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flightgear/Tri2obj/Makefile

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Makefile

#---------------------------------------------------------------------------
# Makefile
#
# Written by Curtis Olson, started October 1997.
#
# Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id$
# (Log is kept at end of this file)
#---------------------------------------------------------------------------
TARGET = tri2obj
CFILES = tri2obj.c
OFILES = $(CFILES:.c=.o)
include ../make.inc
CFLAGS = $(FG_CFLAGS) -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math
#---------------------------------------------------------------------------
# Primary Targets
#---------------------------------------------------------------------------
all: $(TARGET)
$(TARGET): $(OFILES)
$(CC) $(OFILES) -o $(TARGET) ../../Src/Math/libMath.a -lm
clean:
rm -f *.o $(TARGET) lib*.a *.os2 *~ core
realclean: clean
#---------------------------------------------------------------------------
# Secondary Targets
#---------------------------------------------------------------------------
makedepend:
$(CC) -MM *.c > depend
include depend
tri2obj.o: tri2obj.c
$(CC) $(CFLAGS) -c tri2obj.c -o $@
#---------------------------------------------------------------------------
# $Log$
# Revision 1.3 1997/12/02 13:13:32 curt
# Fixed problem with averaged vertex normals.
#
# Revision 1.2 1997/11/14 00:29:13 curt
# Transform scenery coordinates at this point in pipeline when scenery is
# being translated to .obj format, not when it is being loaded into the end
# renderer. Precalculate normals for each node as average of the normals
# of each containing polygon so Garoude shading is now supportable.
#
# Revision 1.1 1997/10/29 23:05:14 curt
# Initial revision.
#
# Revision 1.1 1997/10/23 23:12:09 curt
# Initial revision.
#