83 lines
2.4 KiB
Makefile
83 lines
2.4 KiB
Makefile
#---------------------------------------------------------------------------
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# Makefile
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#
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# Written by Curtis Olson, started October 1997.
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#
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# Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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# $Id$
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# (Log is kept at end of this file)
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#---------------------------------------------------------------------------
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TARGET = tri2obj
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CFILES = tri2obj.c
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OFILES = $(CFILES:.c=.o)
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include ../make.inc
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CFLAGS = $(FG_CFLAGS) -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math
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#---------------------------------------------------------------------------
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# Primary Targets
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#---------------------------------------------------------------------------
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all: $(TARGET)
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$(TARGET): $(OFILES)
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$(CC) $(OFILES) -o $(TARGET) ../../Src/Math/libMath.a -lm
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clean:
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rm -f *.o $(TARGET) lib*.a *.os2 *~ core
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realclean: clean
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#---------------------------------------------------------------------------
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# Secondary Targets
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#---------------------------------------------------------------------------
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makedepend:
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$(CC) -MM *.c > depend
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include depend
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tri2obj.o: tri2obj.c
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$(CC) $(CFLAGS) -c tri2obj.c -o $@
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.3 1997/12/02 13:13:32 curt
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# Fixed problem with averaged vertex normals.
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#
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# Revision 1.2 1997/11/14 00:29:13 curt
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# Transform scenery coordinates at this point in pipeline when scenery is
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# being translated to .obj format, not when it is being loaded into the end
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# renderer. Precalculate normals for each node as average of the normals
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# of each containing polygon so Garoude shading is now supportable.
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#
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# Revision 1.1 1997/10/29 23:05:14 curt
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# Initial revision.
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#
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# Revision 1.1 1997/10/23 23:12:09 curt
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# Initial revision.
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#
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