:00
FILES 2000 17 Jan updates from "Oliver Delise" <delise@mail.isis.de> 2000-01-18 18:28:51 +00:00
Makefile.am Removed NetworkOLK/features.[ch]xx 2001-06-26 20:41:26 +00:00
net_hud.cxx Moved winWidth and winHeight out of FGViewer since these are set on a 2000-10-19 23:09:33 +00:00
net_send.cxx Macintosh OSX changes. 2001-10-23 22:25:53 +00:00
network.cxx David Megginson writes: 2001-01-13 22:06:39 +00:00
network.h Code reorganization. 2000-02-15 03:30:01 +00:00
README 2000 17 Jan updates from "Oliver Delise" <delise@mail.isis.de> 2000-01-18 18:28:51 +00:00

Network README
--------------
Here in .../Simulator/Network will be the new home for multi pilot
related code.
For the moment all you get is a new menu entry "Network" with the
folowing entries:

- Hyper Blast            : Toggles between LaRCsim and a tuned Flight-Model
                           you can change between both "on the fly "
- Toggle Display         : enable/disable info (Lat/Lon/Alt) about found player
                           well, by now it will be you. ;-))
- Display Netinfos       : n.i. will display more detailed information
- Enter Callsign         : to enter your name
- Scan for Deamons       : n.i. will scan the network for FGFS_D's
- Register to FGD        : n.i. will allow pilot to connect to found Deamons
- Show Pilots            : n.i. ? not yet sure what to show, maybe their planes
- Send Message           : n.i. will send a message to a specific Pilot
- Send Message to all    : n.i. obvious, isn't it ?
- Unregister from Deamon : n.i. 

In the Tools directory you will find some progs (one first try of deamon)
to play with. There is also a README file, check it out.

You don't need a net-access to test this new stuff since it is just an idea
of how to incorporate a Multi-Pilot Mode in FGFS.

There are two security options:
a) Compiletime - commenting the "#define FG_NETWORK_OLK" in "network.h" 
   disables ALL network related stuff in case of problems, shouldn't occur ;-)
b) Runtime - setting the "int net_hud_display" variable to 0 disables any
   network display (default)

Have Phun
Oliver  <delise@mail.isis.de>