Removed NetworkOLK/features.[ch]xx
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4 changed files with 1 additions and 205 deletions
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@ -31,7 +31,6 @@
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#include <simgear/math/sg_types.hxx>
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#include <simgear/misc/props.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <NetworkOLK/features.hxx>
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SG_USING_NAMESPACE(std);
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@ -1,7 +1,6 @@
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noinst_LIBRARIES = libNetworkOLK.a
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libNetworkOLK_a_SOURCES = \
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net_send.cxx net_hud.cxx network.cxx network.h fgd.h \
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features.cxx features.hxx
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net_send.cxx net_hud.cxx network.cxx network.h fgd.h
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INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
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@ -1,81 +0,0 @@
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// features.cxx - Exporting simulator features
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//
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// Copyright (C) 2000 Alexander Perry - alex.perry@ieee.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include STL_IOSTREAM
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#include <simgear/math/sg_types.hxx>
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SG_USING_NAMESPACE(std);
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#include "features.hxx"
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////////////////////////////////////////////////////////////////////////
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// Declare how to do registrations
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////////////////////////////////////////////////////////////////////////
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void FGFeature::register_float ( char *name, float *value )
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{ register_void ( name, 'F', (void*) value ); };
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void FGFeature::register_double ( char *name, double *value )
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{ register_void ( name, 'D', (void*) value ); };
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void FGFeature::register_int ( char *name, int *value )
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{ register_void ( name, 'I', (void*) value ); };
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void FGFeature::register_char80 ( char *name, char *value )
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{ register_void ( name, 'C', (void*) value ); };
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void FGFeature::register_string ( char *name, char *value )
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{ register_void ( name, 'A', (void*) value ); };
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void FGFeature::register_alias ( char *name, char *value )
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{ register_void ( name, '-', (void*) value ); };
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////////////////////////////////////////////////////////////////////////
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// Everything else stubbed out
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////////////////////////////////////////////////////////////////////////
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void FGFeature::register_void ( char *name, char itstype, void *value )
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{ return; };
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int FGFeature::modify ( char *name, char *newvalue )
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{ return 1; /* failed */ };
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int FGFeature::index_count ( void ) { return 0; };
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char* FGFeature::index_name ( int index ) { return NULL; };
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char* FGFeature::index_value ( int index ) { return NULL; };
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char* FGFeature::get_value ( char *name ) { return NULL; };
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void FGFeature::maybe_rebuild_menu() {};
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void FGFeature::update() {};
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// end of features.cxx
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@ -1,121 +0,0 @@
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// features.hxx - Exporting feature access to remote applications
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//
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// Started by Alex Perry
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//
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// Copyright (C) 2000 Alexander Perry - alex.perry@ieee.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef FG_FEATURES
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#define FG_FEATURES
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <time.h>
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#include STL_STRING
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SG_USING_NAMESPACE(std);
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/*
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* FEATURES
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*
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* This class accepts static variables from arbitrary other parts
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* of the code and maintains a list of their locations and the
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* heirarchical names that the user associates with them.
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* This is essentially a runtime symbol table. The associated
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* library dynamically builds (and rebuilds) a menu tree from this
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* information. One or more remote console programs, that do
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* not need to be under the same operating system, can query
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* the contents of the list, request values and force changes.
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*/
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class FGFeature
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{
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public:
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/* These have no effect on the value, but it should be
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considered volatile across any call to update() below
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*/
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static void register_float ( char *name, float *value );
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static void register_double ( char *name, double *value );
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static void register_int ( char *name, int *value );
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static void register_char80 ( char *name, char *value );
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static void register_string ( char *name, char *value );
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/* Note that the char80 is a fixed length string,
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statically allocated space by the registering program.
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In contrast, the string type is dynamically allocated
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and the registering program must have alloca()'d the default.
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Please don't use either of those if the numerics are usable.
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*/
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/* If you want to have a single variable available under two
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names, use this call. This is equivalent to making the
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registering call above twice, except that you don't need
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to know the memory location of the original variable.
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If you create an alias to a variable that isn't registered,
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the alias is invisible but will subsequently appear if needed.
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*/
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static void register_alias ( char *name, char *value );
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/* Use this when the user requests that a feature be changed
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and you have no idea where it might be located in memory.
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Expect a non-zero return code if request cannot be completed.
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*/
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static int modify ( char *name, char *newvalue );
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/* Programs wishing to traverse the list of registered names will
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use the first call to find out how many names are registered,
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and then iteratively use the second call to get the names.
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The third/fourth calls will retrieve the value as a string.
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*/
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static int index_count ();
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static char *index_name ( int index );
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static char *index_value ( int index );
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static char *get_value ( char *name );
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/* It is much more efficient to build the menu if you have full
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access to the data structures. Therefore this is implemented
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internal to the module, even though the above functions would
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suffice for an inefficient external implementation.
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*/
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static void maybe_rebuild_menu();
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/* This should be called regularly. It services the connections
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to any remote clients that are monitoring or maintaining data
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about the flight gear session in progress. This service is
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expected to operate embedded inside the NetworkOLK stuff.
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*/
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static void update();
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private:
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static void register_void ( char *name, char itstype, void *value );
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/* I don't have anything in mind for this section (yet).
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*/
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};
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#endif // FG_FEATURES
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